EverWrath/src/server/game/World/World.cpp

3475 lines
154 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/** \file
\ingroup world
*/
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "AddonMgr.h"
#include "ArenaTeamMgr.h"
#include "AsyncAuctionListing.h"
#include "AuctionHouseMgr.h"
#include "AvgDiffTracker.h"
#include "BattlefieldMgr.h"
#include "BattlegroundMgr.h"
#include "CalendarMgr.h"
#include "Channel.h"
#include "ChannelMgr.h"
#include "CharacterDatabaseCleaner.h"
#include "Chat.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "Config.h"
#include "CreatureAIRegistry.h"
#include "CreatureGroups.h"
#include "CreatureTextMgr.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "DisableMgr.h"
#include "DynamicVisibility.h"
#include "GameEventMgr.h"
#include "GameGraveyard.h"
#include "GitRevision.h"
#include "GridNotifiersImpl.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
#include "InstanceSaveMgr.h"
#include "ItemEnchantmentMgr.h"
#include "IPLocation.h"
#include "Language.h"
#include "LFGMgr.h"
#include "Log.h"
#include "LootItemStorage.h"
#include "LootMgr.h"
#include "MapManager.h"
#include "MMapFactory.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "PetitionMgr.h"
#include "Player.h"
#include "PoolMgr.h"
#include "Realm.h"
#include "SavingSystem.h"
#include "ScriptMgr.h"
#include "ServerMotd.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SmartAI.h"
#include "SpellMgr.h"
#include "TicketMgr.h"
#include "Transport.h"
#include "TransportMgr.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "Warden.h"
#include "WardenCheckMgr.h"
#include "WaypointMovementGenerator.h"
#include "WeatherMgr.h"
#include "WhoListCache.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include <VMapManager2.h>
#ifdef ELUNA
#include "LuaEngine.h"
#endif
std::atomic_long World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
uint32 World::m_worldLoopCounter = 0;
uint32 World::m_gameMSTime = 0;
float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
Realm realm;
/// World constructor
World::World()
{
m_playerLimit = 0;
m_allowedSecurityLevel = SEC_PLAYER;
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_gameTime = time(nullptr);
m_gameMSTime = getMSTime();
m_startTime = m_gameTime;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
m_PlayerCount = 0;
m_MaxPlayerCount = 0;
m_NextDailyQuestReset = 0;
m_NextWeeklyQuestReset = 0;
m_NextMonthlyQuestReset = 0;
m_NextRandomBGReset = 0;
m_NextCalendarOldEventsDeletionTime = 0;
m_NextGuildReset = 0;
m_defaultDbcLocale = LOCALE_enUS;
mail_expire_check_timer = 0;
m_updateTime = 0;
m_updateTimeSum = 0;
m_isClosed = false;
m_CleaningFlags = 0;
memset(rate_values, 0, sizeof(rate_values));
memset(m_int_configs, 0, sizeof(m_int_configs));
memset(m_bool_configs, 0, sizeof(m_bool_configs));
memset(m_float_configs, 0, sizeof(m_float_configs));
}
/// World destructor
World::~World()
{
///- Empty the kicked session set
while (!m_sessions.empty())
{
// not remove from queue, prevent loading new sessions
delete m_sessions.begin()->second;
m_sessions.erase(m_sessions.begin());
}
while (!m_offlineSessions.empty())
{
delete m_offlineSessions.begin()->second;
m_offlineSessions.erase(m_offlineSessions.begin());
}
CliCommandHolder* command = nullptr;
while (cliCmdQueue.next(command))
delete command;
VMAP::VMapFactory::clear();
MMAP::MMapFactory::clear();
//TODO free addSessQueue
}
std::unique_ptr<IWorld>& getWorldInstance()
{
static std::unique_ptr<IWorld> instance = std::make_unique<World>();
return instance;
}
/// Find a player in a specified zone
Player* World::FindPlayerInZone(uint32 zone)
{
///- circle through active sessions and return the first player found in the zone
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (!itr->second)
continue;
Player* player = itr->second->GetPlayer();
if (!player)
continue;
if (player->IsInWorld() && player->GetZoneId() == zone)
return player;
}
return nullptr;
}
bool World::IsClosed() const
{
return m_isClosed;
}
void World::SetClosed(bool val)
{
m_isClosed = val;
// Invert the value, for simplicity for scripters.
sScriptMgr->OnOpenStateChange(!val);
}
/// Find a session by its id
WorldSession* World::FindSession(uint32 id) const
{
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end())
return itr->second; // also can return nullptr for kicked session
else
return nullptr;
}
WorldSession* World::FindOfflineSession(uint32 id) const
{
SessionMap::const_iterator itr = m_offlineSessions.find(id);
if (itr != m_offlineSessions.end())
return itr->second;
else
return nullptr;
}
WorldSession* World::FindOfflineSessionForCharacterGUID(ObjectGuid::LowType guidLow) const
{
if (m_offlineSessions.empty())
return nullptr;
for (SessionMap::const_iterator itr = m_offlineSessions.begin(); itr != m_offlineSessions.end(); ++itr)
if (itr->second->GetGuidLow() == guidLow)
return itr->second;
return nullptr;
}
/// Remove a given session
bool World::KickSession(uint32 id)
{
///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end() && itr->second)
{
if (itr->second->PlayerLoading())
return false;
itr->second->KickPlayer("KickSession", false);
}
return true;
}
void World::AddSession(WorldSession* s)
{
addSessQueue.add(s);
}
void World::AddSession_(WorldSession* s)
{
ASSERT (s);
// kick existing session with same account (if any)
// if character on old session is being loaded, then return
if (!KickSession(s->GetAccountId()))
{
s->KickPlayer("kick existing session with same account");
delete s; // session not added yet in session list, so not listed in queue
return;
}
SessionMap::const_iterator old = m_sessions.find(s->GetAccountId());
if (old != m_sessions.end())
{
WorldSession* oldSession = old->second;
if (!RemoveQueuedPlayer(oldSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[s->GetAccountId()] = time(nullptr);
// pussywizard:
if (oldSession->HandleSocketClosed())
{
// there should be no offline session if current one is logged onto a character
SessionMap::iterator iter;
if ((iter = m_offlineSessions.find(oldSession->GetAccountId())) != m_offlineSessions.end())
{
WorldSession* tmp = iter->second;
m_offlineSessions.erase(iter);
tmp->SetShouldSetOfflineInDB(false);
delete tmp;
}
oldSession->SetOfflineTime(time(nullptr));
m_offlineSessions[oldSession->GetAccountId()] = oldSession;
}
else
{
oldSession->SetShouldSetOfflineInDB(false); // pussywizard: don't set offline in db because new session for that acc is already created
delete oldSession;
}
}
m_sessions[s->GetAccountId()] = s;
uint32 Sessions = GetActiveAndQueuedSessionCount();
uint32 pLimit = GetPlayerAmountLimit();
// don't count this session when checking player limit
--Sessions;
if (pLimit > 0 && Sessions >= pLimit && AccountMgr::IsPlayerAccount(s->GetSecurity()) && !s->CanSkipQueue() && !HasRecentlyDisconnected(s))
{
AddQueuedPlayer (s);
UpdateMaxSessionCounters();
return;
}
s->SendAuthResponse(AUTH_OK, true);
s->SendAddonsInfo();
s->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
s->SendTutorialsData();
UpdateMaxSessionCounters();
}
bool World::HasRecentlyDisconnected(WorldSession* session)
{
if (!session)
return false;
if (uint32 tolerance = getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
{
for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
{
if ((time(nullptr) - i->second) < tolerance)
{
if (i->first == session->GetAccountId())
return true;
++i;
}
else
m_disconnects.erase(i++);
}
}
return false;
}
int32 World::GetQueuePos(WorldSession* sess)
{
uint32 position = 1;
for (Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
if ((*iter) == sess)
return position;
return 0;
}
void World::AddQueuedPlayer(WorldSession* sess)
{
sess->SetInQueue(true);
m_QueuedPlayer.push_back(sess);
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
sess->SendAuthResponse(AUTH_WAIT_QUEUE, false, GetQueuePos(sess));
}
bool World::RemoveQueuedPlayer(WorldSession* sess)
{
uint32 sessions = GetActiveSessionCount();
uint32 position = 1;
Queue::iterator iter = m_QueuedPlayer.begin();
// search to remove and count skipped positions
bool found = false;
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
{
if (*iter == sess)
{
sess->SetInQueue(false);
sess->ResetTimeOutTime(false);
iter = m_QueuedPlayer.erase(iter);
found = true;
break;
}
}
// if session not queued then it was an active session
if (!found)
{
ASSERT(sessions > 0);
--sessions;
}
// accept first in queue
if ((!GetPlayerAmountLimit() || sessions < GetPlayerAmountLimit()) && !m_QueuedPlayer.empty())
{
WorldSession* pop_sess = m_QueuedPlayer.front();
pop_sess->SetInQueue(false);
pop_sess->ResetTimeOutTime(false);
pop_sess->SendAuthWaitQue(0);
pop_sess->SendAddonsInfo();
pop_sess->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
pop_sess->SendTutorialsData();
m_QueuedPlayer.pop_front();
// update iter to point first queued socket or end() if queue is empty now
iter = m_QueuedPlayer.begin();
position = 1;
}
// update queue position from iter to end()
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
return found;
}
/// Initialize config values
void World::LoadConfigSettings(bool reload)
{
if (reload)
{
if (!sConfigMgr->Reload())
{
LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
return;
}
sLog->LoadFromConfig();
}
// Set realm id and enable db logging
sLog->SetRealmId(realm.Id.Realm);
#ifdef ELUNA
///- Initialize Lua Engine
if (!reload)
{
LOG_INFO("eluna", "Initialize Eluna Lua Engine...");
Eluna::Initialize();
}
#endif
sScriptMgr->OnBeforeConfigLoad(reload);
///- Read the player limit and the Message of the day from the config file
if (!reload)
{
SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
}
Motd::SetMotd(sConfigMgr->GetOption<std::string>("Motd", "Welcome to an AzerothCore server"));
///- Read ticket system setting from the config file
m_bool_configs[CONFIG_ALLOW_TICKETS] = sConfigMgr->GetOption<bool>("AllowTickets", true);
m_bool_configs[CONFIG_DELETE_CHARACTER_TICKET_TRACE] = sConfigMgr->GetOption<bool>("DeletedCharacterTicketTrace", false);
///- Get string for new logins (newly created characters)
SetNewCharString(sConfigMgr->GetOption<std::string>("PlayerStart.String", ""));
///- Send server info on login?
