EverWrath/src/server/game/AI
2022-09-21 15:19:21 -03:00
..
CoreAI fix(Core/TotemAI): Active totems should interrupt its spell casting i… (#12864) 2022-08-27 20:17:26 -03:00
ScriptedAI fix(Core/TempleOfAhnQiraj): Viscidus (#12956) 2022-09-21 15:19:21 -03:00
SmartScripts fix(Core): SMART_EVENT_RANGE (#13064) 2022-09-19 21:00:10 -04:00
CreatureAI.cpp fix(Scripts/RuinsOfAhnQiraj): Implement Rajaxx waves (#12513) 2022-07-25 12:12:08 -03:00
CreatureAI.h fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193) 2022-07-24 13:10:41 -03:00
CreatureAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIImpl.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAIRegistry.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIRegistry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp fix(Core/AI): more AI factory checks (#12402) 2022-07-19 14:31:03 -03:00
CreatureAISelector.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GameObjectAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00