516 lines
16 KiB
C++
516 lines
16 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlegroundIC.h"
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#include "CombatAI.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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enum eIoCTurrent
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{
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EVENT_RESTORE_FLAG = 1
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};
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class npc_isle_of_conquest_turret : public CreatureScript
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{
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public:
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npc_isle_of_conquest_turret() : CreatureScript("npc_isle_of_conquest_turret") {}
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struct npc_isle_of_conquest_turretAI : public VehicleAI
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{
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npc_isle_of_conquest_turretAI(Creature* creature) : VehicleAI(creature), faction(0) { }
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uint32 faction;
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EventMap events;
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void JustDied(Unit* /*killer*/) override
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{
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if (me->GetEntry() == NPC_KEEP_CANNON)
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{
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faction = me->GetFaction();
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me->Respawn();
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me->UpdateEntry(NPC_BROKEN_KEEP_CANNON, nullptr, false);
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me->RemoveVehicleKit();
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me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
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}
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}
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_REPAIR_TURRET_DUMMY && me->GetEntry() == NPC_BROKEN_KEEP_CANNON)
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{
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me->UpdateEntry(NPC_KEEP_CANNON, nullptr, false);
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if (faction)
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me->SetFaction(faction);
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me->CreateVehicleKit(510, NPC_KEEP_CANNON);
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me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
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events.ScheduleEvent(EVENT_RESTORE_FLAG, 4s);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_RESTORE_FLAG:
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me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
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break;
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}
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VehicleAI::UpdateAI(diff);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_isle_of_conquest_turretAI(creature);
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}
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};
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class npc_four_car_garage : public CreatureScript
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{
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public:
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npc_four_car_garage() : CreatureScript("npc_four_car_garage") {}
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struct npc_four_car_garageAI : public NullCreatureAI
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{
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npc_four_car_garageAI(Creature* creature) : NullCreatureAI(creature) { }
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void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
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{
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if (apply)
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{
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uint32 spellId = 0;
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switch (me->GetEntry())
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{
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case NPC_DEMOLISHER:
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spellId = SPELL_DRIVING_CREDIT_DEMOLISHER;
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break;
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case NPC_GLAIVE_THROWER_A:
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case NPC_GLAIVE_THROWER_H:
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spellId = SPELL_DRIVING_CREDIT_GLAIVE;
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break;
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case NPC_SIEGE_ENGINE_H:
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case NPC_SIEGE_ENGINE_A:
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spellId = SPELL_DRIVING_CREDIT_SIEGE;
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break;
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case NPC_CATAPULT:
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spellId = SPELL_DRIVING_CREDIT_CATAPULT;
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break;
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default:
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return;
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}
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me->CastSpell(who, spellId, true);
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}
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}
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void JustDied(Unit* killer) override
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{
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if (killer)
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{
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if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, me);
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}
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_four_car_garageAI(creature);
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}
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};
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enum Events
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{
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EVENT_TALK = 1,
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EVENT_DESPAWN
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};
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enum Texts
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{
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SAY_ONBOARD = 0
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};
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class npc_ioc_gunship_captain : public CreatureScript
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{
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public:
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npc_ioc_gunship_captain() : CreatureScript("npc_ioc_gunship_captain") { }
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struct npc_ioc_gunship_captainAI : public ScriptedAI
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{
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npc_ioc_gunship_captainAI(Creature* creature) : ScriptedAI(creature) { }
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void DoAction(int32 action) override
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{
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if (action == ACTION_GUNSHIP_READY)
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{
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DoCast(me, SPELL_SIMPLE_TELEPORT);
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_events.ScheduleEvent(EVENT_TALK, 3s);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_TALK:
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_events.ScheduleEvent(EVENT_DESPAWN, 1s);
