EverWrath/src/server/scripts/Northrend/isle_of_conquest.cpp
Maelthyr 0200a288cd
refactor(Scripts/Northrend): conversion to std::chrono (#15269)
Co-authored-by: Maelthyrr <maelthyrr@users.noreply.github.com>
2023-03-07 09:23:33 -03:00

516 lines
16 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundIC.h"
#include "CombatAI.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "SpellScript.h"
enum eIoCTurrent
{
EVENT_RESTORE_FLAG = 1
};
class npc_isle_of_conquest_turret : public CreatureScript
{
public:
npc_isle_of_conquest_turret() : CreatureScript("npc_isle_of_conquest_turret") {}
struct npc_isle_of_conquest_turretAI : public VehicleAI
{
npc_isle_of_conquest_turretAI(Creature* creature) : VehicleAI(creature), faction(0) { }
uint32 faction;
EventMap events;
void JustDied(Unit* /*killer*/) override
{
if (me->GetEntry() == NPC_KEEP_CANNON)
{
faction = me->GetFaction();
me->Respawn();
me->UpdateEntry(NPC_BROKEN_KEEP_CANNON, nullptr, false);
me->RemoveVehicleKit();
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
}
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_REPAIR_TURRET_DUMMY && me->GetEntry() == NPC_BROKEN_KEEP_CANNON)
{
me->UpdateEntry(NPC_KEEP_CANNON, nullptr, false);
if (faction)
me->SetFaction(faction);
me->CreateVehicleKit(510, NPC_KEEP_CANNON);
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
events.ScheduleEvent(EVENT_RESTORE_FLAG, 4s);
}
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_RESTORE_FLAG:
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
break;
}
VehicleAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_isle_of_conquest_turretAI(creature);
}
};
class npc_four_car_garage : public CreatureScript
{
public:
npc_four_car_garage() : CreatureScript("npc_four_car_garage") {}
struct npc_four_car_garageAI : public NullCreatureAI
{
npc_four_car_garageAI(Creature* creature) : NullCreatureAI(creature) { }
void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
{
if (apply)
{
uint32 spellId = 0;
switch (me->GetEntry())
{
case NPC_DEMOLISHER:
spellId = SPELL_DRIVING_CREDIT_DEMOLISHER;
break;
case NPC_GLAIVE_THROWER_A:
case NPC_GLAIVE_THROWER_H:
spellId = SPELL_DRIVING_CREDIT_GLAIVE;
break;
case NPC_SIEGE_ENGINE_H:
case NPC_SIEGE_ENGINE_A:
spellId = SPELL_DRIVING_CREDIT_SIEGE;
break;
case NPC_CATAPULT:
spellId = SPELL_DRIVING_CREDIT_CATAPULT;
break;
default:
return;
}
me->CastSpell(who, spellId, true);
}
}
void JustDied(Unit* killer) override
{
if (killer)
{
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, me);
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_four_car_garageAI(creature);
}
};
enum Events
{
EVENT_TALK = 1,
EVENT_DESPAWN
};
enum Texts
{
SAY_ONBOARD = 0
};
class npc_ioc_gunship_captain : public CreatureScript
{
public:
npc_ioc_gunship_captain() : CreatureScript("npc_ioc_gunship_captain") { }
struct npc_ioc_gunship_captainAI : public ScriptedAI
{
npc_ioc_gunship_captainAI(Creature* creature) : ScriptedAI(creature) { }
void DoAction(int32 action) override
{
if (action == ACTION_GUNSHIP_READY)
{
DoCast(me, SPELL_SIMPLE_TELEPORT);
_events.ScheduleEvent(EVENT_TALK, 3s);
}
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_TALK:
_events.ScheduleEvent(EVENT_DESPAWN, 1s);
Talk(SAY_ONBOARD);
DoCast(me, SPELL_TELEPORT_VISUAL_ONLY);
break;
case EVENT_DESPAWN:
if (me->GetMap()->ToBattlegroundMap())
if (Battleground* bgIoC = me->GetMap()->ToBattlegroundMap()->GetBG())
bgIoC->DelCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1);
break;
default:
break;
}
}
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ioc_gunship_captainAI(creature);
}
};
enum BossIoCEvents
{
EVENT_CHECK_RAGE = 1,
EVENT_BRUTAL_STRIKE = 2,
EVENT_CRUSHING_LEAP = 3,
EVENT_DAGGER_THROW = 4,
};
enum BossIoCSpells
{
SPELL_IOCBOSS_BRUTAL_STRIKE = 58460,
SPELL_IOCBOSS_CRUSHING_LEAP = 68506,
SPELL_IOCBOSS_DAGGER_THROW = 67280,
SPELL_IOCBOSS_RAGE = 66776,
};
class boss_isle_of_conquest : public CreatureScript
{
public:
boss_isle_of_conquest() : CreatureScript("boss_isle_of_conquest") {}
struct boss_isle_of_conquestAI : public ScriptedAI
{
boss_isle_of_conquestAI(Creature* creature) : ScriptedAI(creature) { }
EventMap events;
bool rage;
void Reset() override
{
events.Reset();
rage = false;
}
void CheckRageBuff()
{
if (!rage)
{
if (me->GetDistance(me->GetHomePosition()) > 40.0f)
{
rage = true;
me->CastSpell(me, SPELL_IOCBOSS_RAGE, true);
}
}
else
{
if (me->GetDistance(me->GetHomePosition()) < 40.0f && std::abs(me->GetPositionZ() - me->GetHomePosition().GetPositionZ()) < 5.0f)
{
rage = false;
me->RemoveAurasDueToSpell(SPELL_IOCBOSS_RAGE);
}
}
}
void JustEngagedWith(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_CHECK_RAGE, 2s);
events.ScheduleEvent(EVENT_BRUTAL_STRIKE, 6s);
events.ScheduleEvent(EVENT_CRUSHING_LEAP, 22s);
events.ScheduleEvent(EVENT_DAGGER_THROW, 10s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_RAGE:
CheckRageBuff();
events.Repeat(2s);
break;
case EVENT_BRUTAL_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_IOCBOSS_BRUTAL_STRIKE, false);
