EverWrath/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
Grimdhex 221dbd3fdb
chore(Apps/Codestyle): add new codestyle checks for pointers and range loops (#19841)
* chore(Apps/Codestyle): add new codestyle checks for pointers and range loops

* revert a typo
2024-09-03 13:02:38 -03:00

1100 lines
41 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AreaTriggerScript.h"
#include "Cell.h"
#include "CellImpl.h"
#include "CreatureScript.h"
#include "GameObjectScript.h"
#include "GridNotifiers.h"
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "ObjectMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "blackrock_spire.h"
uint32 const DragonspireMobs[3] = { NPC_BLACKHAND_DREADWEAVER, NPC_BLACKHAND_SUMMONER, NPC_BLACKHAND_VETERAN };
enum EventIds
{
EVENT_DRAGONSPIRE_ROOM_STORE = 1,
EVENT_DRAGONSPIRE_ROOM_CHECK = 2,
EVENT_SOLAKAR_WAVE = 3
};
enum Timers
{
TIMER_SOLAKAR_WAVE = 30000
};
enum SolakarWaves
{
MAX_WAVE_COUNT = 5
};
Position SolakarPosLeft = Position(78.0f, -280.0f, 93.0f, 3.0f * M_PI / 2.0);
Position SolakarPosRight = Position(84.0f, -280.0f, 93.0f, 3.0f * M_PI / 2.0);
Position SolakarPosBoss = Position(80.0f, -280.0f, 93.0f, 3.0f * M_PI / 2.0);
enum Texts
{
SAY_NEFARIUS_REND_WIPE = 11,
SAY_SOLAKAR_FIRST_HATCHER = 0,
SAY_SCARSHIELD_INF_WHISPER = 0
};
MinionData const minionData[] =
{
{ NPC_CHROMATIC_ELITE_GUARD, DATA_GENERAL_DRAKKISATH }
};
DoorData const doorData[] =
{
{ GO_GYTH_EXIT_DOOR, DATA_WARCHIEF_REND_BLACKHAND, DOOR_TYPE_PASSAGE },
{ GO_DRAKKISATH_DOOR_1, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE },
{ GO_DRAKKISATH_DOOR_2, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM, } // END
};
class instance_blackrock_spire : public InstanceMapScript
{
public:
instance_blackrock_spire() : InstanceMapScript(BRSScriptName, 229) { }
struct instance_blackrock_spireMapScript : public InstanceScript
{
uint32 CurrentSolakarWave = 0;
uint32 SolakarState = NOT_STARTED; // there should be a global instance encounter state, where is it?
GuidVector SolakarSummons;
uint32 VaelastraszState = NOT_STARTED;
instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadMinionData(minionData);
LoadDoorData(doorData);
CurrentSolakarWave = 0;
SolakarState = NOT_STARTED;
SolakarSummons.clear();
VaelastraszState = NOT_STARTED;
}
void CreatureLooted(Creature* creature, LootType loot) override
{
switch (creature->GetEntry())
{
case NPC_THE_BEAST:
if (loot == LOOT_SKINNING)
{
creature->CastSpell(creature, SPELL_FINKLE_IS_EINHORN, true);
}
break;
}
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case NPC_UROK_MAGUS:
[[fallthrough]];
case NPC_UROK_ENFORCER:
UrokMobs.push_back(creature->GetGUID());
break;
case NPC_HIGHLORD_OMOKK:
HighlordOmokk = creature->GetGUID();
break;
case NPC_SHADOW_HUNTER_VOSHGAJIN:
ShadowHunterVoshgajin = creature->GetGUID();
break;
case NPC_WARMASTER_VOONE:
WarMasterVoone = creature->GetGUID();
break;
case NPC_MOTHER_SMOLDERWEB:
MotherSmolderweb = creature->GetGUID();
break;
case NPC_UROK_DOOMHOWL:
UrokDoomhowl = creature->GetGUID();
break;
case NPC_QUARTERMASTER_ZIGRIS:
