* feat(Core/Creature): Multi id Spawning WIP * Update Creature.cpp * Update PR * Add Sql * Update rev_1641837958335217980.sql * Update src/server/game/Globals/ObjectMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Update src/server/game/Globals/ObjectMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Update rev_1641837958335217980.sql * Update cs_npc.cpp * Create changes_1641842959398297300.md * Fixed issue added with random model PR * Update GameEventMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
6 lines
453 B
SQL
6 lines
453 B
SQL
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1641837958335217980');
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ALTER TABLE `creature`
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CHANGE COLUMN `id` `creature_id1` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0 COMMENT 'Creature Identifier' AFTER `guid`,
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ADD COLUMN `creature_id2` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0 COMMENT 'Creature Identifier' AFTER `creature_id1`,
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ADD COLUMN `chance_id1` FLOAT UNSIGNED NOT NULL DEFAULT 100 COMMENT 'Chance id1 spawns' AFTER `creature_id2`;
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