m_int_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfigMgr->GetOption<int32>("Server.LoginInfo", 0);
///- Read all rates from the config file
rate_values[RATE_HEALTH] = sConfigMgr->GetOption<float>("Rate.Health", 1);
if (rate_values[RATE_HEALTH] < 0)
{
LOG_ERROR("server.loading", "Rate.Health (%f) must be > 0. Using 1 instead.", rate_values[RATE_HEALTH]);
rate_values[RATE_HEALTH] = 1;
}
rate_values[RATE_POWER_MANA] = sConfigMgr->GetOption<float>("Rate.Mana", 1);
if (rate_values[RATE_POWER_MANA] < 0)
{
LOG_ERROR("server.loading", "Rate.Mana (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_MANA]);
rate_values[RATE_POWER_MANA] = 1;
}
rate_values[RATE_POWER_RAGE_INCOME] = sConfigMgr->GetOption<float>("Rate.Rage.Income", 1);
rate_values[RATE_POWER_RAGE_LOSS] = sConfigMgr->GetOption<float>("Rate.Rage.Loss", 1);
if (rate_values[RATE_POWER_RAGE_LOSS] < 0)
{
LOG_ERROR("server.loading", "Rate.Rage.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RAGE_LOSS]);
rate_values[RATE_POWER_RAGE_LOSS] = 1;
}
rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfigMgr->GetOption<float>("Rate.RunicPower.Income", 1);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfigMgr->GetOption<float>("Rate.RunicPower.Loss", 1);
if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
{
LOG_ERROR("server.loading", "Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RUNICPOWER_LOSS]);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
}
rate_values[RATE_POWER_FOCUS] = sConfigMgr->GetOption<float>("Rate.Focus", 1.0f);
rate_values[RATE_POWER_ENERGY] = sConfigMgr->GetOption<float>("Rate.Energy", 1.0f);
rate_values[RATE_SKILL_DISCOVERY] = sConfigMgr->GetOption<float>("Rate.Skill.Discovery", 1.0f);
rate_values[RATE_DROP_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Poor", 1.0f);
rate_values[RATE_DROP_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Normal", 1.0f);
rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Uncommon", 1.0f);
rate_values[RATE_DROP_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Rare", 1.0f);
rate_values[RATE_DROP_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Epic", 1.0f);
rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Legendary", 1.0f);
rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Artifact", 1.0f);
rate_values[RATE_DROP_ITEM_REFERENCED] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Referenced", 1.0f);
rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.ReferencedAmount", 1.0f);
rate_values[RATE_DROP_MONEY] = sConfigMgr->GetOption<float>("Rate.Drop.Money", 1.0f);
rate_values[RATE_REWARD_BONUS_MONEY] = sConfigMgr->GetOption<float>("Rate.RewardBonusMoney", 1.0f);
rate_values[RATE_XP_KILL] = sConfigMgr->GetOption<float>("Rate.XP.Kill", 1.0f);
rate_values[RATE_XP_BG_KILL] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKill", 1.0f);
rate_values[RATE_XP_QUEST] = sConfigMgr->GetOption<float>("Rate.XP.Quest", 1.0f);
rate_values[RATE_XP_EXPLORE] = sConfigMgr->GetOption<float>("Rate.XP.Explore", 1.0f);
rate_values[RATE_XP_PET] = sConfigMgr->GetOption<float>("Rate.XP.Pet", 1.0f);
rate_values[RATE_XP_PET_NEXT_LEVEL] = sConfigMgr->GetOption<float>("Rate.Pet.LevelXP", 0.05f);
rate_values[RATE_REPAIRCOST] = sConfigMgr->GetOption<float>("Rate.RepairCost", 1.0f);
rate_values[RATE_SELLVALUE_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Poor", 1.0f);
rate_values[RATE_SELLVALUE_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Normal", 1.0f);
rate_values[RATE_SELLVALUE_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Uncommon", 1.0f);
rate_values[RATE_SELLVALUE_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Rare", 1.0f);
rate_values[RATE_SELLVALUE_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Epic", 1.0f);
rate_values[RATE_SELLVALUE_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Legendary", 1.0f);
rate_values[RATE_SELLVALUE_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Artifact", 1.0f);
rate_values[RATE_SELLVALUE_ITEM_HEIRLOOM] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Heirloom", 1.0f);
rate_values[ RATE_BUYVALUE_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Poor", 1.0f);
rate_values[ RATE_BUYVALUE_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Normal", 1.0f);
rate_values[ RATE_BUYVALUE_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Uncommon", 1.0f);
rate_values[ RATE_BUYVALUE_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Rare", 1.0f);
rate_values[ RATE_BUYVALUE_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Epic", 1.0f);
rate_values[ RATE_BUYVALUE_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Legendary", 1.0f);
rate_values[RATE_BUYVALUE_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Artifact", 1.0f);
rate_values[RATE_BUYVALUE_ITEM_HEIRLOOM] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Heirloom", 1.0f);
if (rate_values[RATE_REPAIRCOST] < 0.0f)
{
LOG_ERROR("server.loading", "Rate.RepairCost (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_REPAIRCOST]);
rate_values[RATE_REPAIRCOST] = 0.0f;
}
rate_values[RATE_REPUTATION_GAIN] = sConfigMgr->GetOption<float>("Rate.Reputation.Gain", 1.0f);
rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfigMgr->GetOption<float>("Rate.Reputation.LowLevel.Kill", 1.0f);
rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfigMgr->GetOption<float>("Rate.Reputation.LowLevel.Quest", 1.0f);
rate_values[RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS] = sConfigMgr->GetOption<float>("Rate.Reputation.RecruitAFriendBonus", 0.1f);
rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.Damage", 1.0f);
rate_values[RATE_CREATURE_NORMAL_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.HP", 1.0f);
rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_AGGRO] = sConfigMgr->GetOption<float>("Rate.Creature.Aggro", 1.0f);
rate_values[RATE_REST_INGAME] = sConfigMgr->GetOption<float>("Rate.Rest.InGame", 1.0f);
rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfigMgr->GetOption<float>("Rate.Rest.Offline.InTavernOrCity", 1.0f);
rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfigMgr->GetOption<float>("Rate.Rest.Offline.InWilderness", 1.0f);
rate_values[RATE_DAMAGE_FALL] = sConfigMgr->GetOption<float>("Rate.Damage.Fall", 1.0f);
rate_values[RATE_AUCTION_TIME] = sConfigMgr->GetOption<float>("Rate.Auction.Time", 1.0f);
rate_values[RATE_AUCTION_DEPOSIT] = sConfigMgr->GetOption<float>("Rate.Auction.Deposit", 1.0f);
rate_values[RATE_AUCTION_CUT] = sConfigMgr->GetOption<float>("Rate.Auction.Cut", 1.0f);
rate_values[RATE_HONOR] = sConfigMgr->GetOption<float>("Rate.Honor", 1.0f);
rate_values[RATE_ARENA_POINTS] = sConfigMgr->GetOption<float>("Rate.ArenaPoints", 1.0f);
rate_values[RATE_INSTANCE_RESET_TIME] = sConfigMgr->GetOption<float>("Rate.InstanceResetTime", 1.0f);
rate_values[RATE_TALENT] = sConfigMgr->GetOption<float>("Rate.Talent", 1.0f);
if (rate_values[RATE_TALENT] < 0.0f)
{
LOG_ERROR("server.loading", "Rate.Talent (%f) must be > 0. Using 1 instead.", rate_values[RATE_TALENT]);
rate_values[RATE_TALENT] = 1.0f;
}
rate_values[RATE_MOVESPEED] = sConfigMgr->GetOption<float>("Rate.MoveSpeed", 1.0f);
if (rate_values[RATE_MOVESPEED] < 0)
{
LOG_ERROR("server.loading", "Rate.MoveSpeed (%f) must be > 0. Using 1 instead.", rate_values[RATE_MOVESPEED]);
rate_values[RATE_MOVESPEED] = 1.0f;
}
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetOption<float>("Rate.Corpse.Decay.Looted", 0.5f);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfigMgr->GetOption<float>("TargetPosRecalculateRange", 1.5f);
if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
{
LOG_ERROR("server.loading", "TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.", rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], CONTACT_DISTANCE, CONTACT_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
}
else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
{
LOG_ERROR("server.loading", "TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], NOMINAL_MELEE_RANGE, NOMINAL_MELEE_RANGE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfigMgr->GetOption<float>("DurabilityLoss.OnDeath", 10.0f);
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
{
LOG_ERROR("server.loading", "DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
{
LOG_ERROR("server.loading", "DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfigMgr->GetOption<float>("DurabilityLossChance.Damage", 0.5f);
if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
{
LOG_ERROR("server.loading", "DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfigMgr->GetOption<float>("DurabilityLossChance.Absorb", 0.5f);
if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
{
LOG_ERROR("server.loading", "DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ABSORB]);
rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfigMgr->GetOption<float>("DurabilityLossChance.Parry", 0.05f);
if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
{
LOG_ERROR("server.loading", "DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_PARRY]);
rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfigMgr->GetOption<float>("DurabilityLossChance.Block", 0.05f);
if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
{
LOG_ERROR("server.loading", "DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_BLOCK]);
rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
}
///- Read other configuration items from the config file
m_bool_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfigMgr->GetOption<bool>("DurabilityLoss.InPvP", false);
m_int_configs[CONFIG_COMPRESSION] = sConfigMgr->GetOption<int32>("Compression", 1);
if (m_int_configs[CONFIG_COMPRESSION] < 1 || m_int_configs[CONFIG_COMPRESSION] > 9)
{
LOG_ERROR("server.loading", "Compression level (%u) must be in range 1..9. Using default compression level (1).", m_int_configs[CONFIG_COMPRESSION]);
m_int_configs[CONFIG_COMPRESSION] = 1;
}
m_bool_configs[CONFIG_ADDON_CHANNEL] = sConfigMgr->GetOption<bool>("AddonChannel", true);
m_bool_configs[CONFIG_CLEAN_CHARACTER_DB] = sConfigMgr->GetOption<bool>("CleanCharacterDB", false);
m_int_configs[CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS] = sConfigMgr->GetOption<int32>("PersistentCharacterCleanFlags", 0);
m_int_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Channel", 1);
m_int_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Whisper", 1);
m_int_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Say", 1);
m_int_configs[CONFIG_PARTY_LEVEL_REQ] = sConfigMgr->GetOption<int32>("PartyLevelReq", 1);
m_int_configs[CONFIG_TRADE_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Trade", 1);
m_int_configs[CONFIG_TICKET_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Ticket", 1);
m_int_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Auction", 1);
m_int_configs[CONFIG_MAIL_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Mail", 1);
m_bool_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfigMgr->GetOption<bool>("AllowPlayerCommands", 1);
m_bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = sConfigMgr->GetOption<bool>("PreserveCustomChannels", false);
m_int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = sConfigMgr->GetOption<int32>("PreserveCustomChannelDuration", 14);
m_int_configs[CONFIG_INTERVAL_SAVE] = sConfigMgr->GetOption<int32>("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
m_int_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfigMgr->GetOption<int32>("DisconnectToleranceInterval", 0);
m_bool_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfigMgr->GetOption<bool>("PlayerSave.Stats.SaveOnlyOnLogout", true);
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfigMgr->GetOption<int32>("PlayerSave.Stats.MinLevel", 0);
if (m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL || int32(m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]) < 0)
{
LOG_ERROR("server.loading", "PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).", m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
}
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfigMgr->GetOption<int32>("MapUpdateInterval", 100);
if (m_int_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
{
LOG_ERROR("server.loading", "MapUpdateInterval (%i) must be greater %u. Use this minimal value.", m_int_configs[CONFIG_INTERVAL_MAPUPDATE], MIN_MAP_UPDATE_DELAY);
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
}
if (reload)
sMapMgr->SetMapUpdateInterval(m_int_configs[CONFIG_INTERVAL_MAPUPDATE]);
m_int_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfigMgr->GetOption<int32>("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
if (reload)
{
uint32 val = sConfigMgr->GetOption<int32>("WorldServerPort", 8085);
if (val != m_int_configs[CONFIG_PORT_WORLD])
LOG_ERROR("server.loading", "WorldServerPort option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_PORT_WORLD]);
}
else
m_int_configs[CONFIG_PORT_WORLD] = sConfigMgr->GetOption<int32>("WorldServerPort", 8085);
m_bool_configs[CONFIG_CLOSE_IDLE_CONNECTIONS] = sConfigMgr->GetOption<bool>("CloseIdleConnections", true);
m_int_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfigMgr->GetOption<int32>("SocketTimeOutTime", 900000);
m_int_configs[CONFIG_SOCKET_TIMEOUTTIME_ACTIVE] = sConfigMgr->GetOption<int32>("SocketTimeOutTimeActive", 60000);
m_int_configs[CONFIG_SESSION_ADD_DELAY] = sConfigMgr->GetOption<int32>("SessionAddDelay", 10000);
m_float_configs[CONFIG_GROUP_XP_DISTANCE] = sConfigMgr->GetOption<float>("MaxGroupXPDistance", 74.0f);
m_float_configs[CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE] = sConfigMgr->GetOption<float>("MaxRecruitAFriendBonusDistance", 100.0f);
/// \todo Add MonsterSight in worldserver.conf or put it as define
m_float_configs[CONFIG_SIGHT_MONSTER] = sConfigMgr->GetOption<float>("MonsterSight", 50);
if (reload)
{
uint32 val = sConfigMgr->GetOption<int32>("GameType", 0);
if (val != m_int_configs[CONFIG_GAME_TYPE])
LOG_ERROR("server.loading", "GameType option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_GAME_TYPE]);
}
else
m_int_configs[CONFIG_GAME_TYPE] = sConfigMgr->GetOption<int32>("GameType", 0);
if (reload)
{
uint32 val = sConfigMgr->GetOption<int32>("RealmZone", REALM_ZONE_DEVELOPMENT);
if (val != m_int_configs[CONFIG_REALM_ZONE])
LOG_ERROR("server.loading", "RealmZone option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_REALM_ZONE]);
}
else
m_int_configs[CONFIG_REALM_ZONE] = sConfigMgr->GetOption<int32>("RealmZone", REALM_ZONE_DEVELOPMENT);