QuartermasterZigris = creature->GetGUID();
break;
case NPC_GIZRUL_THE_SLAVENER:
GizrultheSlavener = creature->GetGUID();
break;
case NPC_HALYCON:
Halycon = creature->GetGUID();
break;
case NPC_OVERLORD_WYRMTHALAK:
OverlordWyrmthalak = creature->GetGUID();
break;
case NPC_PYROGAURD_EMBERSEER:
PyroguardEmberseer = creature->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
creature->DisappearAndDie();
break;
case NPC_WARCHIEF_REND_BLACKHAND:
if (GetBossState(DATA_GYTH) != IN_PROGRESS)
{
WarchiefRendBlackhand = creature->GetGUID();
}
if (GetBossState(DATA_GYTH) == DONE)
creature->DisappearAndDie();
break;
case NPC_GYTH:
Gyth = creature->GetGUID();
break;
case NPC_THE_BEAST:
TheBeast = creature->GetGUID();
break;
case NPC_GENERAL_DRAKKISATH:
GeneralDrakkisath = creature->GetGUID();
break;
case NPC_LORD_VICTOR_NEFARIUS:
LordVictorNefarius = creature->GetGUID();
if (GetBossState(DATA_GYTH) == DONE)
creature->DisappearAndDie();
break;
case NPC_FINKLE_EINHORN:
creature->AI()->Talk(SAY_FINKLE_GANG);
break;
case NPC_CHROMATIC_ELITE_GUARD:
AddMinion(creature);
break;
}
}
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_EMBERSEER_IN:
go_emberseerin = go->GetGUID();
HandleGameObject(ObjectGuid::Empty, GetBossState(DATA_DRAGONSPIRE_ROOM) == DONE, go);
break;
case GO_DOORS:
go_doors = go->GetGUID();
if (GetBossState(DATA_DRAGONSPIRE_ROOM) == DONE)
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_EMBERSEER_OUT:
go_emberseerout = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_HALL_RUNE_1:
go_roomrunes[0] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_1) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_2:
go_roomrunes[1] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_2) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_3:
go_roomrunes[2] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_3) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_4:
go_roomrunes[3] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_4) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_5:
go_roomrunes[4] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_5) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_6:
go_roomrunes[5] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_6) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_HALL_RUNE_7:
go_roomrunes[6] = go->GetGUID();
if (GetBossState(DATA_HALL_RUNE_7) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_1:
go_emberseerrunes[0] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_2:
go_emberseerrunes[1] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_3:
go_emberseerrunes[2] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_4:
go_emberseerrunes[3] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_5:
go_emberseerrunes[4] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_6:
go_emberseerrunes[5] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_EMBERSEER_RUNE_7:
go_emberseerrunes[6] = go->GetGUID();
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == DONE)
HandleGameObject(ObjectGuid::Empty, false, go);
break;
case GO_PORTCULLIS_ACTIVE:
