* init * Update boss_shade_of_akama.cpp * Update boss_shade_of_akama.cpp * Update boss_shade_of_akama.cpp * update factions bench with the faction sniffs Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> * set spawned creatures in combat again Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> * wip change faction to defender * Update boss_shade_of_akama.cpp * Update boss_shade_of_akama.cpp * set hostiles in combat * Akama shade reset test (#12) compilation of commits with fixes and debugging * Update boss_shade_of_akama.cpp * Update factions_shade.sql * Update factions_shade.sql * Update factions_shade.sql * Update factions_shade.sql * 5s instead of 5ms * change faction enum names * revert faction change on player death * unused import * Update boss_shade_of_akama.cpp * unsummon all non-defenders * clear summons on all players dead * blank space * make creatures not stop spawning on player wipe * oops --------- Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| db_auth | ||
| db_characters | ||
| db_world | ||
| pending_db_auth | ||
| pending_db_characters | ||
| pending_db_world | ||
| README.md | ||