EverWrath/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp

222 lines
6.8 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
enum Partygoer_Pather
{
EVENT_PATH = 1,
EVENT_RANDOM_ACTION_PATHER = 2,
EVENT_REMOVE_EQUIPMENT_PATHER = 3,
EVENT_STOP_DANCING_PATHER = 4
};
struct npc_partygoer_pather : public ScriptedAI
{
npc_partygoer_pather(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_path = 594440;
}
void Reset() override
{
_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, 11s, 14s);
}
void PathEndReached(uint32 /*pathId*/) override
{
++_path;
if (_path > 594444)
_path = 594440;
_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, 11s, 14s);
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PATH:
me->GetMotionMaster()->MovePath(_path, false);
break;
case EVENT_RANDOM_ACTION_PATHER:
{
int8 _action = urand(1, 5);
switch (_action)
{
case 1:
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
_events.ScheduleEvent(EVENT_PATH, 11s);
break;
case 2:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
_events.ScheduleEvent(EVENT_PATH, 11s);
break;
case 3:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
_events.ScheduleEvent(EVENT_PATH, 11s);
break;
case 4:
me->LoadEquipment(urand(1, 2));
me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT_PATHER, 4s);
break;
case 5:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
_events.ScheduleEvent(EVENT_STOP_DANCING_PATHER, 6s);
break;
}
break;
}
case EVENT_REMOVE_EQUIPMENT_PATHER:
me->LoadEquipment(0, true);
_events.ScheduleEvent(EVENT_PATH, 8s);
break;
case EVENT_STOP_DANCING_PATHER:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
_events.ScheduleEvent(EVENT_PATH, 5s);
break;
break;
}
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint32 _path;
};
enum Partygoer
{
EVENT_RANDOM_ACTION = 5,
EVENT_REMOVE_EQUIPMENT = 6,
EVENT_STOP_DANCING = 7,
EVENT_THROW_FIREWORKS = 8,
EVENT_RESET_FACING = 9,
GO_FIREWORKS_LAUNCHER = 180771
};
struct npc_partygoer : public ScriptedAI
{
npc_partygoer(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_facing = me->GetOrientation();
}
void Reset() override
{
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(1000, 20000));
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_RANDOM_ACTION:
{
int8 _action = urand(1, 6);
switch (_action)
{
case 1:
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, 13s, 20s);
break;
case 2:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, 13s, 20s);
break;
case 3:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, 13s, 20s);
break;
case 4:
me->LoadEquipment(urand(1, 2));
me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT, 4s);
break;
case 5:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
_events.ScheduleEvent(EVENT_STOP_DANCING, 8s, 16s);
break;
case 6:
if (GameObject* launcher = me->FindNearestGameObject(GO_FIREWORKS_LAUNCHER, 20.0f))
me->SetFacingToObject(launcher);
_events.ScheduleEvent(EVENT_THROW_FIREWORKS, 1s);
break;
}
break;
}
case EVENT_REMOVE_EQUIPMENT:
me->LoadEquipment(0, true);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, 10s, 20s);
break;
case EVENT_STOP_DANCING:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, 10s, 20s);
break;
case EVENT_THROW_FIREWORKS:
me->CastSpell(me, 26295);
_events.ScheduleEvent(EVENT_RESET_FACING, 3s);
break;
case EVENT_RESET_FACING:
me->SetFacingTo(_facing);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, 12s, 20s);
break;
}
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
EventMap _events;
float _facing;
};
void AddSC_eversong_woods()
{
RegisterCreatureAI(npc_partygoer_pather);
RegisterCreatureAI(npc_partygoer);
}