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Talk(SAY_ONBOARD);
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DoCast(me, SPELL_TELEPORT_VISUAL_ONLY);
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break;
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case EVENT_DESPAWN:
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if (me->GetMap()->ToBattlegroundMap())
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if (Battleground* bgIoC = me->GetMap()->ToBattlegroundMap()->GetBG())
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bgIoC->DelCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_ioc_gunship_captainAI(creature);
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}
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};
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enum BossIoCEvents
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{
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EVENT_CHECK_RAGE = 1,
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EVENT_BRUTAL_STRIKE = 2,
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EVENT_CRUSHING_LEAP = 3,
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EVENT_DAGGER_THROW = 4,
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};
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enum BossIoCSpells
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{
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SPELL_IOCBOSS_BRUTAL_STRIKE = 58460,
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SPELL_IOCBOSS_CRUSHING_LEAP = 68506,
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SPELL_IOCBOSS_DAGGER_THROW = 67280,
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SPELL_IOCBOSS_RAGE = 66776,
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};
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class boss_isle_of_conquest : public CreatureScript
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{
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public:
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boss_isle_of_conquest() : CreatureScript("boss_isle_of_conquest") {}
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struct boss_isle_of_conquestAI : public ScriptedAI
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{
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boss_isle_of_conquestAI(Creature* creature) : ScriptedAI(creature) { }
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EventMap events;
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bool rage;
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void Reset() override
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{
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events.Reset();
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rage = false;
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}
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void CheckRageBuff()
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{
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if (!rage)
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{
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if (me->GetDistance(me->GetHomePosition()) > 40.0f)
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{
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rage = true;
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me->CastSpell(me, SPELL_IOCBOSS_RAGE, true);
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}
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}
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else
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{
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if (me->GetDistance(me->GetHomePosition()) < 40.0f && std::abs(me->GetPositionZ() - me->GetHomePosition().GetPositionZ()) < 5.0f)
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{
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rage = false;
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me->RemoveAurasDueToSpell(SPELL_IOCBOSS_RAGE);
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}
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}
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.ScheduleEvent(EVENT_CHECK_RAGE, 2s);
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events.ScheduleEvent(EVENT_BRUTAL_STRIKE, 6s);
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events.ScheduleEvent(EVENT_CRUSHING_LEAP, 22s);
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events.ScheduleEvent(EVENT_DAGGER_THROW, 10s);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_CHECK_RAGE:
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CheckRageBuff();
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events.Repeat(2s);
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break;
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case EVENT_BRUTAL_STRIKE:
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me->CastSpell(me->GetVictim(), SPELL_IOCBOSS_BRUTAL_STRIKE, false);
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events.Repeat(6s);
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break;
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case EVENT_CRUSHING_LEAP:
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me->CastSpell(me, SPELL_IOCBOSS_CRUSHING_LEAP, false);
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events.Repeat(22s);
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break;
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case EVENT_DAGGER_THROW:
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if (Unit* tgt = SelectTarget(SelectTargetMethod::Random))
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me->CastSpell(tgt, SPELL_IOCBOSS_DAGGER_THROW, false);
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events.Repeat(10s);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_isle_of_conquestAI(creature);
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}
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};
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class spell_ioc_repair_turret : public SpellScriptLoader
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{
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public:
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spell_ioc_repair_turret() : SpellScriptLoader("spell_ioc_repair_turret") { }
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class spell_ioc_repair_turret_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ioc_repair_turret_AuraScript);
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
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GetTarget()->CastSpell(GetTarget(), SPELL_REPAIR_TURRET_DUMMY, true);
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}
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void Register() override
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{
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AfterEffectRemove += AuraEffectRemoveFn(spell_ioc_repair_turret_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_ioc_repair_turret_AuraScript();
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}
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};
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enum blastCriteria
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{
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SPELL_SEAFORIUM_BLAST = 66676,
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SPELL_HUGE_SEAFORIUM_BLAST = 66672,
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SPELL_BOMB_INABLE_CREDIT = 68366,
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SPELL_BOMB_INATION_CREDIT = 68367,
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};
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class spell_ioc_bomb_blast_criteria : public SpellScriptLoader
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{
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public:
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spell_ioc_bomb_blast_criteria() : SpellScriptLoader("spell_ioc_bomb_blast_criteria") { }
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class spell_ioc_bomb_blast_criteria_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_ioc_bomb_blast_criteria_SpellScript);
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void HandleGameObjectDamage(SpellEffIndex /*effIndex*/)