go_portcullis_active = go->GetGUID();
if (GetBossState(DATA_GYTH) == DONE)
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_UROK_PILE:
go_urokPile = go->GetGUID();
break;
case GO_UROK_CIRCLE:
go_urokOgreCirles.push_back(go->GetGUID());
break;
case GO_UROK_CHALLENGE:
go_urokChallenge = go->GetGUID();
break;
default:
break;
}
InstanceScript::OnGameObjectCreate(go);
}
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_WARCHIEF_REND_BLACKHAND:
if (state == FAIL)
{
if (Creature* rend = instance->GetCreature(WarchiefRendBlackhand))
{
rend->Respawn(true);
}
if (Creature* nefarius = instance->GetCreature(LordVictorNefarius))
{
nefarius->AI()->Talk(SAY_NEFARIUS_REND_WIPE);
}
}
break;
default:
break;
}
return true;
}
void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
{
switch (eventId)
{
case EVENT_PYROGUARD_EMBERSEER:
if (GetBossState(DATA_PYROGAURD_EMBERSEER) == NOT_STARTED)
{
if (Creature* Emberseer = instance->GetCreature(PyroguardEmberseer))
Emberseer->AI()->SetData(1, 1);
}
break;
case EVENT_UROK_DOOMHOWL:
if (GetBossState(DATA_UROK_DOOMHOWL) == NOT_STARTED)
{
SetBossState(DATA_UROK_DOOMHOWL, IN_PROGRESS);
if (GameObject* pile = instance->GetGameObject(go_urokPile))
{
pile->SetLootState(GO_JUST_DEACTIVATED);
}
}
break;
default:
break;
}
}
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
case AREATRIGGER:
if (data == AREATRIGGER_DRAGONSPIRE_HALL)
{
if (GetBossState(DATA_DRAGONSPIRE_ROOM) != DONE)
Events.ScheduleEvent(EVENT_DRAGONSPIRE_ROOM_STORE, 1s);
}
break;
case DATA_SOLAKAR_FLAMEWREATH:
switch(data)
{
case IN_PROGRESS:
if (SolakarState == NOT_STARTED)
{
Events.ScheduleEvent(EVENT_SOLAKAR_WAVE, 500ms);
}
break;
case FAIL:
for (ObjectGuid const& guid : SolakarSummons)
{
if (Creature* creature = instance->GetCreature(guid))
{
creature->DespawnOrUnsummon();
}
}
SolakarSummons.clear();
CurrentSolakarWave = 0;
SetData(DATA_SOLAKAR_FLAMEWREATH, NOT_STARTED);
break;
case DONE:
break;
}
SolakarState = data;
break;
case DATA_VAELASTRASZ:
VaelastraszState = data;
break;
case DATA_UROK_DOOMHOWL:
if (data == FAIL)
{
if (GetBossState(DATA_UROK_DOOMHOWL) != NOT_STARTED)
{
SetBossState(DATA_UROK_DOOMHOWL, NOT_STARTED);
if (GameObject* challenge = instance->GetGameObject(go_urokChallenge))
{
challenge->Delete();
}
if (GameObject* pile = instance->GetGameObject(go_urokPile))
{
pile->SetLootState(GO_READY);
pile->Respawn();
}
for (auto const& circleGUID : go_urokOgreCirles)
{
if (GameObject* circle = instance->GetGameObject(circleGUID))
{
circle->Delete();
}
}
for (auto const& mobGUID : UrokMobs)
{
if (Creature* mob = instance->GetCreature(mobGUID))
{
mob->DespawnOrUnsummon();
}
}
}
}
break;
default:
break;
}
}
uint32 GetData(uint32 type) const override
{
if (type == DATA_SOLAKAR_FLAMEWREATH)
{
return SolakarState;
}
else if (type == DATA_VAELASTRASZ)
{
return VaelastraszState;
}
else
{
return InstanceScript::GetData(type);
}
}
void SummonSolakarWave(uint8 number)
{
if (number < MAX_WAVE_COUNT)
{
if (Creature* summon = instance->SummonCreature(NPC_ROOKERY_GUARDIAN, SolakarPosLeft))
{
SolakarSummons.push_back(summon->GetGUID());
