373 lines
11 KiB
C++
373 lines
11 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Azshara
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SD%Complete: 90
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SDComment: Quest support: 2744, 3141, 9364, 10994
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SDCategory: Azshara
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EndScriptData */
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/* ContentData
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npc_rizzle_sprysprocket
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npc_depth_charge
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EndContentData */
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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/*####
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# npc_rizzle_sprysprocket
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####*/
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enum RizzleSprysprocketData
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{
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QUEST_CHASING_THE_MOONSTONE = 10994,
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NPC_DEPTH_CHARGE = 23025,
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SPELL_RIZZLE_BLACKJACK = 39865,
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SPELL_RIZZLE_ESCAPE = 39871,
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SPELL_RIZZLE_FROST_GRENADE = 40525,
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SPELL_DEPTH_CHARGE_TRAP = 38576,
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SPELL_PERIODIC_DEPTH_CHARGE = 39912,
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SPELL_GIVE_SOUTHFURY_MOONSTONE = 39886,
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SAY_RIZZLE_START = 0,
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SAY_RIZZLE_GRENADE = 1,
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SAY_RIZZLE_FINAL = 2,
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MSG_ESCAPE_NOTICE = 3,
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GOSSIP_GET_MOONSTONE = 21893
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};
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Position const WPs[58] =
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{
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{3691.97f, -3962.41f, 35.9118f, 3.67f},
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{3675.02f, -3960.49f, 35.9118f, 3.67f},
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{3653.19f, -3958.33f, 33.9118f, 3.59f},
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{3621.12f, -3958.51f, 29.9118f, 3.48f},
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{3604.86f, -3963, 29.9118f, 3.48f},
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{3569.94f, -3970.25f, 29.9118f, 3.44f},
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{3541.03f, -3975.64f, 29.9118f, 3.41f},
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{3510.84f, -3978.71f, 29.9118f, 3.41f},
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{3472.7f, -3997.07f, 29.9118f, 3.35f},
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{3439.15f, -4014.55f, 29.9118f, 3.29f},
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{3412.8f, -4025.87f, 29.9118f, 3.25f},
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{3384.95f, -4038.04f, 29.9118f, 3.24f},
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{3346.77f, -4052.93f, 29.9118f, 3.22f},
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{3299.56f, -4071.59f, 29.9118f, 3.20f},
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{3261.22f, -4080.38f, 30.9118f, 3.19f},
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{3220.68f, -4083.09f, 31.9118f, 3.18f},
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{3187.11f, -4070.45f, 33.9118f, 3.16f},
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{3162.78f, -4062.75f, 33.9118f, 3.15f},
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{3136.09f, -4050.32f, 33.9118f, 3.07f},
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{3119.47f, -4044.51f, 36.0363f, 3.07f},
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{3098.95f, -4019.8f, 33.9118f, 3.07f},
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{3073.07f, -4011.42f, 33.9118f, 3.07f},
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{3051.71f, -3993.37f, 33.9118f, 3.02f},
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{3027.52f, -3978.6f, 33.9118f, 3.00f},
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{3003.78f, -3960.14f, 33.9118f, 2.98f},
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{2977.99f, -3941.98f, 31.9118f, 2.96f},
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{2964.57f, -3932.07f, 30.9118f, 2.96f},
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{2947.9f, -3921.31f, 29.9118f, 2.96f},
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{2924.91f, -3910.8f, 29.9118f, 2.94f},
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{2903.04f, -3896.42f, 29.9118f, 2.93f},
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{2884.75f, -3874.03f, 29.9118f, 2.90f},
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{2868.19f, -3851.48f, 29.9118f, 2.82f},
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{2854.62f, -3819.72f, 29.9118f, 2.80f},
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{2825.53f, -3790.4f, 29.9118f, 2.744f},
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{2804.31f, -3773.05f, 29.9118f, 2.71f},
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{2769.78f, -3763.57f, 29.9118f, 2.70f},
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{2727.23f, -3745.92f, 30.9118f, 2.69f},
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{2680.12f, -3737.49f, 30.9118f, 2.67f},
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{2647.62f, -3739.94f, 30.9118f, 2.66f},
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{2616.6f, -3745.75f, 30.9118f, 2.64f},
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{2589.38f, -3731.97f, 30.9118f, 2.61f},
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{2562.94f, -3722.35f, 31.9118f, 2.56f},
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{2521.05f, -3716.6f, 31.9118f, 2.55f},
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{2485.26f, -3706.67f, 31.9118f, 2.51f},
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{2458.93f, -3696.67f, 31.9118f, 2.51f},
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{2432, -3692.03f, 31.9118f, 2.46f},
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{2399.59f, -3681.97f, 31.9118f, 2.45f},
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{2357.75f, -3666.6f, 31.9118f, 2.44f},
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{2311.99f, -3656.88f, 31.9118f, 2.94f},
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{2263.41f, -3649.55f, 31.9118f, 3.02f},
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{2209.05f, -3641.76f, 31.9118f, 2.99f},
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{2164.83f, -3637.64f, 31.9118f, 3.15f},
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{2122.42f, -3639, 31.9118f, 3.21f},
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{2075.73f, -3643.59f, 31.9118f, 3.22f},
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{2033.59f, -3649.52f, 31.9118f, 3.42f},
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{1985.22f, -3662.99f, 31.9118f, 3.42f},
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{1927.09f, -3679.56f, 33.9118f, 3.42f},
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{1873.57f, -3695.32f, 33.9118f, 3.44f}
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};
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class npc_rizzle_sprysprocket : public CreatureScript
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{
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public:
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npc_rizzle_sprysprocket() : CreatureScript("npc_rizzle_sprysprocket") { }
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struct npc_rizzle_sprysprocketAI : public ScriptedAI
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{
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npc_rizzle_sprysprocketAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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SpellEscapeTimer = 1300;
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TeleportTimer = 3500;
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CheckTimer = 10000;
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GrenadeTimer = 30000;
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MustDieTimer = 3000;
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CurrWP = 0;
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PlayerGUID.Clear();
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MustDie = false;
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Escape = false;
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ContinueWP = false;
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Reached = false;
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void AttackStart(Unit* who) override
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{
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if (!who || PlayerGUID)
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return;
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Player* player = who->ToPlayer();
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if (player && player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE)
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{
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PlayerGUID = who->GetGUID();
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Talk(SAY_RIZZLE_START);
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DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
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return;
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}
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}
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void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
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{
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CloseGossipMenuFor(player);
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me->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
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MustDieTimer = 3000;
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MustDie = true;
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type != POINT_MOTION_TYPE)
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return;
