EverWrath/src/server/scripts/Kalimdor/zone_ashenvale.cpp
Kitzunu bd6034e1a9
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
2023-02-13 21:39:40 +01:00

241 lines
7.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Ashenvale
SD%Complete: 70
SDComment: Quest support: 6544, 6482
SDCategory: Ashenvale Forest
EndScriptData */
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
enum Muglash
{
SAY_MUG_START1 = 0,
SAY_MUG_START2 = 1,
SAY_MUG_BRAZIER = 2,
SAY_MUG_BRAZIER_WAIT = 3,
SAY_MUG_ON_GUARD = 4,
SAY_MUG_REST = 5,
SAY_MUG_DONE = 6,
SAY_MUG_GRATITUDE = 7,
SAY_MUG_PATROL = 8,
SAY_MUG_RETURN = 9,
QUEST_VORSHA = 6641,
GO_NAGA_BRAZIER = 178247,
NPC_WRATH_RIDER = 3713,
NPC_WRATH_SORCERESS = 3717,
NPC_WRATH_RAZORTAIL = 3712,
NPC_WRATH_PRIESTESS = 3944,
NPC_WRATH_MYRMIDON = 3711,
NPC_WRATH_SEAWITCH = 3715,
NPC_VORSHA = 12940,
NPC_MUGLASH = 12717
};
Position const FirstNagaCoord[3] =
{
{ 3603.504150f, 1122.631104f, 1.635f, 0.0f }, // rider
{ 3589.293945f, 1148.664063f, 5.565f, 0.0f }, // sorceress
{ 3609.925537f, 1168.759521f, -1.168f, 0.0f } // razortail
};
Position const SecondNagaCoord[3] =
{
{ 3609.925537f, 1168.759521f, -1.168f, 0.0f }, // witch
{ 3645.652100f, 1139.425415f, 1.322f, 0.0f }, // priest
{ 3583.602051f, 1128.405762f, 2.347f, 0.0f } // myrmidon
};
Position const VorshaCoord = {3633.056885f, 1172.924072f, -5.388f, 0.0f};
class npc_muglash : public CreatureScript
{
public:
npc_muglash() : CreatureScript("npc_muglash") { }
struct npc_muglashAI : public npc_escortAI
{
npc_muglashAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() override
{
eventTimer = 10000;
waveId = 0;
_isBrazierExtinguished = false;
}
void JustEngagedWith(Unit* /*who*/) override
{
if (Player* player = GetPlayerForEscort())
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (urand(0, 1))
Talk(SAY_MUG_ON_GUARD, player);
return;
}
}
void JustDied(Unit* /*killer*/) override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
if (Player* player = GetPlayerForEscort())
player->FailQuest(QUEST_VORSHA);
}
void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(me);
}
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_VORSHA)
{
Talk(SAY_MUG_START1);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID());
}
}
void WaypointReached(uint32 waypointId) override
{
if (Player* player = GetPlayerForEscort())
{
switch (waypointId)
{
case 0:
Talk(SAY_MUG_START2, player);
break;
case 24:
Talk(SAY_MUG_BRAZIER, player);
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE * 2))
{
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
SetEscortPaused(true);
}
break;
case 25:
Talk(SAY_MUG_GRATITUDE);
player->GroupEventHappens(QUEST_VORSHA, me);
break;
case 26:
Talk(SAY_MUG_PATROL);
break;
case 27:
Talk(SAY_MUG_RETURN);
break;
}
}
}
void DoWaveSummon()
{
switch (waveId)
{
case 1:
me->SummonCreature(NPC_WRATH_RIDER, FirstNagaCoord[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SORCERESS, FirstNagaCoord[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_RAZORTAIL, FirstNagaCoord[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 2:
me->SummonCreature(NPC_WRATH_PRIESTESS, SecondNagaCoord[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_MYRMIDON, SecondNagaCoord[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SEAWITCH, SecondNagaCoord[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 3:
me->SummonCreature(NPC_VORSHA, VorshaCoord, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 4:
SetEscortPaused(false);
Talk(SAY_MUG_DONE);
break;
}
}
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
if (!me->GetVictim())
{
if (HasEscortState(STATE_ESCORT_PAUSED) && _isBrazierExtinguished)
{
if (eventTimer < diff)
{
++waveId;
DoWaveSummon();
eventTimer = 10000;
}
else
eventTimer -= diff;
}
return;
}
DoMeleeAttackIfReady();
}
private:
uint32 eventTimer;
uint8 waveId;
public:
bool _isBrazierExtinguished;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_muglashAI(creature);
}
};
class go_naga_brazier : public GameObjectScript
{
public:
go_naga_brazier() : GameObjectScript("go_naga_brazier") { }
bool OnGossipHello(Player* /*player*/, GameObject* go) override
{
if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE * 2))
{
if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglash::npc_muglashAI, creature->AI()))
{
creature->AI()->Talk(SAY_MUG_BRAZIER_WAIT);
pEscortAI->_isBrazierExtinguished = true;
return false;
}
}
return true;
}
};
void AddSC_ashenvale()
{
new npc_muglash();
new go_naga_brazier();
}