EverWrath/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
UltraNix 385176f434
fix(Core): Crashfix. (#11490)
* fix(Core): Crashfix.

* Update.
2022-04-23 11:32:09 -03:00

184 lines
5.9 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
//YELL_RESPAWN1 = -1810010, // Missing in database
//YELL_RESPAWN2 = -1810011, // Missing in database
YELL_RANDOM = 2,
YELL_SPELL = 3,
};
enum Spells
{
SPELL_AVATAR = 19135,
SPELL_THUNDERCLAP = 15588,
SPELL_STORMBOLT = 20685 // not sure
};
class boss_vanndar : public CreatureScript
{
public:
boss_vanndar() : CreatureScript("boss_vanndar") { }
struct boss_vanndarAI : public ScriptedAI
{
boss_vanndarAI(Creature* creature) : ScriptedAI(creature) { }
uint32 AvatarTimer;
uint32 ThunderclapTimer;
uint32 StormboltTimer;
uint32 ResetTimer;
uint32 YellTimer;
bool Attacked;
void Reset() override
{
AvatarTimer = 3 * IN_MILLISECONDS;
ThunderclapTimer = 4 * IN_MILLISECONDS;
StormboltTimer = 6 * IN_MILLISECONDS;
ResetTimer = 5 * IN_MILLISECONDS;
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
Attacked = false;
}
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void AttackStart(Unit* victim) override
{
ScriptedAI::AttackStart(victim);
if (!Attacked)
{
Attacked = true;
// Mini bosses should attack as well
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_A_MARSHAL_SOUTH; i <= AV_CPLACE_A_MARSHAL_STONE; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->GetVictim())
{
marshall->AI()->AttackStart(victim);
}
}
}
}
}
}
}
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode(why);
if (Attacked)
{
Attacked = false;
// Evade mini bosses
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_A_MARSHAL_SOUTH; i <= AV_CPLACE_A_MARSHAL_STONE; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->IsInEvadeMode())
{
marshall->AI()->EnterEvadeMode();
}
}
}
}
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (AvatarTimer <= diff)
{
DoCastVictim(SPELL_AVATAR);
AvatarTimer = urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
}
else AvatarTimer -= diff;
if (ThunderclapTimer <= diff)
{
DoCastVictim(SPELL_THUNDERCLAP);
ThunderclapTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
}
else ThunderclapTimer -= diff;
if (StormboltTimer <= diff)
{
DoCastVictim(SPELL_STORMBOLT);
StormboltTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
}
else StormboltTimer -= diff;
if (YellTimer <= diff)
{
Talk(YELL_RANDOM);
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
}
else YellTimer -= diff;
// check if creature is not outside of building
if (ResetTimer <= diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
ScriptedAI::EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;
}
else ResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_vanndarAI(creature);
}
};
void AddSC_boss_vanndar()
{
new boss_vanndar;
}