EverWrath/src/server/game/Entities/Unit
2025-10-16 20:29:31 +02:00
..
CharmInfo.cpp feat(Core/Player): implement Spell Queue (#20797) 2024-12-12 11:59:52 +01:00
CharmInfo.h feat(Core/Player): implement Spell Queue (#20797) 2024-12-12 11:59:52 +01:00
enuminfo_Unit.cpp refactor(src/common): remove unused imports (#19506) 2024-07-30 20:06:46 -03:00
StatSystem.cpp fix(Core/Items): count stats programatically instead of manually set (#22564) 2025-08-01 10:36:01 -03:00
Unit.cpp refactor(Core): SetTimedFacingToObject (#23142) 2025-10-16 20:29:31 +02:00
Unit.h refactor(Core): SetTimedFacingToObject (#23142) 2025-10-16 20:29:31 +02:00
UnitDefines.h fix(Core/Movement): rework root protocol with ack in mind (#23147) 2025-10-11 13:49:43 -03:00
UnitUtils.h refactor(Core/Entities): Cleanup Unit header file (#19622) 2024-08-15 05:12:44 -03:00