EverWrath/src/server/game/Entities
Skjalf 2eb374c6e4
fix(Core/Totem): Implement casting delay for the Fire Totem used by c… (#14276)
* fix(Core/Totem): Implement casting delay for the Fire Totem used by creatures

* clear debug

* Update src/server/game/Entities/Totem/Totem.h

* fix build

* Update Totem.cpp
2022-12-28 00:38:00 +01:00
..
Corpse feat(Core/Players): Enabled resurrecting players from opposite factio… (#12012) 2022-06-18 13:49:35 -04:00
Creature fix(Core/Formations): Implemented new creature formation flag: GROUP_AI_FLAG_ACQUIRE_NEW_TARGET_ON_EVADE. (#13509) 2022-12-27 11:31:08 +01:00
DynamicObject fix(Core/Spells): Improvements to Far Sight spell: (#11683) 2022-05-23 04:26:51 -03:00
GameObject fix(Core/GameObject): Implement restock mechanic for non-consumable gameob… (#13950) 2022-12-06 12:44:44 -03:00
Item update (core): Startup console capitalizations (#13195) 2022-10-01 13:09:34 -04:00
Object fix(DB/Conditions): Pint-Sized Pink Pachyderm and Wolpertinger should… (#13946) 2022-12-06 12:47:43 -03:00
Pet fix(Core/Pets): Save all spell cooldowns to db. (#13809) 2022-11-16 01:26:46 -03:00
Player fix(Core/Transports): Added Arrival bell sound for boats. (#14272) 2022-12-25 10:35:55 -03:00
Totem fix(Core/Totem): Implement casting delay for the Fire Totem used by c… (#14276) 2022-12-28 00:38:00 +01:00
Transport feat(Core/Debug): GetDebugInfo implementation (#12705) 2022-08-15 09:43:41 -03:00
Unit fix(Core/Formations): Implemented new creature formation flag: GROUP_AI_FLAG_ACQUIRE_NEW_TARGET_ON_EVADE. (#13509) 2022-12-27 11:31:08 +01:00
Vehicle fix(Core/Vehicle): Crash (#13180) 2022-10-05 21:06:11 -03:00