632 lines
19 KiB
C++
632 lines
19 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Stormwind_City
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SD%Complete: 100
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SDComment: Quest support: 1640, 1447, 4185, 11223, 434.
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SDCategory: Stormwind City
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EndScriptData */
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/* ContentData
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npc_archmage_malin
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npc_bartleby
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npc_lady_katrana_prestor
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npc_tyrion
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npc_tyrion_spybot
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npc_marzon_silent_blade
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npc_lord_gregor_lescovar
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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/*######
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## npc_archmage_malin
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######*/
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#define GOSSIP_ITEM_MALIN "Can you send me to Theramore? I have an urgent message for Lady Jaina from Highlord Bolvar."
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class npc_archmage_malin : public CreatureScript
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{
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public:
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npc_archmage_malin() : CreatureScript("npc_archmage_malin") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, 42711, true);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_bartleby
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######*/
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enum Bartleby
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{
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FACTION_ENEMY = 168,
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QUEST_BEAT = 1640
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};
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class npc_bartleby : public CreatureScript
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{
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public:
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npc_bartleby() : CreatureScript("npc_bartleby") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_BEAT)
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{
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creature->setFaction(FACTION_ENEMY);
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creature->AI()->AttackStart(player);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_bartlebyAI(creature);
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}
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struct npc_bartlebyAI : public ScriptedAI
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{
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npc_bartlebyAI(Creature* creature) : ScriptedAI(creature)
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{
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m_uiNormalFaction = creature->getFaction();
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}
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uint32 m_uiNormalFaction;
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void Reset()
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{
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if (me->getFaction() != m_uiNormalFaction)
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me->setFaction(m_uiNormalFaction);
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}
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void AttackedBy(Unit* pAttacker)
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{
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if (me->GetVictim())
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return;
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if (me->IsFriendlyTo(pAttacker))
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return;
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AttackStart(pAttacker);
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}
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void DamageTaken(Unit* pDoneBy, uint32 &uiDamage, DamageEffectType, SpellSchoolMask)
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{
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if (pDoneBy && (uiDamage >= me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage)))
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{
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//Take 0 damage
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uiDamage = 0;
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if (Player* player = pDoneBy->ToPlayer())
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player->AreaExploredOrEventHappens(QUEST_BEAT);
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EnterEvadeMode();
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}
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}
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};
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};
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/*######
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## npc_lady_katrana_prestor
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######*/
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#define GOSSIP_ITEM_KAT_1 "Pardon the intrusion, Lady Prestor, but Highlord Bolvar suggested that I seek your advice."
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#define GOSSIP_ITEM_KAT_2 "My apologies, Lady Prestor."
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#define GOSSIP_ITEM_KAT_3 "Begging your pardon, Lady Prestor. That was not my intent."
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#define GOSSIP_ITEM_KAT_4 "Thank you for your time, Lady Prestor."
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class npc_lady_katrana_prestor : public CreatureScript
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{
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public:
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npc_lady_katrana_prestor() : CreatureScript("npc_lady_katrana_prestor") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(2694, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(2695, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->SEND_GOSSIP_MENU(2696, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(4185);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(2693, creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_lord_gregor_lescovar
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######*/
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enum LordGregorLescovar
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{
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SAY_GUARD_2 = 0,
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SAY_LESCOVAR_2 = 0,
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SAY_LESCOVAR_3 = 1,
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SAY_LESCOVAR_4 = 2,
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SAY_MARZON_1 = 0,
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SAY_MARZON_2 = 1,
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SAY_TYRION_2 = 1,
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NPC_STORMWIND_ROYAL = 1756,
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NPC_MARZON_BLADE = 1755,
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NPC_TYRION = 7766,
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QUEST_THE_ATTACK = 434
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};
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class npc_lord_gregor_lescovar : public CreatureScript
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{
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public:
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npc_lord_gregor_lescovar() : CreatureScript("npc_lord_gregor_lescovar") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_lord_gregor_lescovarAI(creature);
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}
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struct npc_lord_gregor_lescovarAI : public npc_escortAI
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{
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npc_lord_gregor_lescovarAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 uiTimer;
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uint32 uiPhase;
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uint64 MarzonGUID;
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void Reset()
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{
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uiTimer = 0;
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uiPhase = 0;
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MarzonGUID = 0;
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}
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void EnterEvadeMode()
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{
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me->DisappearAndDie();
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if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
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{
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if (pMarzon->IsAlive())
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pMarzon->DisappearAndDie();
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}
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}
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void EnterCombat(Unit* who)
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{
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if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
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{
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if (pMarzon->IsAlive() && !pMarzon->IsInCombat())
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pMarzon->AI()->AttackStart(who);
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}
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}
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void WaypointReached(uint32 waypointId)
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{
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switch (waypointId)
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{
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case 14:
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SetEscortPaused(true);
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Talk(SAY_LESCOVAR_2);
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uiTimer = 3000;
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uiPhase = 1;
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break;
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case 16:
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SetEscortPaused(true);
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if (Creature* pMarzon = me->SummonCreature(NPC_MARZON_BLADE, -8411.360352f, 480.069733f, 123.760895f, 4.941504f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000))
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{
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pMarzon->GetMotionMaster()->MovePoint(0, -8408.000977f, 468.611450f, 123.759903f);
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MarzonGUID = pMarzon->GetGUID();
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}
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uiTimer = 2000;
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uiPhase = 4;
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break;
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}
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}
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//TO-DO: We don't have movemaps, also we can't make 2 npcs walks to one point propperly (and we can not use escort ai, because they are 2 different spawns and with same entry), because of it we make them, disappear.