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if (id == 57)
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{
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me->DespawnOrUnsummon();
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return;
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}
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++CurrWP;
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ContinueWP = true;
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}
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void UpdateAI(uint32 diff) override
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{
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if (MustDie)
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{
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if (MustDieTimer <= diff)
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{
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me->DespawnOrUnsummon();
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return;
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}
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else MustDieTimer -= diff;
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}
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if (!Escape)
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{
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if (!PlayerGUID)
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return;
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if (SpellEscapeTimer <= diff)
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{
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DoCast(me, SPELL_RIZZLE_ESCAPE, false);
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SpellEscapeTimer = 10000;
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}
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else SpellEscapeTimer -= diff;
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if (TeleportTimer <= diff)
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{
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// temp solution - unit can't be teleported by core using spelleffect 5, only players
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me->NearTeleportTo(3706.39f, -3969.15f, 35.9118f, me->GetOrientation());
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//begin swimming and summon depth charges
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Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
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if (!player)
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return;
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Talk(MSG_ESCAPE_NOTICE, player);
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DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
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me->SetHover(true);
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me->SetSwim(true);
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me->SetSpeed(MOVE_RUN, 0.85f, true);
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me->GetMotionMaster()->MovementExpired();
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me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]);
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Escape = true;
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}
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else TeleportTimer -= diff;
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return;
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}
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if (ContinueWP)
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{
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me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]);
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ContinueWP = false;
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}
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if (GrenadeTimer <= diff)
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{
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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{
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Talk(SAY_RIZZLE_GRENADE, player);
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DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
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}
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GrenadeTimer = 30000;
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}
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else GrenadeTimer -= diff;
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if (CheckTimer <= diff)
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{
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Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
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if (!player)
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{
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me->DespawnOrUnsummon();
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return;
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}
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if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
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{
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Talk(SAY_RIZZLE_FINAL);
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me->ReplaceAllNpcFlags(NPCFlags(1));
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me->SetFaction(FACTION_FRIENDLY);
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me->GetMotionMaster()->MoveIdle();
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me->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE);
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Reached = true;
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}
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CheckTimer = 1000;
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}
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else CheckTimer -= diff;
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}
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private:
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ObjectGuid PlayerGUID;
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uint32 SpellEscapeTimer;
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uint32 TeleportTimer;
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uint32 CheckTimer;
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uint32 GrenadeTimer;
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uint32 MustDieTimer;
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uint32 CurrWP;
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bool MustDie;
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bool Escape;
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bool ContinueWP;
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bool Reached;
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};
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) != QUEST_STATUS_INCOMPLETE)
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return true;
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AddGossipItemFor(player, GOSSIP_GET_MOONSTONE, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 10811, creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_rizzle_sprysprocketAI(creature);
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}
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};
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/*####
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# npc_depth_charge
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####*/
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class npc_depth_charge : public CreatureScript
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{
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public:
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npc_depth_charge() : CreatureScript("npc_depth_charge") { }
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struct npc_depth_chargeAI : public ScriptedAI
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{
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npc_depth_chargeAI(Creature* creature) : ScriptedAI(creature) { }
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bool WeMustDie;
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uint32 WeMustDieTimer;
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void Reset() override
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{
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me->SetHover(true);
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me->SetSwim(true);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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WeMustDie = false;
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WeMustDieTimer = 1000;
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void AttackStart(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* who) override
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{
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if (!who)
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return;
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if (who->IsPlayer() && me->IsWithinDistInMap(who, 5))
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{
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DoCast(who, SPELL_DEPTH_CHARGE_TRAP);
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WeMustDie = true;
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return;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (WeMustDie)
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{
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if (WeMustDieTimer <= diff)
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me->DespawnOrUnsummon();
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else
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WeMustDieTimer -= diff;
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}
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return;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_depth_chargeAI(creature);
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}
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};
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void AddSC_azshara()
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{
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new npc_rizzle_sprysprocket();
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new npc_depth_charge();
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}
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