* initial
* removing guids/using creature instance data
* move summontito
* add data for oz adds
* removal of unused stuff + removal of if condition
that makes it get stuck
* fix
* fix and add validators
* some fixes and validators
* attempt to reset
* fix talk + change flags
* debug to see where it is going wrong
* handle despawn on all
* cleanup
* codestyle
* more codestyle
* add tito data + tito despawn
* first steps on romulo and j
* with setdata
* test
* test
* some debug
* no way this was the problem
* add action to resume combat on revive
* leftovers
* remove old check to ensure abilities don't
keep casting. this was preventing the scheduler from updating
* getdata
* camelCase
* restore updatevictim
might make them attack you
* some cleanup
* some cleanup and door
door should now open on wipe
* fix mistake
* fix?
* attempt to fix dead attacking
* fix mistake
* schedule location fix
* fix logic
- Julianne and Romulo now resurrect properly
- fight stops when both die within 10 seconds
- correct lines are being said, I think
- made the script a bit better overall
* fix codestyle?
* remove leftovers
* remove leftovers
* add spaces