EverWrath/src/server/game/Spells
2021-09-19 17:47:35 +02:00
..
Auras fix(Core/Spell): PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW applies only with invisibility type INVISIBILITY_GENERAL (0) (#7863) 2021-09-18 18:09:48 +02:00
Spell.cpp refactor(Core): Rename ...Manager to ...Mgr (#6910) 2021-09-15 17:50:28 +02:00
Spell.h fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
SpellEffects.cpp refactor(Core): Rename ...Manager to ...Mgr (#6910) 2021-09-15 17:50:28 +02:00
SpellInfo.cpp fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
SpellInfo.h fix(Core/Spell): Remove ErrorCube visual (#5713) 2021-09-15 01:38:10 +02:00
SpellMgr.cpp fix(Core/Spell): Remove SPELL_ATTR4_NO_CAST_LOG from being applied to some spells (#7867) 2021-09-19 17:47:35 +02:00
SpellMgr.h fix(Core/Spells): implement SPELL_GROUP_SPECIAL_FLAG_SAME_SPELL_CHECK group stack flag (#7709) 2021-09-07 02:10:13 +02:00
SpellScript.cpp fix(Core/Spells): show Execute/Slam misses/dodges/parries in combat log (#7494) 2021-08-26 11:45:22 +02:00
SpellScript.h fix(Core/Spells): show Execute/Slam misses/dodges/parries in combat log (#7494) 2021-08-26 11:45:22 +02:00