325 lines
13 KiB
C++
325 lines
13 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ArenaSpectator.h"
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#include "BattlegroundMgr.h"
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#include "LFGMgr.h"
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#include "Map.h"
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#include "Pet.h"
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#include "Player.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "Types.h"
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#include "World.h"
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bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, std::string const& name)
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{
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Player* player = handler->GetSession()->GetPlayer();
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std::list<std::string> errors;
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if (player->IsSpectator())
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{
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if (player->FindMap() && player->FindMap()->IsBattleArena())
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{
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HandleSpectatorWatchCommand(handler, name);
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return true;
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}
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handler->PSendSysMessage("You are already spectacting arena.");
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return true;
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}
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if (player->getClass() == CLASS_DEATH_KNIGHT && player->GetMapId() == 609)
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{
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handler->PSendSysMessage("Death Knights can't spectate before finishing questline.");
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return true;
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}
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Player* spectate = ObjectAccessor::FindPlayerByName(name);
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if (!spectate)
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{
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handler->SendSysMessage("Requested player not found.");
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return true;
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}
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if (spectate->IsSpectator())
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{
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handler->SendSysMessage("Requested player is a spectator.");
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return true;
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}
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if (!spectate->FindMap() || !spectate->FindMap()->IsBattleArena())
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{
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handler->SendSysMessage("Requested player is not in arena.");
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return true;
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}
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BattlegroundMap* bgmap = ((BattlegroundMap*)spectate->FindMap());
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if (!bgmap->GetBG() || bgmap->GetBG()->GetStatus() == STATUS_WAIT_LEAVE)
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{
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handler->SendSysMessage("This arena battle has finished.");
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return true;
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}
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if (player->IsBeingTeleported() || !player->IsInWorld())
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errors.push_back("Can't use while being teleported.");
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if (!player->FindMap() || player->FindMap()->Instanceable())
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errors.push_back("Can't use while in instance, bg or arena.");
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if (player->GetVehicle())
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errors.push_back("Can't be on a vehicle.");
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if (player->IsInCombat())
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errors.push_back("Can't be in combat.");
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if (player->isUsingLfg())
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errors.push_back("Can't spectate while using LFG system.");
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if (player->InBattlegroundQueue())
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errors.push_back("Can't be queued for arena or bg.");
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if (player->GetGroup())
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errors.push_back("Can't be in a group.");
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if (player->HasUnitState(UNIT_STATE_ISOLATED))
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errors.push_back("Can't be isolated.");
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if (player->m_mover != player)
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errors.push_back("You must control yourself.");
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if (player->IsInFlight())
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errors.push_back("Can't be in flight.");
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if (player->IsMounted())
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errors.push_back("Dismount before spectating.");
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if (!player->IsAlive())
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errors.push_back("Must be alive.");
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if (!player->m_Controlled.empty())
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errors.push_back("Can't be controlling creatures.");
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const Unit::VisibleAuraMap* va = player->GetVisibleAuras();
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for (auto itr = va->begin(); itr != va->end(); ++itr)
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if (Aura* aura = itr->second->GetBase())
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if (!itr->second->IsPositive() && !aura->IsPermanent() && aura->GetDuration() < HOUR * IN_MILLISECONDS)
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{
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switch (aura->GetSpellInfo()->Id)
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{
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case lfg::LFG_SPELL_DUNGEON_DESERTER:
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case lfg::LFG_SPELL_DUNGEON_COOLDOWN:
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case 26013: // bg deserter
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case 57724: // sated
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case 57723: // exhaustion
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case 25771: // forbearance
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case 15007: // resurrection sickness
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case 24755: // Tricked or Treated (z eventu)
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continue;
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}
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errors.push_back("Can't have negative auras.");
