EverWrath/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp

163 lines
5.2 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Western_Plaguelands
SD%Complete: 90
SDComment: Quest support: 5097, 5098, 5216, 5219, 5222, 5225, 5229, 5231, 5233, 5235. To obtain Vitreous Focuser (could use more spesifics about gossip items)
SDCategory: Western Plaguelands
EndScriptData */
/* ContentData
npc_the_scourge_cauldron
npc_andorhal_tower
EndContentData */
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "WorldSession.h"
/*######
## npc_the_scourge_cauldron
######*/
class npc_the_scourge_cauldron : public CreatureScript
{
public:
npc_the_scourge_cauldron() : CreatureScript("npc_the_scourge_cauldron") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_the_scourge_cauldronAI(creature);
}
struct npc_the_scourge_cauldronAI : public ScriptedAI
{
npc_the_scourge_cauldronAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override { }
void EnterCombat(Unit* /*who*/) override { }
void DoDie()
{
//summoner dies here
Unit::DealDamage(me, me, me->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
//override any database `spawntimesecs` to prevent duplicated summons
uint32 rTime = me->GetRespawnDelay();
if (rTime < 600)
me->SetRespawnDelay(600);
}
void MoveInLineOfSight(Unit* who) override
{
if (!who)
return;
Player* player = who->ToPlayer();
if (!player)
return;
switch (me->GetAreaId())
{
case 199: //felstone
if (player->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE)
{
me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
DoDie();
}
break;
case 200: //dalson
if (player->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE)
{
me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
DoDie();
}
break;
case 201: //gahrron
if (player->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE)
{
me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
DoDie();
}
break;
case 202: //writhing
if (player->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE)
{
me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
DoDie();
}
break;
}
}
};
};
/*######
## npcs_andorhal_tower
######*/
enum AndorhalTower
{
GO_BEACON_TORCH = 176093
};
class npc_andorhal_tower : public CreatureScript
{
public:
npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_andorhal_towerAI(creature);
}
struct npc_andorhal_towerAI : public ScriptedAI
{
npc_andorhal_towerAI(Creature* creature) : ScriptedAI(creature)
{
SetCombatMovement(false);
}
void MoveInLineOfSight(Unit* who) override
{
if (!who || who->GetTypeId() != TYPEID_PLAYER)
return;
if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f))
if (Player* player = who->ToPlayer())
player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
}
};
};
/*######
##
######*/
void AddSC_western_plaguelands()
{
new npc_the_scourge_cauldron();
new npc_andorhal_tower();
}