}
if (Creature* summon = instance->SummonCreature(NPC_ROOKERY_HATCHER, SolakarPosRight))
{
SolakarSummons.push_back(summon->GetGUID());
}
if (number == 0)
{
if (Creature* FirstHatcher = instance->GetCreature(SolakarSummons.back())) // works because we spawned a hatcher second
{
FirstHatcher->AI()->Talk(SAY_SOLAKAR_FIRST_HATCHER);
}
}
}
else if (number == MAX_WAVE_COUNT)
{
if (Creature* summon = instance->SummonCreature(NPC_SOLAKAR, SolakarPosBoss))
{
SolakarSummons.push_back(summon->GetGUID());
}
}
}
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
case DATA_HIGHLORD_OMOKK:
return HighlordOmokk;
case DATA_SHADOW_HUNTER_VOSHGAJIN:
return ShadowHunterVoshgajin;
case DATA_WARMASTER_VOONE:
return WarMasterVoone;
case DATA_MOTHER_SMOLDERWEB:
return MotherSmolderweb;
case DATA_UROK_DOOMHOWL:
return UrokDoomhowl;
case DATA_QUARTERMASTER_ZIGRIS:
return QuartermasterZigris;
case DATA_GIZRUL_THE_SLAVENER:
return GizrultheSlavener;
case DATA_HALYCON:
return Halycon;
case DATA_OVERLORD_WYRMTHALAK:
return OverlordWyrmthalak;
case DATA_PYROGAURD_EMBERSEER:
return PyroguardEmberseer;
case DATA_WARCHIEF_REND_BLACKHAND:
return WarchiefRendBlackhand;
case DATA_GYTH:
return Gyth;
case DATA_THE_BEAST:
return TheBeast;
case DATA_GENERAL_DRAKKISATH:
return GeneralDrakkisath;
case GO_EMBERSEER_IN:
return go_emberseerin;
case GO_DOORS:
return go_doors;
case GO_EMBERSEER_OUT:
return go_emberseerout;
case GO_HALL_RUNE_1:
return go_roomrunes[0];
case GO_HALL_RUNE_2:
return go_roomrunes[1];
case GO_HALL_RUNE_3:
return go_roomrunes[2];
case GO_HALL_RUNE_4:
return go_roomrunes[3];
case GO_HALL_RUNE_5:
return go_roomrunes[4];
case GO_HALL_RUNE_6:
return go_roomrunes[5];
case GO_HALL_RUNE_7:
return go_roomrunes[6];
case GO_EMBERSEER_RUNE_1:
return go_emberseerrunes[0];
case GO_EMBERSEER_RUNE_2:
return go_emberseerrunes[1];
case GO_EMBERSEER_RUNE_3:
return go_emberseerrunes[2];
case GO_EMBERSEER_RUNE_4:
return go_emberseerrunes[3];
case GO_EMBERSEER_RUNE_5:
return go_emberseerrunes[4];
case GO_EMBERSEER_RUNE_6:
return go_emberseerrunes[5];
case GO_EMBERSEER_RUNE_7:
return go_emberseerrunes[6];
case GO_PORTCULLIS_ACTIVE:
return go_portcullis_active;
case GO_UROK_PILE:
return go_urokPile;
case GO_UROK_CHALLENGE:
return go_urokChallenge;
default:
break;
}
return ObjectGuid::Empty;
}
void Update(uint32 diff) override
{
Events.Update(diff);
while (uint32 eventId = Events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DRAGONSPIRE_ROOM_STORE:
Dragonspireroomstore();
Events.ScheduleEvent(EVENT_DRAGONSPIRE_ROOM_CHECK, 3s);
break;
case EVENT_DRAGONSPIRE_ROOM_CHECK:
Dragonspireroomcheck();
if ((GetBossState(DATA_DRAGONSPIRE_ROOM) != DONE))
Events.ScheduleEvent(EVENT_DRAGONSPIRE_ROOM_CHECK, 3s);
break;
case EVENT_SOLAKAR_WAVE:
SummonSolakarWave(CurrentSolakarWave);
if (CurrentSolakarWave < MAX_WAVE_COUNT)
{
Events.ScheduleEvent(EVENT_SOLAKAR_WAVE, TIMER_SOLAKAR_WAVE);
CurrentSolakarWave++;
}
break;
default:
break;
}
}
}
void Dragonspireroomstore()
{
for (uint8 i = 0; i < 7; ++i)
{
// Refresh the creature list
runecreaturelist[i].clear();
