EverWrath/src/server/game/Entities/Object/ObjectPosSelector.cpp
2018-03-12 10:54:57 +01:00

141 lines
4.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ObjectPosSelector.h"
ObjectPosSelector::ObjectPosSelector(float x, float y, float size, float dist)
: m_center_x(x), m_center_y(y), m_size(size), m_dist(dist)
{
m_anglestep = acos(m_dist/(m_dist+2*m_size));
m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();
m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();
m_smallStepAngle[USED_POS_PLUS] = 0;
m_smallStepAngle[USED_POS_MINUS] = 0;
m_smallStepOk[USED_POS_PLUS] = false;
m_smallStepOk[USED_POS_MINUS] = false;
m_smallStepNextUsedPos[USED_POS_PLUS] = NULL;
m_smallStepNextUsedPos[USED_POS_MINUS] = NULL;
}
ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
{
UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
if (itr!=m_UsedPosLists[uptype].end())
++itr;
if (itr==m_UsedPosLists[uptype].end())
{
if (!m_UsedPosLists[~uptype].empty())
return &*m_UsedPosLists[~uptype].rbegin();
else
return NULL;
}
else
return &*itr;
}
void ObjectPosSelector::AddUsedPos(float size, float angle, float dist)
{
if (angle >= 0)
m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0f, size, dist)));
else
m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0f, size, dist)));
}
void ObjectPosSelector::InitializeAngle()
{
m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin();
m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();
m_smallStepAngle[USED_POS_PLUS] = 0;
m_smallStepAngle[USED_POS_MINUS] = 0;
m_smallStepOk[USED_POS_PLUS] = true;
m_smallStepOk[USED_POS_MINUS] = true;
}
bool ObjectPosSelector::FirstAngle(float& angle)
{
if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty())
return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0f, USED_POS_PLUS, angle);
else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty())
return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0f, USED_POS_MINUS, angle);
return false;
}
bool ObjectPosSelector::NextAngle(float& angle)
{
while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
{
// calculate next possible angle
if (NextPosibleAngle(angle))
return true;
}
return false;
}
bool ObjectPosSelector::NextUsedAngle(float& angle)
{
while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
{
// calculate next possible angle
if (!NextPosibleAngle(angle))
return true;
}
return false;
}
bool ObjectPosSelector::NextPosibleAngle(float& angle)
{
// ++ direction less updated
if (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
(m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first))
{
bool ok;
if (m_smallStepOk[USED_POS_PLUS])
ok = NextSmallStepAngle(1.0f, USED_POS_PLUS, angle);
else
ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0f, USED_POS_PLUS, angle);
if (!ok)
++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
return ok;
}
// -- direction less updated
else if (m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
{
bool ok;
if (m_smallStepOk[USED_POS_MINUS])
ok = NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle);
else
ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0f, USED_POS_MINUS, angle);
if (!ok)
++m_nextUsedPos[USED_POS_MINUS];
return ok;
}
else // both list empty
{
if (m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]))
return NextSmallStepAngle(1.0f, USED_POS_PLUS, angle);
// -- direction less updated
else if (m_smallStepOk[USED_POS_MINUS])
return NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle);
}
// no angles
return false;
}