m_int_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfigMgr->GetOption<int32> ("StrictPlayerNames", 0);
m_int_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfigMgr->GetOption<int32> ("StrictCharterNames", 0);
m_int_configs[CONFIG_STRICT_CHANNEL_NAMES] = sConfigMgr->GetOption<int32> ("StrictChannelNames", 0);
m_int_configs[CONFIG_STRICT_PET_NAMES] = sConfigMgr->GetOption<int32> ("StrictPetNames", 0);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfigMgr->GetOption<bool>("AllowTwoSide.Accounts", true);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Calendar", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Chat", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Channel", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Group", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Guild", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Auction", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Mail", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfigMgr->GetOption<bool>("AllowTwoSide.WhoList", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfigMgr->GetOption<bool>("AllowTwoSide.AddFriend", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfigMgr->GetOption<bool>("AllowTwoSide.Trade", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Emote", false);
m_int_configs[CONFIG_MIN_PLAYER_NAME] = sConfigMgr->GetOption<int32> ("MinPlayerName", 2);
if (m_int_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_int_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
{
LOG_ERROR("server.loading", "MinPlayerName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PLAYER_NAME], MAX_PLAYER_NAME);
m_int_configs[CONFIG_MIN_PLAYER_NAME] = 2;
}
m_int_configs[CONFIG_MIN_CHARTER_NAME] = sConfigMgr->GetOption<int32> ("MinCharterName", 2);
if (m_int_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_int_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
{
LOG_ERROR("server.loading", "MinCharterName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_CHARTER_NAME], MAX_CHARTER_NAME);
m_int_configs[CONFIG_MIN_CHARTER_NAME] = 2;
}
m_int_configs[CONFIG_MIN_PET_NAME] = sConfigMgr->GetOption<int32> ("MinPetName", 2);
if (m_int_configs[CONFIG_MIN_PET_NAME] < 1 || m_int_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
{
LOG_ERROR("server.loading", "MinPetName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PET_NAME], MAX_PET_NAME);
m_int_configs[CONFIG_MIN_PET_NAME] = 2;
}
m_int_configs[CONFIG_CHARTER_COST_GUILD] = sConfigMgr->GetOption<int32>("Guild.CharterCost", 1000);
m_int_configs[CONFIG_CHARTER_COST_ARENA_2v2] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.2v2", 800000);
m_int_configs[CONFIG_CHARTER_COST_ARENA_3v3] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.3v3", 1200000);
m_int_configs[CONFIG_CHARTER_COST_ARENA_5v5] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.5v5", 2000000);
m_int_configs[CONFIG_MAX_WHO_LIST_RETURN] = sConfigMgr->GetOption<int32>("MaxWhoListReturns", 49);
m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled", 0);
m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled.RaceMask", 0);
m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled.ClassMask", 0);
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = sConfigMgr->GetOption<int32>("CharactersPerRealm", 10);
if (m_int_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_int_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
{
LOG_ERROR("server.loading", "CharactersPerRealm (%i) must be in range 1..10. Set to 10.", m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
}
// must be after CONFIG_CHARACTERS_PER_REALM
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfigMgr->GetOption<int32>("CharactersPerAccount", 50);
if (m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_int_configs[CONFIG_CHARACTERS_PER_REALM])
{
LOG_ERROR("server.loading", "CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).", m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT], m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_int_configs[CONFIG_CHARACTERS_PER_REALM];
}
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfigMgr->GetOption<int32>("HeroicCharactersPerRealm", 1);
if (int32(m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
{
LOG_ERROR("server.loading", "HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.", m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
}
m_int_configs[CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER] = sConfigMgr->GetOption<int32>("CharacterCreating.MinLevelForHeroicCharacter", 55);
m_int_configs[CONFIG_SKIP_CINEMATICS] = sConfigMgr->GetOption<int32>("SkipCinematics", 0);
if (int32(m_int_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_int_configs[CONFIG_SKIP_CINEMATICS] > 2)
{
LOG_ERROR("server.loading", "SkipCinematics (%i) must be in range 0..2. Set to 0.", m_int_configs[CONFIG_SKIP_CINEMATICS]);
m_int_configs[CONFIG_SKIP_CINEMATICS] = 0;
}
if (reload)
{
uint32 val = sConfigMgr->GetOption<int32>("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (val != m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
LOG_ERROR("server.loading", "MaxPlayerLevel option can't be changed at config reload, using current value (%u).", m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (m_int_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL || m_int_configs[CONFIG_MAX_PLAYER_LEVEL] < 1)
{
LOG_ERROR("server.loading", "MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_MAX_PLAYER_LEVEL], MAX_LEVEL, MAX_LEVEL);
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
}
m_int_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfigMgr->GetOption<int32>("MinDualSpecLevel", 40);
m_int_configs[CONFIG_START_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("StartPlayerLevel", 1);
if (m_int_configs[CONFIG_START_PLAYER_LEVEL] < 1 || m_int_configs[CONFIG_START_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
LOG_ERROR("server.loading", "StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_PLAYER_LEVEL] = 1;
}
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("StartHeroicPlayerLevel", 55);
if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1 || m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
LOG_ERROR("server.loading", "StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
}
m_int_configs[CONFIG_START_PLAYER_MONEY] = sConfigMgr->GetOption<int32>("StartPlayerMoney", 0);
if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0 || int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) > MAX_MONEY_AMOUNT)
{
LOG_ERROR("server.loading", "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
m_int_configs[CONFIG_MAX_HONOR_POINTS] = sConfigMgr->GetOption<int32>("MaxHonorPoints", 75000);
if (int32(m_int_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
{
LOG_ERROR("server.loading", "MaxHonorPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_HONOR_POINTS]);
m_int_configs[CONFIG_MAX_HONOR_POINTS] = 0;
}
m_int_configs[CONFIG_START_HONOR_POINTS] = sConfigMgr->GetOption<int32>("StartHonorPoints", 0);
if (int32(m_int_configs[CONFIG_START_HONOR_POINTS]) < 0 || int32(m_int_configs[CONFIG_START_HONOR_POINTS]) > int32(m_int_configs[CONFIG_MAX_HONOR_POINTS]))
{
LOG_ERROR("server.loading", "StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], 0);
m_int_configs[CONFIG_START_HONOR_POINTS] = 0;
}
m_int_configs[CONFIG_MAX_ARENA_POINTS] = sConfigMgr->GetOption<int32>("MaxArenaPoints", 10000);
if (int32(m_int_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
{
LOG_ERROR("server.loading", "MaxArenaPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_ARENA_POINTS]);
m_int_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
m_int_configs[CONFIG_START_ARENA_POINTS] = sConfigMgr->GetOption<int32>("StartArenaPoints", 0);
if (int32(m_int_configs[CONFIG_START_ARENA_POINTS]) < 0 || int32(m_int_configs[CONFIG_START_ARENA_POINTS]) > int32(m_int_configs[CONFIG_MAX_ARENA_POINTS]))
{
LOG_ERROR("server.loading", "StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], 0);
m_int_configs[CONFIG_START_ARENA_POINTS] = 0;
}
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("RecruitAFriend.MaxLevel", 60);
if (m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL]
|| int32(m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL]) < 0)
{
LOG_ERROR("server.loading", "RecruitAFriend.MaxLevel (%i) must be in the range 0..MaxLevel(%u). Set to %u.",
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], 60);
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = 60;
}
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE] = sConfigMgr->GetOption<int32>("RecruitAFriend.MaxDifference", 4);
m_bool_configs[CONFIG_ALL_TAXI_PATHS] = sConfigMgr->GetOption<bool>("AllFlightPaths", false);
m_int_configs[CONFIG_INSTANT_TAXI] = sConfigMgr->GetOption<int32>("InstantFlightPaths", 0);
m_bool_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfigMgr->GetOption<bool>("Instance.IgnoreLevel", false);
m_bool_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfigMgr->GetOption<bool>("Instance.IgnoreRaid", false);
m_bool_configs[CONFIG_INSTANCE_GMSUMMON_PLAYER] = sConfigMgr->GetOption<bool>("Instance.GMSummonPlayer", false);
m_bool_configs[CONFIG_INSTANCE_SHARED_ID] = sConfigMgr->GetOption<bool>("Instance.SharedNormalHeroicId", false);
m_int_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfigMgr->GetOption<int32>("Instance.ResetTimeHour", 4);
m_int_configs[CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP] = sConfigMgr->GetOption<int32>("Instance.ResetTimeRelativeTimestamp", 1135814400);
m_int_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfigMgr->GetOption<int32>("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
m_int_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfigMgr->GetOption<int32>("MaxPrimaryTradeSkill", 2);
m_int_configs[CONFIG_MIN_PETITION_SIGNS] = sConfigMgr->GetOption<int32>("MinPetitionSigns", 9);
if (m_int_configs[CONFIG_MIN_PETITION_SIGNS] > 9 || int32(m_int_configs[CONFIG_MIN_PETITION_SIGNS]) < 0)
{
LOG_ERROR("server.loading", "MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_int_configs[CONFIG_MIN_PETITION_SIGNS]);
m_int_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
}
m_int_configs[CONFIG_GM_LOGIN_STATE] = sConfigMgr->GetOption<int32>("GM.LoginState", 2);
m_int_configs[CONFIG_GM_VISIBLE_STATE] = sConfigMgr->GetOption<int32>("GM.Visible", 2);
m_int_configs[CONFIG_GM_CHAT] = sConfigMgr->GetOption<int32>("GM.Chat", 2);
m_int_configs[CONFIG_GM_WHISPERING_TO] = sConfigMgr->GetOption<int32>("GM.WhisperingTo", 2);
m_int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfigMgr->GetOption<int32>("GM.InGMList.Level", SEC_ADMINISTRATOR);
m_int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfigMgr->GetOption<int32>("GM.InWhoList.Level", SEC_ADMINISTRATOR);
m_int_configs[CONFIG_START_GM_LEVEL] = sConfigMgr->GetOption<int32>("GM.StartLevel", 1);
if (m_int_configs[CONFIG_START_GM_LEVEL] < m_int_configs[CONFIG_START_PLAYER_LEVEL])
{
LOG_ERROR("server.loading", "GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
m_int_configs[CONFIG_START_GM_LEVEL], m_int_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_int_configs[CONFIG_START_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_GM_LEVEL] = m_int_configs[CONFIG_START_PLAYER_LEVEL];
}
else if (m_int_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
{
LOG_ERROR("server.loading", "GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
m_int_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
}
m_bool_configs[CONFIG_ALLOW_GM_GROUP] = sConfigMgr->GetOption<bool>("GM.AllowInvite", false);
m_bool_configs[CONFIG_ALLOW_GM_FRIEND] = sConfigMgr->GetOption<bool>("GM.AllowFriend", false);
m_bool_configs[CONFIG_GM_LOWER_SECURITY] = sConfigMgr->GetOption<bool>("GM.LowerSecurity", false);
m_float_configs[CONFIG_CHANCE_OF_GM_SURVEY] = sConfigMgr->GetOption<float>("GM.TicketSystem.ChanceOfGMSurvey", 50.0f);
m_int_configs[CONFIG_GROUP_VISIBILITY] = sConfigMgr->GetOption<int32>("Visibility.GroupMode", 1);
m_int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfigMgr->GetOption<int32>("MailDeliveryDelay", HOUR);
m_int_configs[CONFIG_UPTIME_UPDATE] = sConfigMgr->GetOption<int32>("UpdateUptimeInterval", 10);
if (int32(m_int_configs[CONFIG_UPTIME_UPDATE]) <= 0)
{
LOG_ERROR("server.loading", "UpdateUptimeInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_UPTIME_UPDATE]);
m_int_configs[CONFIG_UPTIME_UPDATE] = 1;
}
if (reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
// log db cleanup interval
m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfigMgr->GetOption<int32>("LogDB.Opt.ClearInterval", 10);
if (int32(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0)
{
LOG_ERROR("server.loading", "LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10;
}
if (reload)
{
m_timers[WUPDATE_CLEANDB].SetInterval(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_CLEANDB].Reset();
}
m_int_configs[CONFIG_LOGDB_CLEARTIME] = sConfigMgr->GetOption<int32>("LogDB.Opt.ClearTime", 1209600); // 14 days default
LOG_INFO("server.loading", "Will clear `logs` table of entries older than %i seconds every %u minutes.",
m_int_configs[CONFIG_LOGDB_CLEARTIME], m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
m_int_configs[CONFIG_TELEPORT_TIMEOUT_NEAR] = sConfigMgr->GetOption<int32>("TeleportTimeoutNear", 25); // pussywizard
m_int_configs[CONFIG_TELEPORT_TIMEOUT_FAR] = sConfigMgr->GetOption<int32>("TeleportTimeoutFar", 45); // pussywizard
m_int_configs[CONFIG_MAX_ALLOWED_MMR_DROP] = sConfigMgr->GetOption<int32>("MaxAllowedMMRDrop", 500); // pussywizard
m_bool_configs[CONFIG_ENABLE_LOGIN_AFTER_DC] = sConfigMgr->GetOption<bool>("EnableLoginAfterDC", true); // pussywizard
m_bool_configs[CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS] = sConfigMgr->GetOption<bool>("DontCacheRandomMovementPaths", true); // pussywizard
m_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfigMgr->GetOption<int32>("SkillChance.Orange", 100);
m_int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfigMgr->GetOption<int32>("SkillChance.Yellow", 75);
m_int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfigMgr->GetOption<int32>("SkillChance.Green", 25);
m_int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfigMgr->GetOption<int32>("SkillChance.Grey", 0);
m_int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.MiningSteps", 75);
m_int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.SkinningSteps", 75);