events.Repeat(6s);
break;
case EVENT_CRUSHING_LEAP:
me->CastSpell(me, SPELL_IOCBOSS_CRUSHING_LEAP, false);
events.Repeat(22s);
break;
case EVENT_DAGGER_THROW:
if (Unit* tgt = SelectTarget(SelectTargetMethod::Random))
me->CastSpell(tgt, SPELL_IOCBOSS_DAGGER_THROW, false);
events.Repeat(10s);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_isle_of_conquestAI(creature);
}
};
class spell_ioc_repair_turret : public SpellScriptLoader
{
public:
spell_ioc_repair_turret() : SpellScriptLoader("spell_ioc_repair_turret") { }
class spell_ioc_repair_turret_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ioc_repair_turret_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
GetTarget()->CastSpell(GetTarget(), SPELL_REPAIR_TURRET_DUMMY, true);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_ioc_repair_turret_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_ioc_repair_turret_AuraScript();
}
};
enum blastCriteria
{
SPELL_SEAFORIUM_BLAST = 66676,
SPELL_HUGE_SEAFORIUM_BLAST = 66672,
SPELL_BOMB_INABLE_CREDIT = 68366,
SPELL_BOMB_INATION_CREDIT = 68367,
};
class spell_ioc_bomb_blast_criteria : public SpellScriptLoader
{
public:
spell_ioc_bomb_blast_criteria() : SpellScriptLoader("spell_ioc_bomb_blast_criteria") { }
class spell_ioc_bomb_blast_criteria_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ioc_bomb_blast_criteria_SpellScript);
void HandleGameObjectDamage(SpellEffIndex /*effIndex*/)
{
Unit* owner = GetCaster()->GetOwner();
if (!owner)
return;
if (GetSpellInfo()->Id == SPELL_SEAFORIUM_BLAST)
owner->CastSpell(owner, SPELL_BOMB_INABLE_CREDIT, true);
else if (GetSpellInfo()->Id == SPELL_HUGE_SEAFORIUM_BLAST)
owner->CastSpell(owner, SPELL_BOMB_INATION_CREDIT, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_ioc_bomb_blast_criteria_SpellScript::HandleGameObjectDamage, EFFECT_1, SPELL_EFFECT_GAMEOBJECT_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_ioc_bomb_blast_criteria_SpellScript();
}
};
class spell_ioc_gunship_portal : public SpellScriptLoader
{
public:
spell_ioc_gunship_portal() : SpellScriptLoader("spell_ioc_gunship_portal") { }
class spell_ioc_gunship_portal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ioc_gunship_portal_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
/*Player* caster = GetCaster()->ToPlayer();
*
* HACK: GetWorldLocation() returns real position and not transportposition.
* ServertoClient: SMSG_MOVE_TELEPORT (0x0B39)
* counter: 45
* Tranpsort Guid: Full: xxxx Type: MOTransport Low: xxx
* Transport Position X: 0 Y: 0 Z: 0 O: 0
* Position: X: 7.305609 Y: -0.095246 Z: 34.51022 O: 0
caster->TeleportTo(GetHitCreature()->GetWorldLocation(), TELE_TO_NOT_LEAVE_TRANSPORT);*/
}
void HandleScript2(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Player* caster = GetCaster()->ToPlayer();
if (!caster->IsBeingTeleported())
if (Battleground* bg = caster->GetBattleground())
bg->DoAction(2 /**/, caster->GetGUID());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript2, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_ioc_gunship_portal_SpellScript();
}
};
class spell_ioc_parachute_ic : public SpellScriptLoader
{
public:
spell_ioc_parachute_ic() : SpellScriptLoader("spell_ioc_parachute_ic") { }
class spell_ioc_parachute_ic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ioc_parachute_ic_AuraScript)
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
{
if (Player* target = GetTarget()->ToPlayer())
if (target->m_movementInfo.fallTime > 2500 && !target->GetTransport())
target->CastSpell(target, SPELL_PARACHUTE_IC, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_ioc_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_ioc_parachute_ic_AuraScript();
}
};
class spell_ioc_launch : public SpellScriptLoader
{
public:
spell_ioc_launch() : SpellScriptLoader("spell_ioc_launch") { }
class spell_ioc_launch_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ioc_launch_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player* player = GetHitPlayer())
player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
}
void Launch()
{
WorldLocation const* const position = GetExplTargetDest();
if (Player* player = GetHitPlayer())
{
player->ExitVehicle();
player->DisableSpline();
player->GetMap()->PlayerRelocation(player, GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), GetCaster()->GetPositionZ(), GetCaster()->GetOrientation());
float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY());
float elevation = GetSpell()->m_targets.GetElevation();
float speedZ = std::max(10.0f, float(50.0f * std::sin(elevation)));
float speedXY = dist * 10.0f / speedZ;
player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_ioc_launch_SpellScript();
}
};
void AddSC_isle_of_conquest()
{
new npc_isle_of_conquest_turret();
new npc_four_car_garage();
new npc_ioc_gunship_captain();
new boss_isle_of_conquest();
new spell_ioc_repair_turret();
new spell_ioc_bomb_blast_criteria();
new spell_ioc_gunship_portal();
new spell_ioc_parachute_ic();
new spell_ioc_launch();
}