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{
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Unit* owner = GetCaster()->GetOwner();
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if (!owner)
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return;
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if (GetSpellInfo()->Id == SPELL_SEAFORIUM_BLAST)
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owner->CastSpell(owner, SPELL_BOMB_INABLE_CREDIT, true);
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else if (GetSpellInfo()->Id == SPELL_HUGE_SEAFORIUM_BLAST)
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owner->CastSpell(owner, SPELL_BOMB_INATION_CREDIT, true);
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_ioc_bomb_blast_criteria_SpellScript::HandleGameObjectDamage, EFFECT_1, SPELL_EFFECT_GAMEOBJECT_DAMAGE);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_ioc_bomb_blast_criteria_SpellScript();
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}
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};
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class spell_ioc_gunship_portal : public SpellScriptLoader
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{
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public:
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spell_ioc_gunship_portal() : SpellScriptLoader("spell_ioc_gunship_portal") { }
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class spell_ioc_gunship_portal_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_ioc_gunship_portal_SpellScript);
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bool Load() override
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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}
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void HandleScript(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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/*Player* caster = GetCaster()->ToPlayer();
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*
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* HACK: GetWorldLocation() returns real position and not transportposition.
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* ServertoClient: SMSG_MOVE_TELEPORT (0x0B39)
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* counter: 45
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* Tranpsort Guid: Full: xxxx Type: MOTransport Low: xxx
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* Transport Position X: 0 Y: 0 Z: 0 O: 0
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* Position: X: 7.305609 Y: -0.095246 Z: 34.51022 O: 0
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caster->TeleportTo(GetHitCreature()->GetWorldLocation(), TELE_TO_NOT_LEAVE_TRANSPORT);*/
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}
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void HandleScript2(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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Player* caster = GetCaster()->ToPlayer();
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if (!caster->IsBeingTeleported())
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if (Battleground* bg = caster->GetBattleground())
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bg->DoAction(2 /**/, caster->GetGUID());
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript2, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_ioc_gunship_portal_SpellScript();
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}
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};
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class spell_ioc_parachute_ic : public SpellScriptLoader
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{
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public:
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spell_ioc_parachute_ic() : SpellScriptLoader("spell_ioc_parachute_ic") { }
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class spell_ioc_parachute_ic_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ioc_parachute_ic_AuraScript)
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void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
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{
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if (Player* target = GetTarget()->ToPlayer())
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if (target->m_movementInfo.fallTime > 2500 && !target->GetTransport())
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target->CastSpell(target, SPELL_PARACHUTE_IC, true);
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}
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void Register() override
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_ioc_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_ioc_parachute_ic_AuraScript();
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}
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};
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class spell_ioc_launch : public SpellScriptLoader
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{
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public:
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spell_ioc_launch() : SpellScriptLoader("spell_ioc_launch") { }
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class spell_ioc_launch_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_ioc_launch_SpellScript);
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Player* player = GetHitPlayer())
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player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
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}
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void Launch()
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{
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WorldLocation const* const position = GetExplTargetDest();
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if (Player* player = GetHitPlayer())
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{
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player->ExitVehicle();
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player->DisableSpline();
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player->GetMap()->PlayerRelocation(player, GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), GetCaster()->GetPositionZ(), GetCaster()->GetOrientation());
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float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY());
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float elevation = GetSpell()->m_targets.GetElevation();
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float speedZ = std::max(10.0f, float(50.0f * std::sin(elevation)));
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float speedXY = dist * 10.0f / speedZ;
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player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ);
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}
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
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AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_ioc_launch_SpellScript();
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}
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};
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void AddSC_isle_of_conquest()
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{
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new npc_isle_of_conquest_turret();
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new npc_four_car_garage();
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new npc_ioc_gunship_captain();
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new boss_isle_of_conquest();
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new spell_ioc_repair_turret();
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new spell_ioc_bomb_blast_criteria();
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new spell_ioc_gunship_portal();
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new spell_ioc_parachute_ic();
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new spell_ioc_launch();
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}
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