m_bool_configs[CONFIG_SKILL_PROSPECTING] = sConfigMgr->GetOption<bool>("SkillChance.Prospecting", false);
m_bool_configs[CONFIG_SKILL_MILLING] = sConfigMgr->GetOption<bool>("SkillChance.Milling", false);
m_int_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfigMgr->GetOption<int32>("SkillGain.Crafting", 1);
m_int_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfigMgr->GetOption<int32>("SkillGain.Defense", 1);
m_int_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfigMgr->GetOption<int32>("SkillGain.Gathering", 1);
m_int_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfigMgr->GetOption<int32>("SkillGain.Weapon", 1);
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfigMgr->GetOption<int32>("MaxOverspeedPings", 2);
if (m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
{
LOG_ERROR("server.loading", "MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.", m_int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
}
m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfigMgr->GetOption<bool>("SaveRespawnTimeImmediately", true);
m_bool_configs[CONFIG_WEATHER] = sConfigMgr->GetOption<bool>("ActivateWeather", true);
m_int_configs[CONFIG_DISABLE_BREATHING] = sConfigMgr->GetOption<int32>("DisableWaterBreath", SEC_CONSOLE);
m_bool_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfigMgr->GetOption<bool>("AlwaysMaxSkillForLevel", false);
if (reload)
{
uint32 val = sConfigMgr->GetOption<int32>("Expansion", 2);
if (val != m_int_configs[CONFIG_EXPANSION])
LOG_ERROR("server.loading", "Expansion option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_EXPANSION]);
}
else
m_int_configs[CONFIG_EXPANSION] = sConfigMgr->GetOption<int32>("Expansion", 2);
m_int_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfigMgr->GetOption<int32>("ChatFlood.MessageCount", 10);
m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfigMgr->GetOption<int32>("ChatFlood.MessageDelay", 1);
m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfigMgr->GetOption<int32>("ChatFlood.MuteTime", 10);
m_bool_configs[CONFIG_CHAT_MUTE_FIRST_LOGIN] = sConfigMgr->GetOption<bool>("Chat.MuteFirstLogin", false);
m_int_configs[CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN] = sConfigMgr->GetOption<int32>("Chat.MuteTimeFirstLogin", 120);
m_int_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetOption<int32>("Event.Announce", 0);
m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfigMgr->GetOption<float>("CreatureFamilyFleeAssistanceRadius", 30.0f);
m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfigMgr->GetOption<float>("CreatureFamilyAssistanceRadius", 10.0f);
m_int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfigMgr->GetOption<int32>("CreatureFamilyAssistanceDelay", 2000);
m_int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD] = sConfigMgr->GetOption<int32>("CreatureFamilyAssistancePeriod", 3000);
m_int_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfigMgr->GetOption<int32>("CreatureFamilyFleeDelay", 7000);
m_int_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfigMgr->GetOption<int32>("WorldBossLevelDiff", 3);
m_bool_configs[CONFIG_QUEST_ENABLE_QUEST_TRACKER] = sConfigMgr->GetOption<bool>("Quests.EnableQuestTracker", false);
// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfigMgr->GetOption<int32>("Quests.LowLevelHideDiff", 4);
if (m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfigMgr->GetOption<int32>("Quests.HighLevelHideDiff", 7);
if (m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
m_bool_configs[CONFIG_QUEST_IGNORE_RAID] = sConfigMgr->GetOption<bool>("Quests.IgnoreRaid", false);
m_bool_configs[CONFIG_QUEST_IGNORE_AUTO_ACCEPT] = sConfigMgr->GetOption<bool>("Quests.IgnoreAutoAccept", false);
m_bool_configs[CONFIG_QUEST_IGNORE_AUTO_COMPLETE] = sConfigMgr->GetOption<bool>("Quests.IgnoreAutoComplete", false);
m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfigMgr->GetOption<int32>("Battleground.Random.ResetHour", 6);
if (m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] > 23)
{
LOG_ERROR("server.loading", "Battleground.Random.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = 6;
}
m_int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR] = sConfigMgr->GetOption<int32>("Calendar.DeleteOldEventsHour", 6);
if (m_int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR] > 23 || int32(m_int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR]) < 0)
{
LOG_ERROR("server.loading", "Calendar.DeleteOldEventsHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR]);
m_int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR] = 6;
}
m_int_configs[CONFIG_GUILD_RESET_HOUR] = sConfigMgr->GetOption<int32>("Guild.ResetHour", 6);
if (m_int_configs[CONFIG_GUILD_RESET_HOUR] > 23)
{
LOG_ERROR("server.loading", "Guild.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_GUILD_RESET_HOUR]);
m_int_configs[CONFIG_GUILD_RESET_HOUR] = 6;
}
m_int_configs[CONFIG_GUILD_BANK_INITIAL_TABS] = sConfigMgr->GetOption<int32>("Guild.BankInitialTabs", 0);
m_int_configs[CONFIG_GUILD_BANK_TAB_COST_0] = sConfigMgr->GetOption<int32>("Guild.BankTabCost0", 1000000);
m_int_configs[CONFIG_GUILD_BANK_TAB_COST_1] = sConfigMgr->GetOption<int32>("Guild.BankTabCost1", 2500000);
m_int_configs[CONFIG_GUILD_BANK_TAB_COST_2] = sConfigMgr->GetOption<int32>("Guild.BankTabCost2", 5000000);
m_int_configs[CONFIG_GUILD_BANK_TAB_COST_3] = sConfigMgr->GetOption<int32>("Guild.BankTabCost3", 10000000);
m_int_configs[CONFIG_GUILD_BANK_TAB_COST_4] = sConfigMgr->GetOption<int32>("Guild.BankTabCost4", 25000000);
m_int_configs[CONFIG_GUILD_BANK_TAB_COST_5] = sConfigMgr->GetOption<int32>("Guild.BankTabCost5", 50000000);
m_bool_configs[CONFIG_DETECT_POS_COLLISION] = sConfigMgr->GetOption<bool>("DetectPosCollision", true);
m_bool_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfigMgr->GetOption<bool>("Channel.RestrictedLfg", true);
m_bool_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfigMgr->GetOption<bool>("Channel.SilentlyGMJoin", false);
m_bool_configs[CONFIG_TALENTS_INSPECTING] = sConfigMgr->GetOption<bool>("TalentsInspecting", true);
m_bool_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfigMgr->GetOption<bool>("ChatFakeMessagePreventing", false);
m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Severity", 0);
m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Kick", 0);
m_int_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfigMgr->GetOption<int32>("Corpse.Decay.NORMAL", 60);
m_int_configs[CONFIG_CORPSE_DECAY_RARE] = sConfigMgr->GetOption<int32>("Corpse.Decay.RARE", 300);
m_int_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfigMgr->GetOption<int32>("Corpse.Decay.ELITE", 300);
m_int_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfigMgr->GetOption<int32>("Corpse.Decay.RAREELITE", 300);
m_int_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfigMgr->GetOption<int32>("Corpse.Decay.WORLDBOSS", 3600);
m_int_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfigMgr->GetOption<int32> ("Death.SicknessLevel", 11);
m_bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfigMgr->GetOption<bool>("Death.CorpseReclaimDelay.PvP", true);
m_bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfigMgr->GetOption<bool>("Death.CorpseReclaimDelay.PvE", true);
m_bool_configs[CONFIG_DEATH_BONES_WORLD] = sConfigMgr->GetOption<bool>("Death.Bones.World", true);
m_bool_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfigMgr->GetOption<bool>("Death.Bones.BattlegroundOrArena", true);
m_bool_configs[CONFIG_DIE_COMMAND_MODE] = sConfigMgr->GetOption<bool>("Die.Command.Mode", true);
// always use declined names in the russian client
m_bool_configs[CONFIG_DECLINED_NAMES_USED] =
(m_int_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfigMgr->GetOption<bool>("DeclinedNames", false);
m_float_configs[CONFIG_LISTEN_RANGE_SAY] = sConfigMgr->GetOption<float>("ListenRange.Say", 25.0f);
m_float_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfigMgr->GetOption<float>("ListenRange.TextEmote", 25.0f);
m_float_configs[CONFIG_LISTEN_RANGE_YELL] = sConfigMgr->GetOption<float>("ListenRange.Yell", 300.0f);
m_bool_configs[CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG] = sConfigMgr->GetOption<bool>("Battleground.DisableQuestShareInBG", false);
m_bool_configs[CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG] = sConfigMgr->GetOption<bool>("Battleground.DisableReadyCheckInBG", false);
m_bool_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfigMgr->GetOption<bool>("Battleground.CastDeserter", true);
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.Enable", false);
m_int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_LEVEL] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Limit.MinLevel", 0);
m_int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Limit.MinPlayers", 3);
m_int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.SpamProtection.Delay", 30);
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.PlayerOnly", false);
m_bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetOption<bool>("Battleground.StoreStatistics.Enable", false);
m_bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetOption<bool>("Battleground.TrackDeserters.Enable", false);
m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetOption<int32> ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetOption<int32>("Battleground.InvitationType", 0);
m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetOption<int32> ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
m_bool_configs[CONFIG_BG_XP_FOR_KILL] = sConfigMgr->GetOption<bool>("Battleground.GiveXPForKills", false);
m_int_configs[CONFIG_BATTLEGROUND_REPORT_AFK_TIMER] = sConfigMgr->GetOption<int32>("Battleground.ReportAFK.Timer", 4);
m_int_configs[CONFIG_BATTLEGROUND_REPORT_AFK] = sConfigMgr->GetOption<int32>("Battleground.ReportAFK", 3);
if (m_int_configs[CONFIG_BATTLEGROUND_REPORT_AFK] < 1)
{
LOG_ERROR("server.loading", "Battleground.ReportAFK (%d) must be >0. Using 3 instead.", m_int_configs[CONFIG_BATTLEGROUND_REPORT_AFK]);
m_int_configs[CONFIG_BATTLEGROUND_REPORT_AFK] = 3;
}
else if (m_int_configs[CONFIG_BATTLEGROUND_REPORT_AFK] > 9)
{
LOG_ERROR("server.loading", "Battleground.ReportAFK (%d) must be <10. Using 3 instead.", m_int_configs[CONFIG_BATTLEGROUND_REPORT_AFK]);
m_int_configs[CONFIG_BATTLEGROUND_REPORT_AFK] = 3;
}
m_int_configs[CONFIG_BATTLEGROUND_PLAYER_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.PlayerRespawn", 30);
if (m_int_configs[CONFIG_BATTLEGROUND_PLAYER_RESPAWN] < 3)
{
LOG_ERROR("server.loading", "Battleground.PlayerRespawn (%i) must be >2. Using 30 instead.", m_int_configs[CONFIG_BATTLEGROUND_PLAYER_RESPAWN]);
m_int_configs[CONFIG_BATTLEGROUND_PLAYER_RESPAWN] = 30;
}
m_int_configs[CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.RestorationBuffRespawn", 20);
if (m_int_configs[CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN] < 1)
{
LOG_ERROR("server.loading", "Battleground.RestorationBuffRespawn (%i) must be > 0. Using 20 instead.", m_int_configs[CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN]);
m_int_configs[CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN] = 20;
}
m_int_configs[CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.BerserkingBuffRespawn", 120);
if (m_int_configs[CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN] < 1)
{
LOG_ERROR("server.loading", "Battleground.BerserkingBuffRespawn (%i) must be > 0. Using 120 instead.", m_int_configs[CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN]);
m_int_configs[CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN] = 120;
}
m_int_configs[CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.SpeedBuffRespawn", 150);
if (m_int_configs[CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN] < 1)
{
LOG_ERROR("server.loading", "Battleground.SpeedBuffRespawn (%i) must be > 0. Using 150 instead.", m_int_configs[CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN]);
m_int_configs[CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN] = 150;
}
m_int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfigMgr->GetOption<int32> ("Arena.MaxRatingDifference", 150);
m_int_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfigMgr->GetOption<int32> ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
m_bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfigMgr->GetOption<bool>("Arena.AutoDistributePoints", false);
m_int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfigMgr->GetOption<int32> ("Arena.AutoDistributeInterval", 7); // pussywizard: spoiled by implementing constant day and hour, always 7 now
m_int_configs[CONFIG_ARENA_GAMES_REQUIRED] = sConfigMgr->GetOption<int32> ("Arena.GamesRequired", 10);
m_int_configs[CONFIG_ARENA_SEASON_ID] = sConfigMgr->GetOption<int32> ("Arena.ArenaSeason.ID", 1);
m_int_configs[CONFIG_ARENA_START_RATING] = sConfigMgr->GetOption<int32> ("Arena.ArenaStartRating", 0);
m_int_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfigMgr->GetOption<int32> ("Arena.ArenaStartPersonalRating", 1000);
m_int_configs[CONFIG_ARENA_START_MATCHMAKER_RATING] = sConfigMgr->GetOption<int32> ("Arena.ArenaStartMatchmakerRating", 1500);
m_bool_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfigMgr->GetOption<bool>("Arena.ArenaSeason.InProgress", true);
m_float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_1] = sConfigMgr->GetOption<float>("Arena.ArenaWinRatingModifier1", 48.0f);
m_float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_2] = sConfigMgr->GetOption<float>("Arena.ArenaWinRatingModifier2", 24.0f);
m_float_configs[CONFIG_ARENA_LOSE_RATING_MODIFIER] = sConfigMgr->GetOption<float>("Arena.ArenaLoseRatingModifier", 24.0f);
m_float_configs[CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER] = sConfigMgr->GetOption<float>("Arena.ArenaMatchmakerRatingModifier", 24.0f);
m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetOption<bool> ("Arena.QueueAnnouncer.Enable", false);
m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetOption<bool> ("Arena.QueueAnnouncer.PlayerOnly", false);
m_bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfigMgr->GetOption<bool>("OffhandCheckAtSpellUnlearn", true);
if (int32 clientCacheId = sConfigMgr->GetOption<int32>("ClientCacheVersion", 0))
{
// overwrite DB/old value
if (clientCacheId > 0)
{
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId;
LOG_INFO("server.loading", "Client cache version set to: %u", clientCacheId);
}
else
LOG_ERROR("server.loading", "ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
}