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break;
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}
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if (uint32 inviteInstanceId = player->GetPendingSpectatorInviteInstanceId())
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{
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if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId, BATTLEGROUND_TYPE_NONE))
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tbg->RemoveToBeTeleported(player->GetGUID());
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player->SetPendingSpectatorInviteInstanceId(0);
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}
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bool bgPreparation = false;
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if ((!handler->GetSession()->GetSecurity() && bgmap->GetBG()->GetStatus() != STATUS_IN_PROGRESS) ||
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(handler->GetSession()->GetSecurity() && bgmap->GetBG()->GetStatus() != STATUS_WAIT_JOIN && bgmap->GetBG()->GetStatus() != STATUS_IN_PROGRESS))
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{
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bgPreparation = true;
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handler->SendSysMessage("Arena is not in progress yet. You will be invited as soon as it starts.");
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bgmap->GetBG()->AddToBeTeleported(player->GetGUID(), spectate->GetGUID());
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player->SetPendingSpectatorInviteInstanceId(spectate->GetBattlegroundId());
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}
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if (!errors.empty())
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{
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handler->PSendSysMessage("To spectate, please fix the following:");
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for (std::list<std::string>::const_iterator itr = errors.begin(); itr != errors.end(); ++itr)
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handler->PSendSysMessage("- %s", (*itr).c_str());
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return true;
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}
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if (bgPreparation)
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return true;
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float z = spectate->GetMapId() == 618 ? std::max(28.27f, spectate->GetPositionZ() + 0.25f) : spectate->GetPositionZ() + 0.25f;
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player->SetPendingSpectatorForBG(spectate->GetBattlegroundId());
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player->SetBattlegroundId(spectate->GetBattlegroundId(), spectate->GetBattlegroundTypeId(), PLAYER_MAX_BATTLEGROUND_QUEUES, false, false, TEAM_NEUTRAL);
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player->SetEntryPoint();
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player->TeleportTo(spectate->GetMapId(), spectate->GetPositionX(), spectate->GetPositionY(), z, spectate->GetOrientation(), TELE_TO_GM_MODE);
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return true;
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}
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bool ArenaSpectator::HandleSpectatorWatchCommand(ChatHandler* handler, std::string const& name)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (!player->IsSpectator())
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return true;
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if (!player->FindMap() || !player->FindMap()->IsBattleArena())
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return true;
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Battleground* bg = ((BattlegroundMap*)player->FindMap())->GetBG();
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if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
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return true;
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Player* spectate = ObjectAccessor::FindPlayerByName(name);
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if (!spectate || !spectate->IsAlive() || spectate->IsSpectator() || spectate->GetGUID() == player->GetGUID() || !spectate->IsInWorld() || !spectate->FindMap() || spectate->IsBeingTeleported() || spectate->FindMap() != player->FindMap() || !bg->IsPlayerInBattleground(spectate->GetGUID()))
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return true;
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if (WorldObject* o = player->GetViewpoint())
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if (Unit* u = o->ToUnit())
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{
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u->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, player->GetGUID());
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player->RemoveAurasDueToSpell(SPECTATOR_SPELL_BINDSIGHT, player->GetGUID(), (1 << EFFECT_1));
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if (u->GetGUID() == spectate->GetGUID())
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return true;
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}
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if (player->GetUInt64Value(PLAYER_FARSIGHT) || player->m_seer != player) // pussywizard: below this point we must not have a viewpoint!
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return true;
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if (player->HaveAtClient(spectate))
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player->CastSpell(spectate, SPECTATOR_SPELL_BINDSIGHT, true);
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return true;
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}
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void ArenaSpectator::CreatePacket(WorldPacket& data, std::string const& message)
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{
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size_t len = message.length();
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data.Initialize(SMSG_MESSAGECHAT, 1 + 4 + 8 + 4 + 8 + 4 + 1 + len + 1);
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data << uint8(CHAT_MSG_WHISPER);
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data << uint32(LANG_ADDON);
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data << uint64(0);
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data << uint32(0);
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data << uint64(0);
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data << uint32(len + 1);
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data << message;
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data << uint8(0);
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}
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void ArenaSpectator::HandleResetCommand(Player* player)
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{
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if (!player->FindMap() || !player->IsInWorld() || !player->FindMap()->IsBattleArena())
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return;
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Battleground* bg = ((BattlegroundMap*)player->FindMap())->GetBG();
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if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
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return;
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Battleground::BattlegroundPlayerMap const& pl = bg->GetPlayers();
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for (Battleground::BattlegroundPlayerMap::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
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{
