498 lines
16 KiB
C++
498 lines
16 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Cell.h"
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#include "CellImpl.h"
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#include "CreatureScript.h"
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#include "GridNotifiers.h"
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#include "Group.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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///////////////////////////////////////
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////// GOS
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///////////////////////////////////////
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///////////////////////////////////////
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////// NPCS
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///////////////////////////////////////
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enum Spells
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{
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SPELL_GOBLIN_DISGUISE = 71450,
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SPELL_GOBLIN_CARRY_CRATE = 71459,
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NPC_SOMETHING_STINKS_CREDIT = 37558,
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};
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enum Quests
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{
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QUEST_PILGRIM_HORDE = 24541,
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QUEST_PILGRIM_ALLIANCE = 24656
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};
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enum SupplySentrySay
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{
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SAY_SUPPLY_SENTRY_0 = 0
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};
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struct npc_love_in_air_supply_sentry : public ScriptedAI
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{
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npc_love_in_air_supply_sentry(Creature* creature) : ScriptedAI(creature), lock(0)
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{
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}
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uint32 lock;
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void MoveInLineOfSight(Unit* who) override
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{
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if (lock > 1000 && me->GetDistance(who) < 10.0f && who->IsPlayer() && who->HasAura(SPELL_GOBLIN_DISGUISE) && !who->HasAura(SPELL_GOBLIN_CARRY_CRATE))
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{
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lock = 0;
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if (urand(0, 1))
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{
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me->AI()->Talk(SAY_SUPPLY_SENTRY_0, who->ToPlayer());
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}
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else
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{
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me->AI()->Talk(SAY_SUPPLY_SENTRY_0, who->ToPlayer());
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}
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if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
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{
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who->ToPlayer()->CompleteQuest(QUEST_PILGRIM_ALLIANCE);
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}
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else
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{
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who->ToPlayer()->CompleteQuest(QUEST_PILGRIM_HORDE);
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}
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me->CastSpell(who, SPELL_GOBLIN_CARRY_CRATE, true);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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lock += diff;
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}
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};
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enum hotOnTrail
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{
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QUEST_HOT_ON_TRAIL_ALLY = 24849,
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QUEST_HOT_ON_TRAIL_HORDE = 24851,
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NPC_SNIVEL_ALLY = 38334,
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NPC_SNIVEL_COUNTER = 38340,
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NPC_SNIVEL_HORDE = 38337,
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SPELL_SNIVEL_GUN = 71715,
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};
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const uint32 spellTable[6] = {71713, 71745, 71752, 71759, 71760, 71758};
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struct npc_love_in_air_snivel : public NullCreatureAI
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{
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npc_love_in_air_snivel(Creature* creature) : NullCreatureAI(creature) { }
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int32 delay;
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void Reset() override
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{
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delay = 0;
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me->SetReactState(REACT_AGGRESSIVE);
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}
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bool AllowAction(Player* player)
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{
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uint16 slot = player->FindQuestSlot(player->GetTeamId() == TEAM_ALLIANCE ? QUEST_HOT_ON_TRAIL_ALLY : QUEST_HOT_ON_TRAIL_HORDE);
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if (slot >= MAX_QUEST_LOG_SIZE)
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return false;
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QuestStatusData& qData = player->getQuestStatusMap()[(player->GetTeamId() == TEAM_ALLIANCE ? QUEST_HOT_ON_TRAIL_ALLY : QUEST_HOT_ON_TRAIL_HORDE)];
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if (qData.CreatureOrGOCount[me->GetEntry() - NPC_SNIVEL_COUNTER] == 0)
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return true;
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return false;
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (delay == 0 && me->GetDistance(who) < 7.0f && who->IsPlayer())
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{
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Player* plr = who->ToPlayer();
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if (AllowAction(plr))
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{
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delay = 25000;
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uint8 index = plr->GetTeamId() * 3 + (me->GetEntry() - NPC_SNIVEL_COUNTER);
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plr->CastSpell(plr, spellTable[index], true);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (delay > 0)
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delay -= std::min<int32>(delay, diff);
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}
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};
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enum SnivelRealSay
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{
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SAY_SNIVEL_REAL_0 = 0,
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SAY_SNIVEL_REAL_1 = 1,
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SAY_SNIVEL_REAL_2 = 2,
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SAY_SNIVEL_REAL_3 = 3
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};
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struct npc_love_in_air_snivel_real : public ScriptedAI
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{
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npc_love_in_air_snivel_real(Creature* creature) : ScriptedAI(creature)
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{
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actionTimer = 7000;
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actionCounter = 0;
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}
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uint32 actionTimer;
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uint32 actionCounter;
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bool Talk(uint32 time)
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{
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switch (me->GetEntry())
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{
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case NPC_SNIVEL_ALLY:
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case NPC_SNIVEL_HORDE:
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{
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switch (time)
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{
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case 1:
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me->AI()->Talk(SAY_SNIVEL_REAL_0);
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return false;
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case 2:
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me->AI()->Talk(SAY_SNIVEL_REAL_1);
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return true;
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}
