EverWrath/src/server/game/Spells
2021-11-05 15:56:45 +01:00
..
Auras feat(Core/Spells): implement two new custom attributes to handle aura saving rule (#8377) 2021-11-05 15:56:45 +01:00
Spell.cpp feat(Core/Spells): Implemented SPELLVALUE_AURA_DURATION. (#8690) 2021-10-24 23:06:57 +02:00
Spell.h feat(Core/Spells): Implemented SPELLVALUE_AURA_DURATION. (#8690) 2021-10-24 23:06:57 +02:00
SpellEffects.cpp refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
SpellInfo.cpp fix(Core/Spell): Implement SPELL_ATTR7_BYPASS_NO_RESURECTION_AURA (#7859) 2021-10-27 08:29:11 -03:00
SpellInfo.h feat(Core/Spells): implement two new custom attributes to handle aura saving rule (#8377) 2021-11-05 15:56:45 +01:00
SpellMgr.cpp feat(Core/Spells): implement two new custom attributes to handle aura saving rule (#8377) 2021-11-05 15:56:45 +01:00
SpellMgr.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
SpellScript.cpp chore(Core): Code Reduction dealing with Logging, (Cosmetic only). (#8686) 2021-10-24 22:33:16 -03:00
SpellScript.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00