EverWrath/src/server/scripts/EasternKingdoms
Dan 310b143008
chore(Scripts/Karazhan): rework Opera scripts using TaskScheduler (#16688)
* initial

* removing guids/using creature instance data

* move summontito

* add data for oz adds

* removal of unused stuff + removal of if condition
that makes it get stuck

* fix

* fix and add validators

* some fixes and validators

* attempt to reset

* fix talk + change flags

* debug to see where it is going wrong

* handle despawn on all

* cleanup

* codestyle

* more codestyle

* add tito data + tito despawn

* first steps on romulo and j

* with setdata

* test

* test

* some debug

* no way this was the problem

* add action to resume combat on revive

* leftovers

* remove old check to ensure abilities don't

keep casting. this was preventing the scheduler from updating

* getdata

* camelCase

* restore updatevictim

might make them attack you

* some cleanup

* some cleanup and door

door should now open on wipe

* fix mistake

* fix?

* attempt to fix dead attacking

* fix mistake

* schedule location fix

* fix logic

- Julianne and Romulo now resurrect properly
- fight stops when both die within 10 seconds
- correct lines are being said, I think
- made the script a bit better overall

* fix codestyle?

* remove leftovers

* remove leftovers

* add spaces
2023-08-10 14:03:48 -03:00
..
AlteracValley refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
BlackrockMountain fix(Scripts/UBRS): Update UBRS/Pyroguard Emberseer script to fix issues and increase accuracy (#16352) 2023-06-01 08:40:02 -03:00
Deadmines fix(Scripts/Deadmines): Fix Factory Door in Deadmines being closable (#15201) 2023-05-13 14:52:44 -03:00
Gnomeregan refactor(Core/InstanceScript): refactored load and save methods (#14977) 2023-02-12 15:53:48 -03:00
Karazhan chore(Scripts/Karazhan): rework Opera scripts using TaskScheduler (#16688) 2023-08-10 14:03:48 -03:00
MagistersTerrace refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
ScarletEnclave refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
ScarletMonastery fix(Core/GameObject): Pumpkin Shrine (#13460) 2023-03-16 18:57:36 +01:00
Scholomance fix(Scripts/Scholomance): Kirtonos the Herald event now starts correctly again (#15131) 2023-02-19 15:39:02 -03:00
ShadowfangKeep refactor(Core/InstanceScript): refactored load and save methods (#14977) 2023-02-12 15:53:48 -03:00
Stratholme refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
SunkenTemple refactor(Core/InstanceScript): refactored load and save methods (#14977) 2023-02-12 15:53:48 -03:00
SunwellPlateau refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
TheStockade feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
Uldaman refactor(Core/InstanceScript): refactored load and save methods (#14977) 2023-02-12 15:53:48 -03:00
ZulAman refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
ZulGurub fix(Scripts/ZulGurub): fix timing regression for Venoxis cobras (#16309) 2023-05-18 15:34:50 -03:00
eastern_kingdoms_script_loader.cpp fix(DB/SAI): Yenniku (#16631) 2023-06-29 19:22:11 -03:00
zone_alterac_mountains.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
zone_arathi_highlands.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
zone_blasted_lands.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
zone_burning_steppes.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
zone_duskwood.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
zone_eastern_plaguelands.cpp refactor(Scripts): Update vanilla scripts to std::chrono (#14876) 2023-02-05 12:35:48 -03:00
zone_elwynn_forest.cpp chore(core): cleanup code p3 (#16073) 2023-04-24 08:13:07 -03:00
zone_eversong_woods.cpp refactor(Scripts): Update vanilla scripts to std::chrono (#14876) 2023-02-05 12:35:48 -03:00
zone_ghostlands.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
zone_hinterlands.cpp feat(CI): add cppcheck (#15211) 2023-03-05 18:47:18 +01:00
zone_ironforge.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
zone_isle_of_queldanas.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
zone_redridge_mountains.cpp refactor(Core/Unit): PC&NPC Immunity (#11986) 2022-06-18 08:16:45 -04:00
zone_silverpine_forest.cpp fix(Scripts/Creature): Add Ravenclaw Apparition event. (#15200) 2023-04-21 15:06:08 -03:00
zone_stormwind_city.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
zone_tirisfal_glades.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
zone_undercity.cpp feat(CI): add cppcheck (#15211) 2023-03-05 18:47:18 +01:00
zone_western_plaguelands.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
zone_westfall.cpp feat(Core/Unit): NPCFlags helpers (#11286) 2022-04-05 13:52:42 +02:00
zone_wetlands.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00