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break;
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}
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case NPC_SNIVEL_ALLY+1:
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case NPC_SNIVEL_HORDE+1:
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{
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switch (time)
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{
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case 1:
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me->AI()->Talk(SAY_SNIVEL_REAL_0);
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return false;
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case 2:
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me->AI()->Talk(SAY_SNIVEL_REAL_1);
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return false;
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case 3:
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me->AI()->Talk(SAY_SNIVEL_REAL_2);
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return true;
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}
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break;
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}
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case NPC_SNIVEL_ALLY+2:
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case NPC_SNIVEL_HORDE+2:
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{
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switch (time)
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{
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case 1:
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me->AI()->Talk(SAY_SNIVEL_REAL_0);
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return false;
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case 2:
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me->AI()->Talk(SAY_SNIVEL_REAL_1);
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return false;
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case 3:
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me->AI()->Talk(SAY_SNIVEL_REAL_2);
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return false;
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case 4:
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me->AI()->Talk(SAY_SNIVEL_REAL_3);
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return true;
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}
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break;
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}
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}
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return true;
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}
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void UpdateAI(uint32 diff) override
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{
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actionTimer += diff;
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if (actionTimer >= 7000)
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{
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actionTimer = 0;
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actionCounter++;
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if (Talk(actionCounter))
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{
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if (me->ToTempSummon())
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if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
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me->CastSpell(owner, SPELL_SNIVEL_GUN, true);
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me->DespawnOrUnsummon(1000);
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}
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}
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}
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};
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///////////////////////////////////////
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////// SPELLS
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///////////////////////////////////////
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enum SpellsCologneImmune
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{
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SPELL_COLOGNE_IMMUNE = 68530,
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SPELL_COLOGNE_PASSIVE_DAMAGE = 68947,
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SPELL_PERFUME_PASSIVE_DAMAGE = 68641,
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SPELL_THROW_COLOGNE = 68614,
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SPELL_THROW_PERFUME = 68798,
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// Real fight
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SPELL_COLOGNE_SPRAY = 68948,
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SPELL_ALLURING_PERFUME_SPRAY = 68607,
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SPELL_CHAIN_REACTION = 68821
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};
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class spell_love_in_air_perfume_immune : public AuraScript
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{
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PrepareAuraScript(spell_love_in_air_perfume_immune);
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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if (GetId() == SPELL_COLOGNE_IMMUNE)
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{
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target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_PASSIVE_DAMAGE, true);
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target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_SPRAY, true);
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target->ApplySpellImmune(68934, IMMUNITY_ID, 68934, true);
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}
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else
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{
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target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_PERFUME_PASSIVE_DAMAGE, true);
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target->ApplySpellImmune(SPELL_ALLURING_PERFUME_SPRAY, IMMUNITY_ID, SPELL_ALLURING_PERFUME_SPRAY, true);
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target->ApplySpellImmune(68927, IMMUNITY_ID, 68927, true);
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}
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}
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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if (GetId() == SPELL_COLOGNE_IMMUNE)
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{
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target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_PASSIVE_DAMAGE, false);
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target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_SPRAY, false);
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target->ApplySpellImmune(68934, IMMUNITY_ID, 68934, false);
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}
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else
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{
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target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_PERFUME_PASSIVE_DAMAGE, false);
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target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_ALLURING_PERFUME_SPRAY, false);
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target->ApplySpellImmune(68927, IMMUNITY_ID, 68927, false);
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}
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}
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void Register() override
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{
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OnEffectApply += AuraEffectApplyFn(spell_love_in_air_perfume_immune::HandleEffectApply, EFFECT_2, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_love_in_air_perfume_immune::HandleEffectRemove, EFFECT_2, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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enum CreateHeartCandy
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{
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SPELL_CREATE_HEART_CANDY_1 = 26668,
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SPELL_CREATE_HEART_CANDY_2 = 26670,
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SPELL_CREATE_HEART_CANDY_3 = 26671,
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SPELL_CREATE_HEART_CANDY_4 = 26672,
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SPELL_CREATE_HEART_CANDY_5 = 26673,
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SPELL_CREATE_HEART_CANDY_6 = 26674,
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SPELL_CREATE_HEART_CANDY_7 = 26675,
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SPELL_CREATE_HEART_CANDY_8 = 26676
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};
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std::array<uint32, 8> constexpr CreateHeartCandySpells =
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{
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SPELL_CREATE_HEART_CANDY_1, SPELL_CREATE_HEART_CANDY_2, SPELL_CREATE_HEART_CANDY_3,
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SPELL_CREATE_HEART_CANDY_4, SPELL_CREATE_HEART_CANDY_5, SPELL_CREATE_HEART_CANDY_6,
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SPELL_CREATE_HEART_CANDY_7, SPELL_CREATE_HEART_CANDY_8
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};
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// 26678 - Create Heart Candy