if (GameObject* rune = instance->GetGameObject(go_roomrunes[i]))
{
for (uint8 j = 0; j < 3; ++j)
{
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, rune, DragonspireMobs[j], 15.0f);
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
if (Creature* creature = *itr)
{
runecreaturelist[i].push_back(creature->GetGUID());
}
}
}
}
}
}
void Dragonspireroomcheck()
{
Creature* mob = nullptr;
GameObject* rune = nullptr;
for (uint8 i = 0; i < 7; ++i)
{
bool _mobAlive = false;
rune = instance->GetGameObject(go_roomrunes[i]);
if (!rune)
continue;
if (rune->GetGoState() == GO_STATE_ACTIVE)
{
for (ObjectGuid const& guid : runecreaturelist[i])
{
mob = instance->GetCreature(guid);
if (mob && mob->IsAlive())
_mobAlive = true;
}
}
if (!_mobAlive && rune->GetGoState() == GO_STATE_ACTIVE)
{
HandleGameObject(ObjectGuid::Empty, false, rune);
switch (rune->GetEntry())
{
case GO_HALL_RUNE_1:
SetBossState(DATA_HALL_RUNE_1, DONE);
break;
case GO_HALL_RUNE_2:
SetBossState(DATA_HALL_RUNE_2, DONE);
break;
case GO_HALL_RUNE_3:
SetBossState(DATA_HALL_RUNE_3, DONE);
break;
case GO_HALL_RUNE_4:
SetBossState(DATA_HALL_RUNE_4, DONE);
break;
case GO_HALL_RUNE_5:
SetBossState(DATA_HALL_RUNE_5, DONE);
break;
case GO_HALL_RUNE_6:
SetBossState(DATA_HALL_RUNE_6, DONE);
break;
case GO_HALL_RUNE_7:
SetBossState(DATA_HALL_RUNE_7, DONE);
break;
default:
break;
}
}
}
if (GetBossState(DATA_HALL_RUNE_1) == DONE && GetBossState(DATA_HALL_RUNE_2) == DONE && GetBossState(DATA_HALL_RUNE_3) == DONE &&
GetBossState(DATA_HALL_RUNE_4) == DONE && GetBossState(DATA_HALL_RUNE_5) == DONE && GetBossState(DATA_HALL_RUNE_6) == DONE &&
GetBossState(DATA_HALL_RUNE_7) == DONE)
{
SetBossState(DATA_DRAGONSPIRE_ROOM, DONE);
if (GameObject* door1 = instance->GetGameObject(go_emberseerin))
HandleGameObject(ObjectGuid::Empty, true, door1);
if (GameObject* door2 = instance->GetGameObject(go_doors))
HandleGameObject(ObjectGuid::Empty, true, door2);
if (GameObject* door3 = instance->GetGameObject(go_emberseerin))
HandleGameObject(ObjectGuid::Empty, true, door3);
}
}
protected:
EventMap Events;
ObjectGuid HighlordOmokk;
ObjectGuid ShadowHunterVoshgajin;
ObjectGuid WarMasterVoone;
ObjectGuid MotherSmolderweb;
ObjectGuid UrokDoomhowl;
ObjectGuid QuartermasterZigris;
ObjectGuid GizrultheSlavener;
ObjectGuid Halycon;
ObjectGuid OverlordWyrmthalak;
ObjectGuid PyroguardEmberseer;
ObjectGuid WarchiefRendBlackhand;
ObjectGuid Gyth;
ObjectGuid LordVictorNefarius;
ObjectGuid TheBeast;
ObjectGuid GeneralDrakkisath;
ObjectGuid go_emberseerin;
ObjectGuid go_doors;
ObjectGuid go_emberseerout;
ObjectGuid go_blackrockaltar;
ObjectGuid go_roomrunes[7];
ObjectGuid go_emberseerrunes[7];
GuidVector runecreaturelist[7];
ObjectGuid go_portcullis_active;
ObjectGuid go_urokPile;
ObjectGuid go_urokChallenge;
std::vector<ObjectGuid> go_urokOgreCirles;
std::vector<ObjectGuid> UrokMobs;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_blackrock_spireMapScript(map);
}
};
/*#####
# at_dragonspire_hall
#####*/
class at_dragonspire_hall : public AreaTriggerScript
{
public:
at_dragonspire_hall() : AreaTriggerScript("at_dragonspire_hall") { }
bool OnTrigger(Player* player, const AreaTrigger* /*at*/) override
{
if (player && player->IsAlive())
{
if (InstanceScript* instance = player->GetInstanceScript())
{
instance->SetData(AREATRIGGER, AREATRIGGER_DRAGONSPIRE_HALL);
return true;
}
}
return false;
}
};
/*#####
# at_blackrock_stadium
#####*/
class at_blackrock_stadium : public AreaTriggerScript
{
public:
at_blackrock_stadium() : AreaTriggerScript("at_blackrock_stadium") { }
bool OnTrigger(Player* player, const AreaTrigger* /*at*/) override
{
if (player && player->IsAlive())
{
InstanceScript* instance = player->GetInstanceScript();
if (!instance)
return false;
Creature* rend;
if (instance->GetBossState(DATA_WARCHIEF_REND_BLACKHAND) == NOT_STARTED)
{
if ((rend = player->FindNearestCreature(NPC_WARCHIEF_REND_BLACKHAND, 100.0f, false)))
rend->Respawn(true);
}
if ((rend = player->FindNearestCreature(NPC_WARCHIEF_REND_BLACKHAND, 100.0f)))
{
rend->AI()->SetData(AREATRIGGER, AREATRIGGER_BLACKROCK_STADIUM);
return true;
}
}
return false;
}
};
class go_father_flame : public GameObjectScript
{
public:
go_father_flame() : GameObjectScript("go_father_flame") {}
void OnLootStateChanged(GameObject* go, uint32 state, Unit* /*unit*/) override
{
if (InstanceScript* instance = go->GetInstanceScript())
{
if (state == GO_ACTIVATED)
{
if (instance->GetData(DATA_SOLAKAR_FLAMEWREATH) == IN_PROGRESS || instance->GetData(DATA_SOLAKAR_FLAMEWREATH) == DONE)
{
return;
}
instance->SetData(DATA_SOLAKAR_FLAMEWREATH, IN_PROGRESS);
}
}
}
};
class near_scarshield_infiltrator : public AreaTriggerScript
{
public:
near_scarshield_infiltrator() : AreaTriggerScript("near_scarshield_infiltrator") { }
bool OnTrigger(Player* player, const AreaTrigger* /*at*/) override
{
if (player && player->IsAlive())
{
if (Creature* creature = player->FindNearestCreature(NPC_SCARSHIELD_INFILTRATOR, 100.0f, true))
{
bool transformHasStarted = creature->AI()->GetData(0) == 1;
if ((player->GetLevel() < 57 || !player->HasItemCount(ITEM_UNADORNED_SEAL)) && !transformHasStarted)
{
// Send whisper if not already sent
std::list<ObjectGuid>::iterator itr = std::find(whisperedTargets.begin(), whisperedTargets.end(), player->GetGUID());
if (itr == whisperedTargets.end())
{
creature->AI()->Talk(SAY_SCARSHIELD_INF_WHISPER, player);
whisperedTargets.push_back(player->GetGUID());
return true;
}
}
}
}
return false;
}
private:
GuidList whisperedTargets;
};
class at_scarshield_infiltrator : public AreaTriggerScript
{
public:
at_scarshield_infiltrator() : AreaTriggerScript("at_scarshield_infiltrator") { }
bool OnTrigger(Player* player, const AreaTrigger* /*at*/) override
{
if (player && player->IsAlive())
{
if (Creature* creature = player->FindNearestCreature(NPC_SCARSHIELD_INFILTRATOR, 100.0f, true))
{
if (player->GetLevel() >= 57 && player->HasItemCount(ITEM_UNADORNED_SEAL))
{
creature->AI()->SetData(0, 1); // Start transform into Vaelan
return true;
}
}
}
return false;
}
};
/*#####
# npc_vaelastrasz_the_red and Seal of Ascension event
#####*/
// Set fixed spawn points so there's enough room for the dragon model
