* fix(Core/Totem): Implement casting delay for the Fire Totem used by creatures * clear debug * Update src/server/game/Entities/Totem/Totem.h * fix build * Update Totem.cpp |
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| .. | ||
| Corpse | ||
| Creature | ||
| DynamicObject | ||
| GameObject | ||
| Item | ||
| Object | ||
| Pet | ||
| Player | ||
| Totem | ||
| Transport | ||
| Unit | ||
| Vehicle | ||