103 lines
3.2 KiB
C++
103 lines
3.2 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Bloodmyst_Isle
|
|
SD%Complete: 80
|
|
SDComment: Quest support: 9670
|
|
SDCategory: Bloodmyst Isle
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_webbed_creature
|
|
EndContentData */
|
|
|
|
#include "Player.h"
|
|
#include "ScriptMgr.h"
|
|
#include "ScriptedCreature.h"
|
|
|
|
/*######
|
|
## npc_webbed_creature
|
|
######*/
|
|
|
|
//possible creatures to be spawned
|
|
uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
|
|
|
|
enum WebbedCreature
|
|
{
|
|
NPC_EXPEDITION_RESEARCHER = 17681
|
|
};
|
|
|
|
class npc_webbed_creature : public CreatureScript
|
|
{
|
|
public:
|
|
npc_webbed_creature() : CreatureScript("npc_webbed_creature") { }
|
|
|
|
struct npc_webbed_creatureAI : public ScriptedAI
|
|
{
|
|
npc_webbed_creatureAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
void Reset() override { }
|
|
|
|
void EnterCombat(Unit* /*who*/) override { }
|
|
|
|
void JustDied(Unit* killer) override
|
|
{
|
|
uint32 spawnCreatureID = 0;
|
|
|
|
switch (urand(0, 2))
|
|
{
|
|
case 0:
|
|
if (Player* player = killer->ToPlayer())
|
|
{
|
|
player->KilledMonsterCredit(NPC_EXPEDITION_RESEARCHER);
|
|
}
|
|
else if (killer->IsPet())
|
|
{
|
|
if (Unit* owner = killer->GetOwner())
|
|
{
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
owner->ToPlayer()->KilledMonsterCredit(NPC_EXPEDITION_RESEARCHER);
|
|
}
|
|
}
|
|
}
|
|
spawnCreatureID = NPC_EXPEDITION_RESEARCHER;
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
spawnCreatureID = possibleSpawns[urand(0, 30)];
|
|
break;
|
|
}
|
|
|
|
if (spawnCreatureID)
|
|
{
|
|
me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_webbed_creatureAI(creature);
|
|
}
|
|
};
|
|
|
|
void AddSC_bloodmyst_isle()
|
|
{
|
|
new npc_webbed_creature();
|
|
}
|