Position VaelastraszTheRedPosNorth = Position(168.815506f, -420.311066f, 110.472298f, 3.141593f);
Position VaelastraszTheRedPosSouth = Position(134.369049f, -420.311066f, 110.472298f, 6.283184f);
// 16349 - Call of Vaelastrasz
class spell_blackrock_spire_call_of_vaelastrasz : public SpellScript
{
PrepareSpellScript(spell_blackrock_spire_call_of_vaelastrasz);
void OnEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
if (InstanceScript* instance = caster->GetInstanceScript())
{
instance->SetData(DATA_VAELASTRASZ, IN_PROGRESS);
float distanceToNorthSpawn = caster->GetDistance2d(VaelastraszTheRedPosNorth.m_positionX, VaelastraszTheRedPosNorth.m_positionY);
float distanceToSouthSpawn = caster->GetDistance2d(VaelastraszTheRedPosSouth.m_positionX, VaelastraszTheRedPosSouth.m_positionY);
Position spawnPosition = distanceToNorthSpawn < distanceToSouthSpawn ? VaelastraszTheRedPosNorth : VaelastraszTheRedPosSouth;
// despawn is called by the CreatureAI
caster->SummonCreature(NPC_VAELASTRASZ_THE_RED, spawnPosition, TEMPSUMMON_TIMED_DESPAWN, 60 * IN_MILLISECONDS);
}
}
}
void Register() override
{
OnEffectLaunch += SpellEffectFn(spell_blackrock_spire_call_of_vaelastrasz::OnEffect, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
enum Spells
{
// Vaelastrasz the Red
SPELL_VAELAN_SPAWNS = 16634, // Lightning Effect (Self cast)
SPELL_TOUCH_OF_VAELASTRASZ = 16319, // AoE heal (Self cast)
// Vaelastrasz
SPELL_FLAMEBREATH = 16396, // Combat (Self cast)
SPELL_VAELASTRASZ_SPAWN = 16354, // Self Cast Despawn (Self cast)
// Victor Nefarius
SPELL_NEFARIUS_CORRUPTION = 23642,
};
enum ModelIds
{
MODEL_VAELASTRASZ_UBRS = 9909,
MODEL_VAELASTRASZ_THE_RED = 9912,
};
enum Says
{
// Vaelastrasz the Red
SAY_RED_SUMMONED = 0,
SAY_RED_BEFORE_TRANSFORM = 1,
// Vaelastrasz
SAY_VAEL_SUMMONED = 0,
SAY_VAEL_STOP_COMBAT = 1,
// Victor Nefarius
SAY_NEFARIUS_15 = 15,
SAY_NEFARIUS_16 = 16,
SAY_NEFARIUS_17 = 17,
};
enum Events
{
// Vaelastrasz the Red
EVENT_RED_1_TALK_BEFORE_TRANSFORM = 1,
EVENT_RED_2_TRANSFORM,
// Vaelastrasz
EVENT_VAEL_TALK_SUMMON,
EVENT_VAEL_1_START_COMBAT,
EVENT_NEFARIUS_TALK_1,
EVENT_NEFARIUS_TALK_2,
EVENT_NEFARIUS_TALK_3,
EVENT_NEFARIUS_CORRUPTION,
EVENT_VAEL_2_TRANSFORM,
EVENT_VAEL_3_DESPAWN,
EVENT_FLAME_BREATH,
};
class npc_vaelastrasz_the_red : public CreatureScript
{
public:
npc_vaelastrasz_the_red() : CreatureScript("npc_vaelastrasz_the_red") { }
struct npc_vaelastrasz_the_redAI : public CreatureAI
{
npc_vaelastrasz_the_redAI(Creature* creature) : CreatureAI(creature) { }
void IsSummonedBy(WorldObject* summoner) override
{
if (!summoner)
{
return;
}
_combatEnabled = false;
me->CastSpell(me, SPELL_VAELAN_SPAWNS, false);
me->SetFacingToObject(summoner);
Talk(SAY_RED_SUMMONED);
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 100.0f))
{
_victorGUID = victor->GetGUID();
}
events.ScheduleEvent(EVENT_RED_1_TALK_BEFORE_TRANSFORM, 3s);
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_RED_1_TALK_BEFORE_TRANSFORM:
Talk(SAY_RED_BEFORE_TRANSFORM);
events.ScheduleEvent(EVENT_RED_2_TRANSFORM, 2s);