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void DoGuardsDisappearAndDie()
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{
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std::list<Creature*> GuardList;
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me->GetCreatureListWithEntryInGrid(GuardList, NPC_STORMWIND_ROYAL, 8.0f);
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if (!GuardList.empty())
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{
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for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
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{
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if (Creature* pGuard = *itr)
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pGuard->DisappearAndDie();
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}
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}
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}
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void UpdateAI(uint32 uiDiff)
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{
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if (uiPhase)
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{
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if (uiTimer <= uiDiff)
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{
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switch (uiPhase)
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{
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case 1:
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if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 8.0f, true))
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pGuard->AI()->Talk(SAY_GUARD_2);
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uiTimer = 3000;
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uiPhase = 2;
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break;
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case 2:
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DoGuardsDisappearAndDie();
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uiTimer = 2000;
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uiPhase = 3;
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break;
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case 3:
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SetEscortPaused(false);
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uiTimer = 0;
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uiPhase = 0;
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break;
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case 4:
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Talk(SAY_LESCOVAR_3);
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uiTimer = 0;
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uiPhase = 0;
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break;
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case 5:
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if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
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pMarzon->AI()->Talk(SAY_MARZON_1);
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uiTimer = 3000;
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uiPhase = 6;
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break;
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case 6:
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Talk(SAY_LESCOVAR_4);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_THE_ATTACK, me);
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uiTimer = 2000;
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uiPhase = 7;
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break;
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case 7:
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if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 20.0f, true))
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pTyrion->AI()->Talk(SAY_TYRION_2);
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if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
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pMarzon->setFaction(14);
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me->setFaction(14);
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uiTimer = 0;
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uiPhase = 0;
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break;
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}
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} else uiTimer -= uiDiff;
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}
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npc_escortAI::UpdateAI(uiDiff);
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_marzon_silent_blade
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######*/
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class npc_marzon_silent_blade : public CreatureScript
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{
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public:
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npc_marzon_silent_blade() : CreatureScript("npc_marzon_silent_blade") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_marzon_silent_bladeAI(creature);
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}
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struct npc_marzon_silent_bladeAI : public ScriptedAI
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{
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npc_marzon_silent_bladeAI(Creature* creature) : ScriptedAI(creature)
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{
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me->SetWalk(true);
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}
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void Reset()
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{
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me->RestoreFaction();
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}
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void EnterCombat(Unit* who)
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{
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Talk(SAY_MARZON_2);
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if (me->IsSummon())
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{
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if (Unit* summoner = me->ToTempSummon()->GetSummoner())
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{
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if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive() && !summoner->IsInCombat())
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summoner->ToCreature()->AI()->AttackStart(who);
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}
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}
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}
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void EnterEvadeMode()
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{
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me->DisappearAndDie();
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if (me->IsSummon())
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{
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if (Unit* summoner = me->ToTempSummon()->GetSummoner())
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{
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if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive())
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summoner->ToCreature()->DisappearAndDie();
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}
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}
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}
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void MovementInform(uint32 uiType, uint32 /*uiId*/)
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{
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if (uiType != POINT_MOTION_TYPE)
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return;
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if (me->IsSummon())
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{
