EverWrath/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp

239 lines
8.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
enum Says
{
SAY_AGGRO = 0,
SAY_ENERGY = 1,
SAY_EMPOWERED = 2,
SAY_KILL = 3,
SAY_DEATH = 4,
EMOTE_CRYSTAL = 5
};
enum Spells
{
SPELL_FEL_CRYSTAL_COSMETIC = 44374,
SPELL_MANA_RAGE = 44320,
SPELL_MANA_RAGE_TRIGGER = 44321,
//Selin's spells
SPELL_DRAIN_LIFE_N = 44294,
SPELL_DRAIN_LIFE_H = 46155,
SPELL_FEL_EXPLOSION = 44314,
SPELL_DRAIN_MANA = 46153
};
enum Events
{
EVENT_SPELL_DRAIN_LIFE = 1,
EVENT_SPELL_FEL_EXPLOSION = 2,
EVENT_SPELL_DRAIN_MANA = 3,
EVENT_DRAIN_CRYSTAL = 4,
EVENT_EMPOWER = 5,
EVENT_RESTORE_COMBAT = 6
};
class boss_selin_fireheart : public CreatureScript
{
public:
boss_selin_fireheart() : CreatureScript("boss_selin_fireheart") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetMagistersTerraceAI<boss_selin_fireheartAI>(creature);
};
struct boss_selin_fireheartAI : public ScriptedAI
{
boss_selin_fireheartAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
SummonList summons;
ObjectGuid CrystalGUID;
bool CanAIAttack(Unit const* who) const override
{
return who->GetPositionX() > 216.0f;
}
void SpawnCrystals()
{
me->SummonCreature(NPC_FEL_CRYSTAL, 248.053f, 14.592f, 3.74882f, 3.94444f, TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FEL_CRYSTAL, 225.969f, -20.0775f, -2.9731f, 0.942478f, TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FEL_CRYSTAL, 226.314f, 20.2183f, -2.98127f, 5.32325f, TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FEL_CRYSTAL, 247.888f, -14.6252f, 3.80777f, 2.33874f, TEMPSUMMON_CORPSE_DESPAWN);
me->SummonCreature(NPC_FEL_CRYSTAL, 263.149f, 0.309245f, 1.32057f, 3.15905f, TEMPSUMMON_CORPSE_DESPAWN);
}
void JustSummoned(Creature* summon) override
{
summon->SetReactState(REACT_PASSIVE);
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*) override
{
summons.Despawn(summon);
if (events.GetPhaseMask() & 0x01)
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
}
void Reset() override
{
events.Reset();
summons.DespawnAll();
SpawnCrystals();
instance->SetData(DATA_SELIN_EVENT, NOT_STARTED);
CrystalGUID.Clear();
me->SetPower(POWER_MANA, 0);
}
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
instance->SetData(DATA_SELIN_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_SPELL_DRAIN_LIFE, 2500, 1);
events.ScheduleEvent(EVENT_SPELL_FEL_EXPLOSION, 2000);
events.ScheduleEvent(EVENT_DRAIN_CRYSTAL, 14000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 7500, 1);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
instance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete!
summons.DespawnAll();
}
void SelectNearestCrystal()
{
if (summons.empty())
return;
CrystalGUID.Clear();
Unit* crystal = nullptr;
for (SummonList::const_iterator i = summons.begin(); i != summons.end(); )
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i++))
if (!crystal || me->GetDistanceOrder(summon, crystal, false))
crystal = summon;
if (crystal)
{
Talk(SAY_ENERGY);
float x, y, z;
crystal->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
CrystalGUID = crystal->GetGUID();
me->GetMotionMaster()->MovePoint(2, x, y, z);
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 2)
{
if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
{
Talk(EMOTE_CRYSTAL);
crystal->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
crystal->CastSpell(me, SPELL_MANA_RAGE, true);
me->CastSpell(crystal, SPELL_FEL_CRYSTAL_COSMETIC, true);
events.SetPhase(1);
events.ScheduleEvent(EVENT_EMPOWER, 0, 0, 1);
}
else
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_DRAIN_LIFE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, DUNGEON_MODE(SPELL_DRAIN_LIFE_N, SPELL_DRAIN_LIFE_H), false);
events.ScheduleEvent(EVENT_SPELL_DRAIN_LIFE, 10000, 1);
return;
case EVENT_SPELL_DRAIN_MANA:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_DRAIN_MANA, false);
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 10000, 1);
return;
case EVENT_SPELL_FEL_EXPLOSION:
me->RemoveAuraFromStack(SPELL_MANA_RAGE_TRIGGER);
me->CastSpell(me, SPELL_FEL_EXPLOSION, false);
events.ScheduleEvent(EVENT_SPELL_FEL_EXPLOSION, 2000);
break;
case EVENT_DRAIN_CRYSTAL:
events.DelayEvents(10001);
events.ScheduleEvent(EVENT_EMPOWER, 10000);
events.ScheduleEvent(EVENT_DRAIN_CRYSTAL, 30000);
SelectNearestCrystal();
break;
case EVENT_EMPOWER:
if (me->GetPower(POWER_MANA) == me->GetMaxPower(POWER_MANA))
{
Talk(SAY_EMPOWERED);
if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
Unit::Kill(crystal, crystal);
events.DelayEvents(10000, 1);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
}
else
events.ScheduleEvent(EVENT_EMPOWER, 0, 0, 1);
break;
case EVENT_RESTORE_COMBAT:
events.SetPhase(0);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_selin_fireheart()
{
new boss_selin_fireheart();
}