315 lines
9.1 KiB
C++
315 lines
9.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Silverpine_Forest
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SD%Complete: 100
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SDComment: Quest support: 435, 452
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SDCategory: Silverpine Forest
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EndScriptData */
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/* ContentData
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npc_deathstalker_erland
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pyrewood_ambush
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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/*######
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## npc_deathstalker_erland
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######*/
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enum Erland
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{
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SAY_QUESTACCEPT = 0,
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SAY_START = 1,
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SAY_AGGRO = 2,
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SAY_PROGRESS = 3,
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SAY_LAST = 4,
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SAY_RANE = 0,
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SAY_RANE_ANSWER = 5,
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SAY_MOVE_QUINN = 6,
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SAY_QUINN = 7,
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SAY_QUINN_ANSWER = 0,
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SAY_BYE = 8,
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QUEST_ESCORTING = 435,
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NPC_RANE = 1950,
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NPC_QUINN = 1951
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};
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class npc_deathstalker_erland : public CreatureScript
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{
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public:
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npc_deathstalker_erland() : CreatureScript("npc_deathstalker_erland") { }
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struct npc_deathstalker_erlandAI : public npc_escortAI
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{
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npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) { }
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void WaypointReached(uint32 waypointId)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 1:
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Talk(SAY_START, player);
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break;
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case 10:
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Talk(SAY_PROGRESS);
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break;
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case 13:
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Talk(SAY_LAST, player);
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player->GroupEventHappens(QUEST_ESCORTING, me);
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break;
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case 15:
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if (Creature* rane = me->FindNearestCreature(NPC_RANE, 20.0f))
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rane->AI()->Talk(SAY_RANE);
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break;
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case 16:
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Talk(SAY_RANE_ANSWER);
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break;
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case 17:
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Talk(SAY_MOVE_QUINN);
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break;
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case 24:
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Talk(SAY_QUINN);
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break;
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case 25:
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if (Creature* quinn = me->FindNearestCreature(NPC_QUINN, 20.0f))
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quinn->AI()->Talk(SAY_QUINN_ANSWER);
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break;
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case 26:
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Talk(SAY_BYE);
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break;
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}
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}
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void Reset() { }
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void EnterCombat(Unit* who)
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{
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Talk(SAY_AGGRO, who);
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}
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};
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_ESCORTING)
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{
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creature->AI()->Talk(SAY_QUESTACCEPT, player);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_deathstalker_erland::npc_deathstalker_erlandAI, creature->AI()))
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pEscortAI->Start(true, false, player->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_deathstalker_erlandAI(creature);
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}
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};
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/*######
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## pyrewood_ambush
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#######*/
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#define QUEST_PYREWOOD_AMBUSH 452
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#define NPCSAY_INIT "Get ready, they'll be arriving any minute..." //not blizzlike
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#define NPCSAY_END "Thanks for your help!" //not blizzlike
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static float PyrewoodSpawnPoints[3][4] =
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{
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//pos_x pos_y pos_z orien
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//outside
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/*
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{-400.85f, 1513.64f, 18.67f, 0},
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{-397.32f, 1514.12f, 18.67f, 0},
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{-397.44f, 1511.09f, 18.67f, 0},
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*/
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//door
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{-396.17f, 1505.86f, 19.77f, 0},
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{-396.91f, 1505.77f, 19.77f, 0},
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{-397.94f, 1504.74f, 19.77f, 0},
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};
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#define WAIT_SECS 6000
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class pyrewood_ambush : public CreatureScript
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{
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public:
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pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest *quest)
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{
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if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress)
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{
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CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true;
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CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0;
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CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->KillCount = 0;
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CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = player->GetGUID();
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new pyrewood_ambushAI(creature);
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}
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struct pyrewood_ambushAI : public ScriptedAI
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{
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pyrewood_ambushAI(Creature* creature) : ScriptedAI(creature), Summons(me)
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{
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QuestInProgress = false;
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}
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uint32 Phase;
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int8 KillCount;
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uint32 WaitTimer;
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uint64 PlayerGUID;
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SummonList Summons;
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bool QuestInProgress;
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void Reset()
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{
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WaitTimer = WAIT_SECS;
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if (!QuestInProgress) //fix reset values (see UpdateVictim)
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{
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Phase = 0;
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KillCount = 0;
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PlayerGUID = 0;
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Summons.DespawnAll();
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}
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}
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void EnterCombat(Unit* /*who*/) { }
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void JustSummoned(Creature* summoned)
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{
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Summons.Summon(summoned);
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++KillCount;
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}
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void SummonedCreatureDespawn(Creature* summoned)
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{
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Summons.Despawn(summoned);
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--KillCount;
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}
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void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
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{
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if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
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{
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Unit* target = NULL;
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if (PlayerGUID)
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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if (player->IsAlive() && RAND(0, 1))
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target = player;
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if (!target)
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target = me;
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summoned->setFaction(168);
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summoned->AddThreat(target, 32.0f);
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summoned->AI()->AttackStart(target);
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}
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}
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void JustDied(Unit* /*killer*/)
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{
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if (PlayerGUID)
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
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player->FailQuest(QUEST_PYREWOOD_AMBUSH);
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}
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void UpdateAI(uint32 diff)
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{
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//TC_LOG_INFO("scripts", "DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer);
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if (!QuestInProgress)
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return;
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if (KillCount && Phase < 6)
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{
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if (!UpdateVictim()) //reset() on target Despawn...
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return;
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DoMeleeAttackIfReady();
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return;
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}
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switch (Phase)
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{
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case 0:
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if (WaitTimer == WAIT_SECS)
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me->MonsterSay(NPCSAY_INIT, LANG_UNIVERSAL, NULL); //no blizzlike
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if (WaitTimer <= diff)
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{
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WaitTimer -= diff;
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return;
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}
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break;
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case 1:
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SummonCreatureWithRandomTarget(2060, 1);
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break;
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case 2:
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SummonCreatureWithRandomTarget(2061, 2);
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SummonCreatureWithRandomTarget(2062, 0);
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break;
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case 3:
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SummonCreatureWithRandomTarget(2063, 1);
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SummonCreatureWithRandomTarget(2064, 2);
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SummonCreatureWithRandomTarget(2065, 0);
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break;
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case 4:
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SummonCreatureWithRandomTarget(2066, 1);
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SummonCreatureWithRandomTarget(2067, 0);
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SummonCreatureWithRandomTarget(2068, 2);
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break;
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case 5: //end
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if (PlayerGUID)
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{
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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{
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me->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, NULL); //not blizzlike
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player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
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}
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}
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QuestInProgress = false;
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Reset();
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break;
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}
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++Phase; //prepare next phase
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}
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};
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};
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/*######
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## AddSC
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######*/
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void AddSC_silverpine_forest()
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{
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new npc_deathstalker_erland();
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new pyrewood_ambush();
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}
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