m_int_configs[CONFIG_INSTANT_LOGOUT] = sConfigMgr->GetOption<int32>("InstantLogout", SEC_MODERATOR);
m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfigMgr->GetOption<int32>("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
if (m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] > GUILD_EVENTLOG_MAX_RECORDS)
m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS;
m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfigMgr->GetOption<int32>("Guild.BankEventLogRecordsCount", GUILD_BANKLOG_MAX_RECORDS);
if (m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] > GUILD_BANKLOG_MAX_RECORDS)
m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANKLOG_MAX_RECORDS;
//visibility on continents
m_MaxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceOnContinents < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
{
LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius %f", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceOnContinents = 45 * sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceOnContinents > MAX_VISIBILITY_DISTANCE)
{
LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE;
}
//visibility in instances
m_MaxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if (m_MaxVisibleDistanceInInstances < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
{
LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius %f", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInstances = 45 * sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInInstances > MAX_VISIBILITY_DISTANCE)
{
LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE;
}
//visibility in BG/Arenas
m_MaxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
if (m_MaxVisibleDistanceInBGArenas < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
{
LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius %f", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBGArenas = 45 * sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInBGArenas > MAX_VISIBILITY_DISTANCE)
{
LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE;
}
///- Load the CharDelete related config options
m_int_configs[CONFIG_CHARDELETE_METHOD] = sConfigMgr->GetOption<int32>("CharDelete.Method", 0);
m_int_configs[CONFIG_CHARDELETE_MIN_LEVEL] = sConfigMgr->GetOption<int32>("CharDelete.MinLevel", 0);
m_int_configs[CONFIG_CHARDELETE_KEEP_DAYS] = sConfigMgr->GetOption<int32>("CharDelete.KeepDays", 30);
///- Load the ItemDelete related config options
m_bool_configs[CONFIG_ITEMDELETE_METHOD] = sConfigMgr->GetOption<bool>("ItemDelete.Method", 0);
m_bool_configs[CONFIG_ITEMDELETE_VENDOR] = sConfigMgr->GetOption<bool>("ItemDelete.Vendor", 0);
m_int_configs[CONFIG_ITEMDELETE_QUALITY] = sConfigMgr->GetOption<int32>("ItemDelete.Quality", 3);
m_int_configs[CONFIG_ITEMDELETE_ITEM_LEVEL] = sConfigMgr->GetOption<int32>("ItemDelete.ItemLevel", 80);
m_int_configs[CONFIG_FFA_PVP_TIMER] = sConfigMgr->GetOption<int32>("FFAPvPTimer", 30);
///- Read the "Data" directory from the config file
std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
dataPath.push_back('/');
#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
if (dataPath[0] == '~')
{
const char* home = getenv("HOME");
if (home)
dataPath.replace(0, 1, home);
}
#endif
if (reload)
{
if (dataPath != m_dataPath)
LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value (%s).", m_dataPath.c_str());
}
else
{
m_dataPath = dataPath;
LOG_INFO("server.loading", "Using DataDir %s", m_dataPath.c_str());
}
m_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfigMgr->GetOption<bool>("vmap.enableIndoorCheck", 0);
bool enableIndoor = sConfigMgr->GetOption<bool>("vmap.enableIndoorCheck", true);
bool enableLOS = sConfigMgr->GetOption<bool>("vmap.enableLOS", true);
bool enableHeight = sConfigMgr->GetOption<bool>("vmap.enableHeight", true);
bool enablePetLOS = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
if (!enableHeight)
LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i PetLOS:%i", enableLOS, enableHeight, enableIndoor, enablePetLOS);
m_bool_configs[CONFIG_PET_LOS] = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.AllSpells", false);
m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetOption<int32>("HonorPointsAfterDuel", 0);
m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetOption<bool>("PlayerStart.MapsExplored", false);
m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetOption<bool>("PlayerStart.AllReputation", false);
m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetOption<bool>("AlwaysMaxWeaponSkill", false);
m_bool_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfigMgr->GetOption<bool>("PvPToken.Enable", false);
m_int_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfigMgr->GetOption<int32>("PvPToken.MapAllowType", 4);
m_int_configs[CONFIG_PVP_TOKEN_ID] = sConfigMgr->GetOption<int32>("PvPToken.ItemID", 29434);
m_int_configs[CONFIG_PVP_TOKEN_COUNT] = sConfigMgr->GetOption<int32>("PvPToken.ItemCount", 1);
if (m_int_configs[CONFIG_PVP_TOKEN_COUNT] < 1)
m_int_configs[CONFIG_PVP_TOKEN_COUNT] = 1;
m_bool_configs[CONFIG_NO_RESET_TALENT_COST] = sConfigMgr->GetOption<bool>("NoResetTalentsCost", false);
m_int_configs[CONFIG_TOGGLE_XP_COST] = sConfigMgr->GetOption<int32>("ToggleXP.Cost", 100000);
m_bool_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowKickInWorld", false);
m_bool_configs[CONFIG_SHOW_MUTE_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowMuteInWorld", false);
m_bool_configs[CONFIG_SHOW_BAN_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowBanInWorld", false);
m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfigMgr->GetOption<int32>("RecordUpdateTimeDiffInterval", 300000);
m_int_configs[CONFIG_MIN_LOG_UPDATE] = sConfigMgr->GetOption<int32>("MinRecordUpdateTimeDiff", 100);
m_int_configs[CONFIG_NUMTHREADS] = sConfigMgr->GetOption<int32>("MapUpdate.Threads", 1);
m_int_configs[CONFIG_MAX_RESULTS_LOOKUP_COMMANDS] = sConfigMgr->GetOption<int32>("Command.LookupMaxResults", 0);
// Warden
m_bool_configs[CONFIG_WARDEN_ENABLED] = sConfigMgr->GetOption<bool>("Warden.Enabled", true);
m_int_configs[CONFIG_WARDEN_NUM_MEM_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumMemChecks", 3);
m_int_configs[CONFIG_WARDEN_NUM_LUA_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumLuaChecks", 1);
m_int_configs[CONFIG_WARDEN_NUM_OTHER_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumOtherChecks", 7);
m_int_configs[CONFIG_WARDEN_CLIENT_BAN_DURATION] = sConfigMgr->GetOption<int32>("Warden.BanDuration", 86400);
m_int_configs[CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF] = sConfigMgr->GetOption<int32>("Warden.ClientCheckHoldOff", 30);
m_int_configs[CONFIG_WARDEN_CLIENT_FAIL_ACTION] = sConfigMgr->GetOption<int32>("Warden.ClientCheckFailAction", 0);
m_int_configs[CONFIG_WARDEN_CLIENT_RESPONSE_DELAY] = sConfigMgr->GetOption<int32>("Warden.ClientResponseDelay", 600);
// Dungeon finder
m_int_configs[CONFIG_LFG_OPTIONSMASK] = sConfigMgr->GetOption<int32>("DungeonFinder.OptionsMask", 3);
// Max instances per hour
m_int_configs[CONFIG_MAX_INSTANCES_PER_HOUR] = sConfigMgr->GetOption<int32>("AccountInstancesPerHour", 5);
// AutoBroadcast
m_bool_configs[CONFIG_AUTOBROADCAST] = sConfigMgr->GetOption<bool>("AutoBroadcast.On", false);
m_int_configs[CONFIG_AUTOBROADCAST_CENTER] = sConfigMgr->GetOption<int32>("AutoBroadcast.Center", 0);
m_int_configs[CONFIG_AUTOBROADCAST_INTERVAL] = sConfigMgr->GetOption<int32>("AutoBroadcast.Timer", 60000);
if (reload)
{
m_timers[WUPDATE_AUTOBROADCAST].SetInterval(m_int_configs[CONFIG_AUTOBROADCAST_INTERVAL]);
m_timers[WUPDATE_AUTOBROADCAST].Reset();
}
// MySQL ping time interval
m_int_configs[CONFIG_DB_PING_INTERVAL] = sConfigMgr->GetOption<int32>("MaxPingTime", 30);
// misc
m_bool_configs[CONFIG_PDUMP_NO_PATHS] = sConfigMgr->GetOption<bool>("PlayerDump.DisallowPaths", true);
m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = sConfigMgr->GetOption<bool>("PlayerDump.DisallowOverwrite", true);
m_bool_configs[CONFIG_ENABLE_MMAPS] = sConfigMgr->GetOption<bool>("MoveMaps.Enable", true);
MMAP::MMapFactory::InitializeDisabledMaps();
// Wintergrasp
m_bool_configs[CONFIG_WINTERGRASP_ENABLE] = sConfigMgr->GetOption<bool>("Wintergrasp.Enable", false);
m_int_configs[CONFIG_WINTERGRASP_PLR_MAX] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMax", 100);
m_int_configs[CONFIG_WINTERGRASP_PLR_MIN] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMin", 0);
m_int_configs[CONFIG_WINTERGRASP_PLR_MIN_LVL] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMinLvl", 77);
m_int_configs[CONFIG_WINTERGRASP_BATTLETIME] = sConfigMgr->GetOption<int32>("Wintergrasp.BattleTimer", 30);
m_int_configs[CONFIG_WINTERGRASP_NOBATTLETIME] = sConfigMgr->GetOption<int32>("Wintergrasp.NoBattleTimer", 150);
m_int_configs[CONFIG_WINTERGRASP_RESTART_AFTER_CRASH] = sConfigMgr->GetOption<int32>("Wintergrasp.CrashRestartTimer", 10);
m_int_configs[CONFIG_BIRTHDAY_TIME] = sConfigMgr->GetOption<int32>("BirthdayTime", 1222964635);
m_bool_configs[CONFIG_MINIGOB_MANABONK] = sConfigMgr->GetOption<bool>("Minigob.Manabonk.Enable", true);
m_bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT] = sConfigMgr->GetOption<bool>("IsContinentTransport.Enabled", true);
m_bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING] = sConfigMgr->GetOption<bool>("IsPreloadedContinentTransport.Enabled", false);
m_bool_configs[CONFIG_IP_BASED_ACTION_LOGGING] = sConfigMgr->GetOption<bool>("Allow.IP.Based.Action.Logging", false);
// Whether to use LoS from game objects
m_bool_configs[CONFIG_CHECK_GOBJECT_LOS] = sConfigMgr->GetOption<bool>("CheckGameObjectLoS", true);
m_bool_configs[CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA] = sConfigMgr->GetOption<bool>("Calculate.Creature.Zone.Area.Data", false);
m_bool_configs[CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA] = sConfigMgr->GetOption<bool>("Calculate.Gameoject.Zone.Area.Data", false);
// Player can join LFG anywhere
m_bool_configs[CONFIG_LFG_LOCATION_ALL] = sConfigMgr->GetOption<bool>("LFG.Location.All", false);
// Prevent players AFK from being logged out
m_int_configs[CONFIG_AFK_PREVENT_LOGOUT] = sConfigMgr->GetOption<int32>("PreventAFKLogout", 0);
// Preload all grids of all non-instanced maps
m_bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] = sConfigMgr->GetOption<bool>("PreloadAllNonInstancedMapGrids", false);
// ICC buff override
m_int_configs[CONFIG_ICC_BUFF_HORDE] = sConfigMgr->GetOption<int32>("ICC.Buff.Horde", 73822);
m_int_configs[CONFIG_ICC_BUFF_ALLIANCE] = sConfigMgr->GetOption<int32>("ICC.Buff.Alliance", 73828);
m_bool_configs[CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE] = sConfigMgr->GetOption<bool>("SetAllCreaturesWithWaypointMovementActive", false);
// packet spoof punishment
m_int_configs[CONFIG_PACKET_SPOOF_POLICY] = sConfigMgr->GetOption<int32>("PacketSpoof.Policy", (uint32)WorldSession::DosProtection::POLICY_KICK);
m_int_configs[CONFIG_PACKET_SPOOF_BANMODE] = sConfigMgr->GetOption<int32>("PacketSpoof.BanMode", (uint32)0);
if (m_int_configs[CONFIG_PACKET_SPOOF_BANMODE] > 1)
m_int_configs[CONFIG_PACKET_SPOOF_BANMODE] = (uint32)0;
m_int_configs[CONFIG_PACKET_SPOOF_BANDURATION] = sConfigMgr->GetOption<int32>("PacketSpoof.BanDuration", 86400);
// Random Battleground Rewards
m_int_configs[CONFIG_BG_REWARD_WINNER_HONOR_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerHonorFirst", 30);
m_int_configs[CONFIG_BG_REWARD_WINNER_ARENA_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerArenaFirst", 25);
m_int_configs[CONFIG_BG_REWARD_WINNER_HONOR_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerHonorLast", 15);
m_int_configs[CONFIG_BG_REWARD_WINNER_ARENA_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerArenaLast", 0);
m_int_configs[CONFIG_BG_REWARD_LOSER_HONOR_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardLoserHonorFirst", 5);
m_int_configs[CONFIG_BG_REWARD_LOSER_HONOR_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardLoserHonorLast", 5);
m_int_configs[CONFIG_WAYPOINT_MOVEMENT_STOP_TIME_FOR_PLAYER] = sConfigMgr->GetOption<int32>("WaypointMovementStopTimeForPlayer", 120);
m_int_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE] = sConfigMgr->GetOption<int32>("DungeonAccessRequirements.PrintMode", 1);
m_bool_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL] = sConfigMgr->GetOption<bool>("DungeonAccessRequirements.PortalAvgIlevelCheck", false);
m_bool_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE] = sConfigMgr->GetOption<bool>("DungeonAccessRequirements.LFGLevelDBCOverride", false);
m_int_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID] = sConfigMgr->GetOption<int32>("DungeonAccessRequirements.OptionalStringID", 0);
m_int_configs[CONFIG_NPC_EVADE_IF_NOT_REACHABLE] = sConfigMgr->GetOption<int32>("NpcEvadeIfTargetIsUnreachable", 5);
m_int_configs[CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID] = sConfigMgr->GetOption<int32>("NpcRegenHPTimeIfTargetIsUnreachable", 10);
m_bool_configs[CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID] = sConfigMgr->GetOption<bool>("NpcRegenHPIfTargetIsUnreachable", true);
//Debug
m_bool_configs[CONFIG_DEBUG_BATTLEGROUND] = sConfigMgr->GetOption<bool>("Debug.Battleground", false);
m_bool_configs[CONFIG_DEBUG_ARENA] = sConfigMgr->GetOption<bool>("Debug.Arena", false);
m_int_configs[CONFIG_GM_LEVEL_CHANNEL_MODERATION] = sConfigMgr->GetOption<int32>("Channel.ModerationGMLevel", 1);
m_bool_configs[CONFIG_SET_BOP_ITEM_TRADEABLE] = sConfigMgr->GetOption<bool>("Item.SetItemTradeable", true);
// call ScriptMgr if we're reloading the configuration
sScriptMgr->OnAfterConfigLoad(reload);
}
/// Initialize the World
void World::SetInitialWorldSettings()
{
///- Server startup begin
uint32 startupBegin = getMSTime();
///- Initialize the random number generator
srand((unsigned int)time(nullptr));
///- Initialize detour memory management
dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
LOG_INFO("server.loading", "Initializing Scripts...");
sScriptMgr->Initialize();
///- Initialize VMapManager function pointers (to untangle game/collision circular deps)
VMAP::VMapManager2* vmmgr2 = VMAP::VMapFactory::createOrGetVMapManager();
vmmgr2->GetLiquidFlagsPtr = &GetLiquidFlags;
vmmgr2->IsVMAPDisabledForPtr = &DisableMgr::IsVMAPDisabledFor;
///- Initialize config settings
LoadConfigSettings();
///- Initialize Allowed Security Level
LoadDBAllowedSecurityLevel();
///- Init highest guids before any table loading to prevent using not initialized guids in some code.