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Unit* summoner = me->ToTempSummon()->GetSummoner();
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if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled)
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{
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npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai =
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CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, summoner->GetAI());
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if (ai)
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{
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ai->uiTimer = 2000;
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ai->uiPhase = 5;
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}
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//me->ChangeOrient(0.0f, summoner);
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}
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}
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}
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void UpdateAI(uint32 /*diff*/)
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{
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_tyrion_spybot
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######*/
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enum TyrionSpybot
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{
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SAY_QUEST_ACCEPT_ATTACK = 0,
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SAY_SPYBOT_1 = 1,
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SAY_SPYBOT_2 = 2,
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SAY_SPYBOT_3 = 3,
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SAY_SPYBOT_4 = 4,
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SAY_TYRION_1 = 0,
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SAY_GUARD_1 = 1,
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SAY_LESCOVAR_1 = 3,
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NPC_PRIESTESS_TYRIONA = 7779,
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NPC_LORD_GREGOR_LESCOVAR = 1754,
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};
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class npc_tyrion_spybot : public CreatureScript
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{
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public:
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npc_tyrion_spybot() : CreatureScript("npc_tyrion_spybot") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_tyrion_spybotAI(creature);
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}
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struct npc_tyrion_spybotAI : public npc_escortAI
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{
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npc_tyrion_spybotAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 uiTimer;
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uint32 uiPhase;
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void Reset()
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{
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uiTimer = 0;
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uiPhase = 0;
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}
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void WaypointReached(uint32 waypointId)
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{
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switch (waypointId)
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{
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case 1:
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SetEscortPaused(true);
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uiTimer = 2000;
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uiPhase = 1;
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break;
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case 5:
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SetEscortPaused(true);
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Talk(SAY_SPYBOT_1);
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uiTimer = 2000;
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uiPhase = 5;
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break;
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case 17:
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SetEscortPaused(true);
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Talk(SAY_SPYBOT_3);
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uiTimer = 3000;
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uiPhase = 8;
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break;
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}
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}
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void UpdateAI(uint32 uiDiff)
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{
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if (uiPhase)
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{
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if (uiTimer <= uiDiff)
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{
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switch (uiPhase)
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{
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case 1:
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Talk(SAY_QUEST_ACCEPT_ATTACK);
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uiTimer = 3000;
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uiPhase = 2;
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break;
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case 2:
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if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 10.0f))
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pTyrion->AI()->Talk(SAY_TYRION_1);
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uiTimer = 3000;
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uiPhase = 3;
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break;
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case 3:
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me->UpdateEntry(NPC_PRIESTESS_TYRIONA);
|
|
uiTimer = 2000;
|
|
uiPhase = 4;
|
|
break;
|
|
case 4:
|
|
SetEscortPaused(false);
|
|
uiPhase = 0;
|
|
uiTimer = 0;
|
|
break;
|
|
case 5:
|
|
if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 10.0f, true))
|
|
pGuard->AI()->Talk(SAY_GUARD_1);
|
|
uiTimer = 3000;
|
|
uiPhase = 6;
|
|
break;
|
|
case 6:
|
|
Talk(SAY_SPYBOT_2);
|
|
uiTimer = 3000;
|
|
uiPhase = 7;
|
|
break;
|
|
case 7:
|
|
SetEscortPaused(false);
|
|
uiTimer = 0;
|
|
uiPhase = 0;
|
|
break;
|
|
case 8:
|
|
if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
|
|
pLescovar->AI()->Talk(SAY_LESCOVAR_1);
|
|
uiTimer = 3000;
|
|
uiPhase = 9;
|
|
break;
|
|
case 9:
|
|
Talk(SAY_SPYBOT_4);
|
|
uiTimer = 3000;
|
|
uiPhase = 10;
|
|
break;
|
|
case 10:
|
|
if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
|
|
{
|
|
if (Player* player = GetPlayerForEscort())
|
|
{
|
|
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, player->GetGUID());
|
|
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f);
|
|
}
|
|
}
|
|
me->DisappearAndDie();
|
|
uiTimer = 0;
|
|
uiPhase = 0;
|
|
break;
|
|
}
|
|
} else uiTimer -= uiDiff;
|
|
}
|
|
npc_escortAI::UpdateAI(uiDiff);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## npc_tyrion
|
|
######*/
|
|
|
|
enum Tyrion
|
|
{
|
|
NPC_TYRION_SPYBOT = 8856
|
|
};
|
|
|
|
class npc_tyrion : public CreatureScript
|
|
{
|
|
public:
|
|
npc_tyrion() : CreatureScript("npc_tyrion") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_THE_ATTACK)
|
|
{
|
|
if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true))
|
|
{
|
|
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, player->GetGUID());
|
|
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
void AddSC_stormwind_city()
|
|
{
|
|
new npc_archmage_malin();
|
|
new npc_bartleby();
|
|
new npc_lady_katrana_prestor();
|
|
new npc_tyrion();
|
|
new npc_tyrion_spybot();
|
|
new npc_lord_gregor_lescovar();
|
|
new npc_marzon_silent_blade();
|
|
}
|