* refactor(Core/Spells): make DoCast use SpellCastResult * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update UnitAI.cpp * Update UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.cpp * Update src/server/game/AI/CoreAI/UnitAI.h |
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|---|---|---|
| .. | ||
| CoreAI | ||
| ScriptedAI | ||
| SmartScripts | ||
| CreatureAI.cpp | ||
| CreatureAI.h | ||
| CreatureAIFactory.h | ||
| CreatureAIImpl.h | ||
| CreatureAIRegistry.cpp | ||
| CreatureAIRegistry.h | ||
| CreatureAISelector.cpp | ||
| CreatureAISelector.h | ||