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class spell_item_create_heart_candy : public SpellScript
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{
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PrepareSpellScript(spell_item_create_heart_candy);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo(CreateHeartCandySpells);
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}
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void HandleScript(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (Player* target = GetHitUnit()->ToPlayer())
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{
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target->CastSpell(target, Acore::Containers::SelectRandomContainerElement(CreateHeartCandySpells), true);
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}
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_item_create_heart_candy::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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// 45102 Romantic Picnic
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enum SpellsPicnic
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{
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SPELL_BASKET_CHECK = 45119, // Holiday - Valentine - Romantic Picnic Near Basket Check
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SPELL_MEAL_PERIODIC = 45103, // Holiday - Valentine - Romantic Picnic Meal Periodic - effect dummy
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SPELL_MEAL_EAT_VISUAL = 45120, // Holiday - Valentine - Romantic Picnic Meal Eat Visual
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//SPELL_MEAL_PARTICLE = 45114, // Holiday - Valentine - Romantic Picnic Meal Particle - unused
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SPELL_DRINK_VISUAL = 45121, // Holiday - Valentine - Romantic Picnic Drink Visual
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SPELL_ROMANTIC_PICNIC_ACHIEV = 45123, // Romantic Picnic periodic = 5000
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};
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class spell_love_is_in_the_air_romantic_picnic : public AuraScript
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{
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PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic);
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void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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target->SetStandState(UNIT_STAND_STATE_SIT);
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target->CastSpell(target, SPELL_MEAL_PERIODIC, false);
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}
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void OnPeriodic(AuraEffect const* /*aurEff*/)
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{
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// Every 5 seconds
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Unit* target = GetTarget();
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Unit* caster = GetCaster();
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// If our player is no longer sit, remove all auras
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if (target->getStandState() != UNIT_STAND_STATE_SIT)
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{
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target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
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target->RemoveAura(GetAura());
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return;
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}
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target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket
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target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false);
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bool foundSomeone = false;
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// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
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// required by achievement and "hearts" visual
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std::list<Player*> playerList;
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Acore::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE * 2);
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Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
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Cell::VisitObjects(target, searcher, INTERACTION_DISTANCE * 2);
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for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
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{
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if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT)
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{
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if (caster)
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{
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caster->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
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caster->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
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}
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foundSomeone = true;
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// break;
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}
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}
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if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV))
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target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
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}
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void Register() override
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{
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AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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enum ServiceUniform
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{
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SPELL_SERVICE_UNIFORM = 71450,
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MODEL_GOBLIN_MALE = 31002,
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MODEL_GOBLIN_FEMALE = 31003
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};
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class spell_gen_aura_service_uniform : public AuraScript
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{
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PrepareAuraScript(spell_gen_aura_service_uniform);
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_SERVICE_UNIFORM });
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}
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void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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// Apply model goblin
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Unit* target = GetTarget();
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if (target->IsPlayer())
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{
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if (target->getGender() == GENDER_MALE)
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{
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target->SetDisplayId(MODEL_GOBLIN_MALE);
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}
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else
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{
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target->SetDisplayId(MODEL_GOBLIN_FEMALE);
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}
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target->RemoveAurasByType(SPELL_AURA_MOUNTED);
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}
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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if (target->IsPlayer())
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target->RestoreDisplayId();
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}
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void Register() override
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{
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AfterEffectApply += AuraEffectApplyFn(spell_gen_aura_service_uniform::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
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AfterEffectRemove += AuraEffectRemoveFn(spell_gen_aura_service_uniform::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
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}
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};
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void AddSC_event_love_in_the_air()
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{
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// Npcs
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RegisterCreatureAI(npc_love_in_air_supply_sentry);
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RegisterCreatureAI(npc_love_in_air_snivel);
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RegisterCreatureAI(npc_love_in_air_snivel_real);
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// Spells
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RegisterSpellScript(spell_love_in_air_perfume_immune);
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RegisterSpellScript(spell_item_create_heart_candy);
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RegisterSpellScript(spell_love_is_in_the_air_romantic_picnic);
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RegisterSpellScript(spell_gen_aura_service_uniform);
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}
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