sObjectMgr->SetHighestGuids();
if (!sConfigMgr->isDryRun())
{
///- Check the existence of the map files for all starting areas.
if (!MapManager::ExistMapAndVMap(0, -6240.32f, 331.033f)
|| !MapManager::ExistMapAndVMap(0, -8949.95f, -132.493f)
|| !MapManager::ExistMapAndVMap(1, -618.518f, -4251.67f)
|| !MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
|| !MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
|| !MapManager::ExistMapAndVMap(1, -2917.58f, -257.98f)
|| (m_int_configs[CONFIG_EXPANSION] && (
!MapManager::ExistMapAndVMap(530, 10349.6f, -6357.29f) ||
!MapManager::ExistMapAndVMap(530, -3961.64f, -13931.2f))))
{
exit(1);
}
}
///- Initialize pool manager
sPoolMgr->Initialize();
///- Initialize game event manager
sGameEventMgr->Initialize();
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
LOG_INFO("server.loading", " ");
LOG_INFO("server.loading", "Loading acore strings...");
if (!sObjectMgr->LoadAcoreStrings())
exit(1); // Error message displayed in function already
///- Update the realm entry in the database with the realm type from the config file
//No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
uint32 server_type;
if (IsFFAPvPRealm())
server_type = REALM_TYPE_PVP;
else
server_type = getIntConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realm.Id.Realm); // One-time query
///- Custom Hook for loading DB items
sScriptMgr->OnLoadCustomDatabaseTable();
///- Load the DBC files
LOG_INFO("server.loading", "Initialize data stores...");
LoadDBCStores(m_dataPath);
DetectDBCLang();
// Load IP Location Database
sIPLocation->Load();
std::vector<uint32> mapIds;
for (auto const& map : sMapStore)
mapIds.emplace_back(map->MapID);
vmmgr2->InitializeThreadUnsafe(mapIds);
MMAP::MMapManager* mmmgr = MMAP::MMapFactory::createOrGetMMapManager();
mmmgr->InitializeThreadUnsafe(mapIds);
LOG_INFO("server.loading", "Loading Game Graveyard...");
sGraveyard->LoadGraveyardFromDB();
LOG_INFO("server.loading", "Loading spell dbc data corrections...");
sSpellMgr->LoadDbcDataCorrections();
LOG_INFO("server.loading", "Loading SpellInfo store...");
sSpellMgr->LoadSpellInfoStore();
LOG_INFO("server.loading", "Loading Spell Rank Data...");
sSpellMgr->LoadSpellRanks();
LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
sSpellMgr->LoadSpellSpecificAndAuraState();
LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
sSpellMgr->LoadSkillLineAbilityMap();
LOG_INFO("server.loading", "Loading spell custom attributes...");
sSpellMgr->LoadSpellCustomAttr();
LOG_INFO("server.loading", "Loading GameObject models...");
LoadGameObjectModelList(m_dataPath);
LOG_INFO("server.loading", "Loading Script Names...");
sObjectMgr->LoadScriptNames();
LOG_INFO("server.loading", "Loading Instance Template...");
sObjectMgr->LoadInstanceTemplate();
// xinef: Global Storage, should be loaded asap
LOG_INFO("server.loading", "Load Global Player Data...");
sWorld->LoadGlobalPlayerDataStore();
// Must be called before `creature_respawn`/`gameobject_respawn` tables
LOG_INFO("server.loading", "Loading instances...");
sInstanceSaveMgr->LoadInstances();
LOG_INFO("server.loading", "Loading Broadcast texts...");
sObjectMgr->LoadBroadcastTexts();
sObjectMgr->LoadBroadcastTextLocales();
LOG_INFO("server.loading", "Loading Localization strings...");
uint32 oldMSTime = getMSTime();
sObjectMgr->LoadCreatureLocales();
sObjectMgr->LoadGameObjectLocales();
sObjectMgr->LoadItemLocales();
sObjectMgr->LoadItemSetNameLocales();
sObjectMgr->LoadQuestLocales();
sObjectMgr->LoadQuestOfferRewardLocale();
sObjectMgr->LoadQuestRequestItemsLocale();
sObjectMgr->LoadNpcTextLocales();
sObjectMgr->LoadPageTextLocales();
sObjectMgr->LoadGossipMenuItemsLocales();
sObjectMgr->LoadPointOfInterestLocales();
sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
LOG_INFO("server.loading", ">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
LOG_INFO("server.loading", "Loading Page Texts...");
sObjectMgr->LoadPageTexts();
LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
sObjectMgr->LoadGameObjectTemplate();
LOG_INFO("server.loading", "Loading Game Object template addons...");
sObjectMgr->LoadGameObjectTemplateAddons();
LOG_INFO("server.loading", "Loading Transport templates...");
sTransportMgr->LoadTransportTemplates();
LOG_INFO("server.loading", "Loading Spell Required Data...");
sSpellMgr->LoadSpellRequired();
LOG_INFO("server.loading", "Loading Spell Group types...");
sSpellMgr->LoadSpellGroups();
LOG_INFO("server.loading", "Loading Spell Learn Skills...");
sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
LOG_INFO("server.loading", "Loading Spell Proc Event conditions...");
sSpellMgr->LoadSpellProcEvents();
LOG_INFO("server.loading", "Loading Spell Proc conditions and data...");
sSpellMgr->LoadSpellProcs();
LOG_INFO("server.loading", "Loading Spell Bonus Data...");
sSpellMgr->LoadSpellBonusess();
LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
sSpellMgr->LoadSpellThreats();
LOG_INFO("server.loading", "Loading Mixology bonuses...");
sSpellMgr->LoadSpellMixology();
LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
sSpellMgr->LoadSpellGroupStackRules();
LOG_INFO("server.loading", "Loading NPC Texts...");
sObjectMgr->LoadGossipText();
LOG_INFO("server.loading", "Loading Enchant Spells Proc datas...");
sSpellMgr->LoadSpellEnchantProcData();
LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
LOG_INFO("server.loading", "Loading Disables");
DisableMgr::LoadDisables(); // must be before loading quests and items
LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr->LoadItemTemplates();
LOG_INFO("server.loading", "Loading Item set names..."); // must be after LoadItemPrototypes
sObjectMgr->LoadItemSetNames();
LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
sObjectMgr->LoadCreatureModelInfo();
LOG_INFO("server.loading", "Loading Creature templates...");
sObjectMgr->LoadCreatureTemplates();
LOG_INFO("server.loading", "Loading Equipment templates..."); // must be after LoadCreatureTemplates
sObjectMgr->LoadEquipmentTemplates();
LOG_INFO("server.loading", "Loading Creature template addons...");
sObjectMgr->LoadCreatureTemplateAddons();
LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
sObjectMgr->LoadReputationRewardRate();
LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
sObjectMgr->LoadReputationOnKill();
LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
sObjectMgr->LoadReputationSpilloverTemplate();
LOG_INFO("server.loading", "Loading Points Of Interest Data...");
sObjectMgr->LoadPointsOfInterest();
LOG_INFO("server.loading", "Loading Creature Base Stats...");
sObjectMgr->LoadCreatureClassLevelStats();
LOG_INFO("server.loading", "Loading Creature Data...");
sObjectMgr->LoadCreatures();
LOG_INFO("server.loading", "Loading Temporary Summon Data...");
sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
LOG_INFO("server.loading", "Loading pet levelup spells...");
sSpellMgr->LoadPetLevelupSpellMap();
LOG_INFO("server.loading", "Loading pet default spells additional to levelup spells...");
sSpellMgr->LoadPetDefaultSpells();
LOG_INFO("server.loading", "Loading Creature Addon Data...");
sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
LOG_INFO("server.loading", "Loading Gameobject Data...");
sObjectMgr->LoadGameobjects();
LOG_INFO("server.loading", "Loading GameObject Addon Data...");
sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
LOG_INFO("server.loading", "Loading GameObject Quest Items...");
sObjectMgr->LoadGameObjectQuestItems();
LOG_INFO("server.loading", "Loading Creature Quest Items...");
sObjectMgr->LoadCreatureQuestItems();
LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
LOG_INFO("server.loading", "Loading Weather Data...");
WeatherMgr::LoadWeatherData();
LOG_INFO("server.loading", "Loading Quests...");
sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
LOG_INFO("server.loading", "Checking Quest Disables");
DisableMgr::CheckQuestDisables(); // must be after loading quests
LOG_INFO("server.loading", "Loading Quest POI");
sObjectMgr->LoadQuestPOI();
LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
LOG_INFO("server.loading", "Loading Objects Pooling Data...");
sPoolMgr->LoadFromDB();
LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
sObjectMgr->LoadNPCSpellClickSpells();
LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
LOG_INFO("server.loading", "Loading Vehicle Accessories...");
sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
sSpellMgr->LoadSpellAreas();
LOG_INFO("server.loading", "Loading Area Trigger definitions");
sObjectMgr->LoadAreaTriggers();
LOG_INFO("server.loading", "Loading Area Trigger Teleport definitions...");
sObjectMgr->LoadAreaTriggerTeleports();
LOG_INFO("server.loading", "Loading Access Requirements...");
sObjectMgr->LoadAccessRequirements(); // must be after item template load
LOG_INFO("server.loading", "Loading Quest Area Triggers...");
sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
sObjectMgr->LoadTavernAreaTriggers();
LOG_INFO("server.loading", "Loading AreaTrigger script names...");
sObjectMgr->LoadAreaTriggerScripts();
LOG_INFO("server.loading", "Loading LFG entrance positions..."); // Must be after areatriggers
sLFGMgr->LoadLFGDungeons();
LOG_INFO("server.loading", "Loading Dungeon boss data...");
sObjectMgr->LoadInstanceEncounters();
LOG_INFO("server.loading", "Loading LFG rewards...");
sLFGMgr->LoadRewards();
LOG_INFO("server.loading", "Loading Graveyard-zone links...");
sGraveyard->LoadGraveyardZones();
LOG_INFO("server.loading", "Loading spell pet auras...");
sSpellMgr->LoadSpellPetAuras();
LOG_INFO("server.loading", "Loading Spell target coordinates...");
sSpellMgr->LoadSpellTargetPositions();
LOG_INFO("server.loading", "Loading enchant custom attributes...");
sSpellMgr->LoadEnchantCustomAttr();
LOG_INFO("server.loading", "Loading linked spells...");
sSpellMgr->LoadSpellLinked();
LOG_INFO("server.loading", "Loading Player Create Data...");
sObjectMgr->LoadPlayerInfo();
LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
sObjectMgr->LoadExplorationBaseXP();
LOG_INFO("server.loading", "Loading Pet Name Parts...");
sObjectMgr->LoadPetNames();
CharacterDatabaseCleaner::CleanDatabase();
LOG_INFO("server.loading", "Loading the max pet number...");
sObjectMgr->LoadPetNumber();
LOG_INFO("server.loading", "Loading pet level stats...");
sObjectMgr->LoadPetLevelInfo();
LOG_INFO("server.loading", "Loading Player level dependent mail rewards...");
sObjectMgr->LoadMailLevelRewards();
// Loot tables
LoadLootTables();
LOG_INFO("server.loading", "Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
LoadSkillPerfectItemTable();
LOG_INFO("server.loading", "Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
LOG_INFO("server.loading", "Loading Achievements...");
sAchievementMgr->LoadAchievementReferenceList();
LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
sAchievementMgr->LoadAchievementCriteriaList();
LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
sAchievementMgr->LoadAchievementCriteriaData();
LOG_INFO("server.loading", "Loading Achievement Rewards...");
sAchievementMgr->LoadRewards();
LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
sAchievementMgr->LoadRewardLocales();
LOG_INFO("server.loading", "Loading Completed Achievements...");
sAchievementMgr->LoadCompletedAchievements();
///- Load dynamic data tables from the database
LOG_INFO("server.loading", "Loading Item Auctions...");
sAuctionMgr->LoadAuctionItems();
LOG_INFO("server.loading", "Loading Auctions...");
sAuctionMgr->LoadAuctions();
sGuildMgr->LoadGuilds();
LOG_INFO("server.loading", "Loading ArenaTeams...");
sArenaTeamMgr->LoadArenaTeams();
LOG_INFO("server.loading", "Loading Groups...");
sGroupMgr->LoadGroups();
LOG_INFO("server.loading", "Loading ReservedNames...");
sObjectMgr->LoadReservedPlayersNames();
LOG_INFO("server.loading", "Loading GameObjects for quests...");
sObjectMgr->LoadGameObjectForQuests();
LOG_INFO("server.loading", "Loading BattleMasters...");
sBattlegroundMgr->LoadBattleMastersEntry();
LOG_INFO("server.loading", "Loading GameTeleports...");
sObjectMgr->LoadGameTele();
LOG_INFO("server.loading", "Loading Gossip menu...");
sObjectMgr->LoadGossipMenu();
LOG_INFO("server.loading", "Loading Gossip menu options...");
sObjectMgr->LoadGossipMenuItems();
LOG_INFO("server.loading", "Loading Vendors...");
sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
LOG_INFO("server.loading", "Loading Trainers...");
sObjectMgr->LoadTrainerSpell(); // must be after load CreatureTemplate
LOG_INFO("server.loading", "Loading Waypoints...");
sWaypointMgr->Load();
LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
sSmartWaypointMgr->LoadFromDB();
LOG_INFO("server.loading", "Loading Creature Formations...");
sFormationMgr->LoadCreatureFormations();
LOG_INFO("server.loading", "Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
LoadWorldStates();
LOG_INFO("server.loading", "Loading Conditions...");
sConditionMgr->LoadConditions();
LOG_INFO("server.loading", "Loading faction change achievement pairs...");
sObjectMgr->LoadFactionChangeAchievements();
LOG_INFO("server.loading", "Loading faction change spell pairs...");
sObjectMgr->LoadFactionChangeSpells();
LOG_INFO("server.loading", "Loading faction change item pairs...");
sObjectMgr->LoadFactionChangeItems();
LOG_INFO("server.loading", "Loading faction change reputation pairs...");
sObjectMgr->LoadFactionChangeReputations();
LOG_INFO("server.loading", "Loading faction change title pairs...");
sObjectMgr->LoadFactionChangeTitles();
LOG_INFO("server.loading", "Loading faction change quest pairs...");
sObjectMgr->LoadFactionChangeQuests();
LOG_INFO("server.loading", "Loading GM tickets...");
sTicketMgr->LoadTickets();
LOG_INFO("server.loading", "Loading GM surveys...");
sTicketMgr->LoadSurveys();
LOG_INFO("server.loading", "Loading client addons...");
AddonMgr::LoadFromDB();
// pussywizard:
LOG_INFO("server.loading", "Deleting invalid mail items...");
LOG_INFO("server.loading", " ");
CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
///- Handle outdated emails (delete/return)
LOG_INFO("server.loading", "Returning old mails...");
LOG_INFO("server.loading", " ");
sObjectMgr->ReturnOrDeleteOldMails(false);
///- Load AutoBroadCast
LOG_INFO("server.loading", "Loading Autobroadcasts...");
LoadAutobroadcasts();
///- Load and initialize scripts
sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
sObjectMgr->LoadWaypointScripts();
LOG_INFO("server.loading", "Loading spell script names...");
sObjectMgr->LoadSpellScriptNames();
LOG_INFO("server.loading", "Loading Creature Texts...");
sCreatureTextMgr->LoadCreatureTexts();
LOG_INFO("server.loading", "Loading Creature Text Locales...");
sCreatureTextMgr->LoadCreatureTextLocales();
LOG_INFO("server.loading", "Loading Scripts...");
sScriptMgr->LoadDatabase();
LOG_INFO("server.loading", "Validating spell scripts...");
sObjectMgr->ValidateSpellScripts();
LOG_INFO("server.loading", "Loading SmartAI scripts...");
sSmartScriptMgr->LoadSmartAIFromDB();
LOG_INFO("server.loading", "Loading Calendar data...");
sCalendarMgr->LoadFromDB();
LOG_INFO("server.loading", "Initializing SpellInfo precomputed data..."); // must be called after loading items, professions, spells and pretty much anything
LOG_INFO("server.loading", " ");
sObjectMgr->InitializeSpellInfoPrecomputedData();
///- Initialize game time and timers
LOG_INFO("server.loading", "Initialize game time and timers");
LOG_INFO("server.loading", " ");
m_gameTime = time(nullptr);
m_startTime = m_gameTime;
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, 0, '%s')",
realm.Id.Realm, uint32(m_startTime), GitRevision::GetFullVersion()); // One-time query
m_timers[WUPDATE_WEATHERS].SetInterval(1 * IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetCurrent(MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE * IN_MILLISECONDS);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
//erase corpses every 20 minutes
m_timers[WUPDATE_CLEANDB].SetInterval(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE * IN_MILLISECONDS);
// clean logs table every 14 days by default
m_timers[WUPDATE_AUTOBROADCAST].SetInterval(getIntConfig(CONFIG_AUTOBROADCAST_INTERVAL));
m_timers[WUPDATE_PINGDB].SetInterval(getIntConfig(CONFIG_DB_PING_INTERVAL)*MINUTE * IN_MILLISECONDS); // Mysql ping time in minutes
// our speed up
m_timers[WUPDATE_5_SECS].SetInterval(5 * IN_MILLISECONDS);
mail_expire_check_timer = time(nullptr) + 6 * 3600;
///- Initilize static helper structures
AIRegistry::Initialize();
///- Initialize MapManager
LOG_INFO("server.loading", "Starting Map System");
LOG_INFO("server.loading", " ");
sMapMgr->Initialize();
LOG_INFO("server.loading", "Starting Game Event system...");
LOG_INFO("server.loading", " ");
uint32 nextGameEvent = sGameEventMgr->StartSystem();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
// Delete all characters which have been deleted X days before
Player::DeleteOldCharacters();
// Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
Channel::CleanOldChannelsInDB();
LOG_INFO("server.loading", "Initializing Opcodes...");
opcodeTable.Initialize();
LOG_INFO("server.loading", "Starting Arena Season...");
LOG_INFO("server.loading", " ");
sGameEventMgr->StartArenaSeason();
sTicketMgr->Initialize();
///- Initialize Battlegrounds
LOG_INFO("server.loading", "Starting Battleground System");
sBattlegroundMgr->CreateInitialBattlegrounds();
sBattlegroundMgr->InitAutomaticArenaPointDistribution();
///- Initialize outdoor pvp
LOG_INFO("server.loading", "Starting Outdoor PvP System");
sOutdoorPvPMgr->InitOutdoorPvP();
///- Initialize Battlefield
LOG_INFO("server.loading", "Starting Battlefield System");
sBattlefieldMgr->InitBattlefield();
LOG_INFO("server.loading", "Loading Transports...");
sTransportMgr->SpawnContinentTransports();
///- Initialize Warden
LOG_INFO("server.loading", "Loading Warden Checks..." );
sWardenCheckMgr->LoadWardenChecks();
LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
sWardenCheckMgr->LoadWardenOverrides();
LOG_INFO("server.loading", "Deleting expired bans...");
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
LOG_INFO("server.loading", "Calculate next daily quest reset time...");
InitDailyQuestResetTime();
LOG_INFO("server.loading", "Calculate next weekly quest reset time..." );
InitWeeklyQuestResetTime();
LOG_INFO("server.loading", "Calculate next monthly quest reset time...");
InitMonthlyQuestResetTime();
LOG_INFO("server.loading", "Calculate random battleground reset time..." );
InitRandomBGResetTime();
LOG_INFO("server.loading", "Calculate deletion of old calendar events time...");
InitCalendarOldEventsDeletionTime();
LOG_INFO("server.loading", "Calculate Guild cap reset time...");
LOG_INFO("server.loading", " ");
InitGuildResetTime();
LOG_INFO("server.loading", "Load Petitions...");
sPetitionMgr->LoadPetitions();
LOG_INFO("server.loading", "Load Petition Signs...");
sPetitionMgr->LoadSignatures();
LOG_INFO("server.loading", "Load Stored Loot Items...");
sLootItemStorage->LoadStorageFromDB();
LOG_INFO("server.loading", "Load Channel Rights...");
ChannelMgr::LoadChannelRights();
LOG_INFO("server.loading", "Load Channels...");
ChannelMgr::LoadChannels();
#ifdef ELUNA
///- Run eluna scripts.
// in multithread foreach: run scripts
sEluna->RunScripts();
sEluna->OnConfigLoad(false, false); // Must be done after Eluna is initialized and scripts have run.
#endif
if (sWorld->getBoolConfig(CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS))
{
LOG_INFO("server.loading", "Loading all grids for all non-instanced maps...");
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(i);
if (mapEntry && !mapEntry->Instanceable())
{
Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
if (map)
{
LOG_INFO("server.loading", ">> Loading all grids for map %u", map->GetId());
map->LoadAllCells();
}
}
}
}
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
LOG_INFO("server.loading", " ");
LOG_INFO("server.loading", "WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
LOG_INFO("server.loading", " ");
if (sConfigMgr->isDryRun())
{
LOG_INFO("server.loading", "AzerothCore dry run completed, terminating.");
exit(0);
}
}
void World::DetectDBCLang()
{
uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
{
LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
m_lang_confid = LOCALE_enUS;
}
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
std::string availableLocalsStr;
uint8 default_locale = TOTAL_LOCALES;
for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
{
if (race->name[i][0] != '\0') // check by race names
{
default_locale = i;
m_availableDbcLocaleMask |= (1 << i);
availableLocalsStr += localeNames[i];
availableLocalsStr += " ";
}
}
if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
(m_availableDbcLocaleMask & (1 << m_lang_confid)))
{
default_locale = m_lang_confid;
}
if (default_locale >= TOTAL_LOCALES)
{
LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
exit(1);
}
m_defaultDbcLocale = LocaleConstant(default_locale);
LOG_INFO("server.loading", "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
LOG_INFO("server.loading", " ");
}
void World::LoadAutobroadcasts()
{
uint32 oldMSTime = getMSTime();
m_Autobroadcasts.clear();
m_AutobroadcastsWeights.clear();
uint32 realmId = sConfigMgr->GetOption<int32>("RealmID", 0);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST);
stmt->setInt32(0, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty for this realm!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 id = fields[0].GetUInt8();
m_Autobroadcasts[id] = fields[2].GetString();
m_AutobroadcastsWeights[id] = fields[1].GetUInt8();
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u autobroadcast definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
/// Update the World !