break;
case EVENT_RED_2_TRANSFORM:
me->CastSpell(me, SPELL_TOUCH_OF_VAELASTRASZ, false);
me->SetEntry(NPC_VAELASTRASZ_UBRS);
me->SetDisplayId(MODEL_VAELASTRASZ_UBRS);
events.ScheduleEvent(EVENT_VAEL_TALK_SUMMON, 1s);
events.ScheduleEvent(EVENT_VAEL_1_START_COMBAT, 5s);
break;
case EVENT_VAEL_TALK_SUMMON:
Talk(SAY_VAEL_SUMMONED);
break;
case EVENT_VAEL_1_START_COMBAT:
_combatEnabled = true;
me->SetImmuneToNPC(false);
if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 100.0f, true))
{
me->AddThreat(gyth, 1000000.f);
me->AI()->AttackStart(gyth);
}
if (Creature* rend = me->FindNearestCreature(NPC_WARCHIEF_REND_BLACKHAND, 100.0f, true))
{
if (!rend->IsImmuneToNPC() && rend->isTargetableForAttack())
{
me->AddThreat(rend, 100000.f);
if (!me->FindNearestCreature(NPC_GYTH, 100.0f, true))
{
me->AI()->AttackStart(rend);
}
}
}
_events2.ScheduleEvent(EVENT_FLAME_BREATH, 5s);
events.ScheduleEvent(EVENT_NEFARIUS_TALK_1, 500ms);
break;
case EVENT_NEFARIUS_TALK_1:
if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
{
victor->GetMotionMaster()->Clear(); // stop pacing
victor->GetMotionMaster()->MoveIdle();
victor->StopMovingOnCurrentPos();
victor->SetFacingToObject(me);
victor->AI()->Talk(SAY_NEFARIUS_15);
}
events.ScheduleEvent(EVENT_NEFARIUS_TALK_2, 6s);
break;
case EVENT_NEFARIUS_TALK_2:
if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
{
victor->SetFacingToObject(me);
victor->AI()->Talk(SAY_NEFARIUS_16);
}
events.ScheduleEvent(EVENT_NEFARIUS_TALK_3, 5s);
break;
case EVENT_NEFARIUS_TALK_3:
if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
{
victor->SetFacingToObject(me);
victor->AI()->Talk(SAY_NEFARIUS_17);
}
events.ScheduleEvent(EVENT_NEFARIUS_CORRUPTION, 5s);
break;
case EVENT_NEFARIUS_CORRUPTION:
_combatEnabled = false;
me->AttackStop();
me->RemoveAllAuras();
me->StopMovingOnCurrentPos();
me->SetFaction(FACTION_FRIENDLY);
if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
{
victor->SetFacingToObject(me);
victor->CastSpell(me, SPELL_NEFARIUS_CORRUPTION, TRIGGERED_CAST_DIRECTLY);
}
events.ScheduleEvent(EVENT_VAEL_2_TRANSFORM, 1s);
break;
case EVENT_VAEL_2_TRANSFORM:
Talk(SAY_VAEL_STOP_COMBAT);
me->SetDisplayId(MODEL_VAELASTRASZ_THE_RED);
events.ScheduleEvent(EVENT_VAEL_3_DESPAWN, 500ms);
break;
case EVENT_VAEL_3_DESPAWN:
DoCast(me, SPELL_VAELASTRASZ_SPAWN);
me->DespawnOrUnsummon(1500);
break;
default:
break;
}
}
if (!_combatEnabled || !UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_FLAME_BREATH:
me->CastSpell(me, SPELL_FLAMEBREATH, false);
break;
default:
break;
}
DoMeleeAttackIfReady();
return;
}
private:
ObjectGuid _victorGUID;
bool _combatEnabled;
EventMap _events2;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetBlackrockSpireAI<npc_vaelastrasz_the_redAI>(creature);
}
};
void AddSC_instance_blackrock_spire()
{
new instance_blackrock_spire();
new at_dragonspire_hall();
new at_blackrock_stadium();
new go_father_flame();
new near_scarshield_infiltrator();
new at_scarshield_infiltrator();
RegisterSpellScript(spell_blackrock_spire_call_of_vaelastrasz);
new npc_vaelastrasz_the_red();
}