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if (player->HasReceivedSpectatorResetFor(itr->first))
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continue;
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Player* plr = itr->second;
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player->AddReceivedSpectatorResetFor(itr->first);
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SendCommand_String(player, itr->first, "NME", plr->GetName().c_str());
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// Xinef: addon compatibility
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SendCommand_UInt32Value(player, itr->first, "TEM", plr->GetBgTeamId() == TEAM_ALLIANCE ? ALLIANCE : HORDE);
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SendCommand_UInt32Value(player, itr->first, "CLA", plr->getClass());
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SendCommand_UInt32Value(player, itr->first, "MHP", plr->GetMaxHealth());
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SendCommand_UInt32Value(player, itr->first, "CHP", plr->GetHealth());
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SendCommand_UInt32Value(player, itr->first, "STA", plr->IsAlive() ? 1 : 0);
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Powers ptype = plr->getPowerType();
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SendCommand_UInt32Value(player, itr->first, "PWT", ptype);
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SendCommand_UInt32Value(player, itr->first, "MPW", ptype == POWER_RAGE || ptype == POWER_RUNIC_POWER ? plr->GetMaxPower(ptype) / 10 : plr->GetMaxPower(ptype));
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SendCommand_UInt32Value(player, itr->first, "CPW", ptype == POWER_RAGE || ptype == POWER_RUNIC_POWER ? plr->GetPower(ptype) / 10 : plr->GetPower(ptype));
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Pet* pet = plr->GetPet();
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SendCommand_UInt32Value(player, itr->first, "PHP", pet && pet->GetCreatureTemplate()->family ? (uint32)pet->GetHealthPct() : 0);
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SendCommand_UInt32Value(player, itr->first, "PET", pet ? pet->GetCreatureTemplate()->family : 0);
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SendCommand_GUID(player, itr->first, "TRG", plr->GetTarget());
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SendCommand_UInt32Value(player, itr->first, "RES", 1);
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SendCommand_UInt32Value(player, itr->first, "CDC", 1);
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SendCommand_UInt32Value(player, itr->first, "TIM", (bg->GetStartTime() < 46 * MINUTE * IN_MILLISECONDS) ? (46 * MINUTE * IN_MILLISECONDS - bg->GetStartTime()) / IN_MILLISECONDS : 0);
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// "SPE" not here (only possible to send starting a new cast)
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// send all "CD"
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SpellCooldowns const& sc = plr->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itrc = sc.begin(); itrc != sc.end(); ++itrc)
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if (itrc->second.sendToSpectator && itrc->second.maxduration >= SPECTATOR_COOLDOWN_MIN * IN_MILLISECONDS && itrc->second.maxduration <= SPECTATOR_COOLDOWN_MAX * IN_MILLISECONDS)
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if (uint32 cd = (getMSTimeDiff(getMSTime(), itrc->second.end) / 1000))
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SendCommand_Cooldown(player, itr->first, "ACD", itrc->first, cd, itrc->second.maxduration / 1000);
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// send all visible "AUR"
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Unit::VisibleAuraMap const* visibleAuras = plr->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator aitr = visibleAuras->begin(); aitr != visibleAuras->end(); ++aitr)
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{
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Aura* aura = aitr->second->GetBase();
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if (ShouldSendAura(aura, aitr->second->GetEffectMask(), plr->GetGUID(), false))
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SendCommand_Aura(player, itr->first, "AUR", aura->GetCasterGUID(), aura->GetSpellInfo()->Id, aura->GetSpellInfo()->IsPositive(), aura->GetSpellInfo()->Dispel, aura->GetDuration(), aura->GetMaxDuration(), (aura->GetCharges() > 1 ? aura->GetCharges() : aura->GetStackAmount()), false);
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}
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}
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}
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bool ArenaSpectator::ShouldSendAura(Aura* aura, uint8 effMask, ObjectGuid targetGUID, bool remove)
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{
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if (aura->GetSpellInfo()->SpellIconID == 1 || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR1_NO_AURA_ICON))
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return false;
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if (remove || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH) || aura->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC)
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return true;
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for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (effMask & (1 << i))
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{
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AuraType at = aura->GetEffect(i)->GetAuraType();
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if ((aura->GetEffect(i)->GetAmount() && (aura->GetSpellInfo()->IsPositive() || targetGUID != aura->GetCasterGUID())) ||
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at == SPELL_AURA_MECHANIC_IMMUNITY || at == SPELL_AURA_EFFECT_IMMUNITY || at == SPELL_AURA_STATE_IMMUNITY || at == SPELL_AURA_SCHOOL_IMMUNITY || at == SPELL_AURA_DISPEL_IMMUNITY)
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return true;
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}
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}
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return false;
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}
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template<>
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AC_GAME_API void ArenaSpectator::SendPacketTo(Player const* player, std::string&& message)
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{
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WorldPacket data;
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CreatePacket(data, message);
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player->GetSession()->SendPacket(&data);
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}
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template<>
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AC_GAME_API void ArenaSpectator::SendPacketTo(const Map* map, std::string&& message)
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{
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if (!map->IsBattleArena())
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return;
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Battleground* bg = ((BattlegroundMap*)map)->GetBG();
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if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
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return;
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WorldPacket data;
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CreatePacket(data, message);
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bg->SpectatorsSendPacket(data);
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}
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