void World::Update(uint32 diff)
{
m_updateTime = diff;
if (m_int_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
m_updateTimeSum += diff;
if (m_updateTimeSum > m_int_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
LOG_INFO("diff", "Average update time diff: %u. Players online: %u.", avgDiffTracker.getAverage(), (uint32)GetActiveSessionCount());
m_updateTimeSum = 0;
}
}
DynamicVisibilityMgr::Update(GetActiveSessionCount());
///- Update the different timers
for (int i = 0; i < WUPDATE_COUNT; ++i)
{
if (m_timers[i].GetCurrent() >= 0)
m_timers[i].Update(diff);
else
m_timers[i].SetCurrent(0);
}
// pussywizard: our speed up and functionality
if (m_timers[WUPDATE_5_SECS].Passed())
{
m_timers[WUPDATE_5_SECS].Reset();
// moved here from HandleCharEnumOpcode
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
CharacterDatabase.Execute(stmt);
// copy players hashmapholder to avoid mutex
WhoListCacheMgr::Update();
}
///- Update the game time and check for shutdown time
_UpdateGameTime();
/// Handle daily quests reset time
if (m_gameTime > m_NextDailyQuestReset)
ResetDailyQuests();
/// Handle weekly quests reset time
if (m_gameTime > m_NextWeeklyQuestReset)
ResetWeeklyQuests();
/// Handle monthly quests reset time
if (m_gameTime > m_NextMonthlyQuestReset)
ResetMonthlyQuests();
if (m_gameTime > m_NextRandomBGReset)
ResetRandomBG();
if (m_gameTime > m_NextCalendarOldEventsDeletionTime)
CalendarDeleteOldEvents();
if (m_gameTime > m_NextGuildReset)
ResetGuildCap();
// pussywizard:
// acquire mutex now, this is kind of waiting for listing thread to finish it's work (since it can't process next packet)
// so we don't have to do it in every packet that modifies auctions
AsyncAuctionListingMgr::SetAuctionListingAllowed(false);
{
std::lock_guard<std::mutex> guard(AsyncAuctionListingMgr::GetLock());
// pussywizard: handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
m_timers[WUPDATE_AUCTIONS].Reset();
// pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
sAuctionMgr->Update();
}
AsyncAuctionListingMgr::Update(diff);
if (m_gameTime > mail_expire_check_timer)
{
sObjectMgr->ReturnOrDeleteOldMails(true);
mail_expire_check_timer = m_gameTime + 6 * 3600;
}
UpdateSessions(diff);
}
// end of section with mutex
AsyncAuctionListingMgr::SetAuctionListingAllowed(true);
/// <li> Handle weather updates when the timer has passed
if (m_timers[WUPDATE_WEATHERS].Passed())
{
m_timers[WUPDATE_WEATHERS].Reset();
WeatherMgr::Update(uint32(m_timers[WUPDATE_WEATHERS].GetInterval()));
}
/// <li> Clean logs table
if (sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
{
if (m_timers[WUPDATE_CLEANDB].Passed())
{
m_timers[WUPDATE_CLEANDB].Reset();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME));
stmt->setUInt32(1, uint32(time(0)));
LoginDatabase.Execute(stmt);
}
}
sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
sMapMgr->Update(diff);
if (sWorld->getBoolConfig(CONFIG_AUTOBROADCAST))
{
if (m_timers[WUPDATE_AUTOBROADCAST].Passed())
{
m_timers[WUPDATE_AUTOBROADCAST].Reset();
SendAutoBroadcast();
}
}
sBattlegroundMgr->Update(diff);
sOutdoorPvPMgr->Update(diff);
sBattlefieldMgr->Update(diff);
sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
// execute callbacks from sql queries that were queued recently
ProcessQueryCallbacks();
/// <li> Update uptime table
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = uint32(m_gameTime - m_startTime);
uint32 maxOnlinePlayers = GetMaxPlayerCount();
m_timers[WUPDATE_UPTIME].Reset();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
stmt->setUInt32(0, tmpDiff);
stmt->setUInt16(1, uint16(maxOnlinePlayers));
stmt->setUInt32(2, realm.Id.Realm);
stmt->setUInt32(3, uint32(m_startTime));
LoginDatabase.Execute(stmt);
}
///- Erase corpses once every 20 minutes
if (m_timers[WUPDATE_CORPSES].Passed())
{
m_timers[WUPDATE_CORPSES].Reset();
sMapMgr->DoForAllMaps([](Map* map)
{
map->RemoveOldCorpses();
});
}
///- Process Game events when necessary
if (m_timers[WUPDATE_EVENTS].Passed())
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = sGameEventMgr->Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
///- Ping to keep MySQL connections alive
if (m_timers[WUPDATE_PINGDB].Passed())
{
m_timers[WUPDATE_PINGDB].Reset();
LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
CharacterDatabase.KeepAlive();
LoginDatabase.KeepAlive();
WorldDatabase.KeepAlive();
}
// update the instance reset times
sInstanceSaveMgr->Update();
// And last, but not least handle the issued cli commands
ProcessCliCommands();
sScriptMgr->OnWorldUpdate(diff);
SavingSystemMgr::Update(diff);
}
void World::ForceGameEventUpdate()
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = sGameEventMgr->Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
/// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket* packet, WorldSession* self, TeamId teamId)
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second != self &&
(teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
{
itr->second->SendPacket(packet);
}
}
}
/// Send a packet to all GMs (except self if mentioned)
void World::SendGlobalGMMessage(WorldPacket* packet, WorldSession* self, TeamId teamId)
{
SessionMap::iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second != self &&
!AccountMgr::IsPlayerAccount(itr->second->GetSecurity()) &&
(teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
{
itr->second->SendPacket(packet);
}
}
}
namespace Acore
{
class WorldWorldTextBuilder
{
public:
typedef std::vector<WorldPacket*> WorldPacketList;
explicit WorldWorldTextBuilder(uint32 textId, va_list* args = nullptr) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetAcoreString(i_textId, loc_idx);
if (i_args)
{
// we need copy va_list before use or original va_list will corrupted
va_list ap;
va_copy(ap, *i_args);
char str[2048];
vsnprintf(str, 2048, text, ap);
va_end(ap);
do_helper(data_list, &str[0]);
}
else
do_helper(data_list, (char*)text);
}
private:
char* lineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = nullptr; return start; }
void do_helper(WorldPacketList& data_list, char* text)
{
char* pos = text;
while (char* line = lineFromMessage(pos))
{
WorldPacket* data = new WorldPacket();
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
data_list.push_back(data);
}
}
uint32 i_textId;
va_list* i_args;
};
} // namespace Acore
/// Send a System Message to all players (except self if mentioned)
void World::SendWorldText(uint32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
Acore::WorldWorldTextBuilder wt_builder(string_id, &ap);
Acore::LocalizedPacketListDo<Acore::WorldWorldTextBuilder> wt_do(wt_builder);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
continue;
wt_do(itr->second->GetPlayer());
}
va_end(ap);
}
/// Send a System Message to all GMs (except self if mentioned)
void World::SendGMText(uint32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
Acore::WorldWorldTextBuilder wt_builder(string_id, &ap);
Acore::LocalizedPacketListDo<Acore::WorldWorldTextBuilder> wt_do(wt_builder);
for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
continue;
if (AccountMgr::IsPlayerAccount(itr->second->GetSecurity()))
continue;
wt_do(itr->second->GetPlayer());
}
va_end(ap);
}
/// DEPRECATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
void World::SendGlobalText(const char* text, WorldSession* self)
{
WorldPacket data;
// need copy to prevent corruption by strtok call in LineFromMessage original string
char* buf = strdup(text);
char* pos = buf;
while (char* line = ChatHandler::LineFromMessage(pos))
{
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
SendGlobalMessage(&data, self);
}
free(buf);
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
bool World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, TeamId teamId)
{
bool foundPlayerToSend = false;
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second->GetPlayer()->GetZoneId() == zone &&
itr->second != self &&
(teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
{
itr->second->SendPacket(packet);
foundPlayerToSend = true;
}
}
return foundPlayerToSend;
}
/// Send a System Message to all players in the zone (except self if mentioned)
void World::SendZoneText(uint32 zone, const char* text, WorldSession* self, TeamId teamId)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, text);
SendZoneMessage(zone, &data, self, teamId);
}
/// Kick (and save) all players
void World::KickAll()
{
m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
// session not removed at kick and will removed in next update tick
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
itr->second->KickPlayer("KickAll sessions");
// pussywizard: kick offline sessions
for (SessionMap::const_iterator itr = m_offlineSessions.begin(); itr != m_offlineSessions.end(); ++itr)
itr->second->KickPlayer("KickAll offline sessions");
}
/// Kick (and save) all players with security level less `sec`
void World::KickAllLess(AccountTypes sec)
{
// session not removed at kick and will removed in next update tick
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetSecurity() < sec)
itr->second->KickPlayer("KickAllLess");
}
/// Update the game time
void World::_UpdateGameTime()
{
///- update the time
time_t thisTime = time(nullptr);
uint32 elapsed = uint32(thisTime - m_gameTime);
m_gameTime = thisTime;
m_gameMSTime = getMSTime();
///- if there is a shutdown timer
if (!IsStopped() && m_ShutdownTimer > 0 && elapsed > 0)
{
///- ... and it is overdue, stop the world (set m_stopEvent)
if (m_ShutdownTimer <= elapsed)
{
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
}
///- ... else decrease it and if necessary display a shutdown countdown to the users
else
{
m_ShutdownTimer -= elapsed;
ShutdownMsg();
}
}
}
/// Shutdown the server
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
{
// ignore if server shutdown at next tick
if (IsStopped())
return;
m_ShutdownMask = options;
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if (time == 0)
{
if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
}
///- Else set the shutdown timer and warn users
else
{
m_ShutdownTimer = time;
ShutdownMsg(true);
}
sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
}
/// Display a shutdown message to the user(s)
void World::ShutdownMsg(bool show, Player* player)
{
// not show messages for idle shutdown mode
if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
return;
///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
if (show ||
(m_ShutdownTimer < 5 * MINUTE && (m_ShutdownTimer % 15) == 0) || // < 5 min; every 15 sec
(m_ShutdownTimer < 15 * MINUTE && (m_ShutdownTimer % MINUTE) == 0) || // < 15 min ; every 1 min
(m_ShutdownTimer < 30 * MINUTE && (m_ShutdownTimer % (5 * MINUTE)) == 0) || // < 30 min ; every 5 min
(m_ShutdownTimer < 12 * HOUR && (m_ShutdownTimer % HOUR) == 0) || // < 12 h ; every 1 h
(m_ShutdownTimer > 12 * HOUR && (m_ShutdownTimer % (12 * HOUR)) == 0)) // > 12 h ; every 12 h
{
std::string str = secsToTimeString(m_ShutdownTimer).append(".");
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid, str.c_str(), player);
LOG_DEBUG("server.worldserver", "Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str.c_str());
}
}
/// Cancel a planned server shutdown
void World::ShutdownCancel()
{
// nothing cancel or too later
if (!m_ShutdownTimer || m_stopEvent)
return;
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
LOG_DEBUG("server.worldserver", "Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
sScriptMgr->OnShutdownCancel();
}
/// Send a server message to the user(s)
void World::SendServerMessage(ServerMessageType type, const char* text, Player* player)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
data << uint32(type);
if (type <= SERVER_MSG_STRING)
data << text;
if (player)
player->GetSession()->SendPacket(&data);
else
SendGlobalMessage(&data);
}
void World::UpdateSessions(uint32 diff)
{
///- Add new sessions
WorldSession* sess = nullptr;
while (addSessQueue.next(sess))
AddSession_ (sess);
///- Then send an update signal to remaining ones
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
{
next = itr;
++next;
///- and remove not active sessions from the list
WorldSession* pSession = itr->second;
WorldSessionFilter updater(pSession);
// pussywizard:
if (pSession->HandleSocketClosed())
{
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[pSession->GetAccountId()] = time(nullptr);
m_sessions.erase(itr);
// there should be no offline session if current one is logged onto a character
SessionMap::iterator iter;
if ((iter = m_offlineSessions.find(pSession->GetAccountId())) != m_offlineSessions.end())
{
WorldSession* tmp = iter->second;
m_offlineSessions.erase(iter);
tmp->SetShouldSetOfflineInDB(false);
delete tmp;
}
pSession->SetOfflineTime(time(nullptr));
m_offlineSessions[pSession->GetAccountId()] = pSession;
continue;
}
if (!pSession->Update(diff, updater))
{
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[pSession->GetAccountId()] = time(nullptr);
m_sessions.erase(itr);
if (m_offlineSessions.find(pSession->GetAccountId()) != m_offlineSessions.end()) // pussywizard: don't set offline in db because offline session for that acc is present (character is in world)
pSession->SetShouldSetOfflineInDB(false);
delete pSession;
}
}
// pussywizard:
if (m_offlineSessions.empty())
return;
uint32 currTime = time(nullptr);
for (SessionMap::iterator itr = m_offlineSessions.begin(), next; itr != m_offlineSessions.end(); itr = next)
{
next = itr;
++next;
WorldSession* pSession = itr->second;
if (!pSession->GetPlayer() || pSession->GetOfflineTime() + 60 < currTime || pSession->IsKicked())
{
m_offlineSessions.erase(itr);
if (m_sessions.find(pSession->GetAccountId()) != m_sessions.end())
pSession->SetShouldSetOfflineInDB(false); // pussywizard: don't set offline in db because new session for that acc is already created
delete pSession;
}
}
}
// This handles the issued and queued CLI commands
void World::ProcessCliCommands()
{
CliCommandHolder::Print* zprint = nullptr;
void* callbackArg = nullptr;
CliCommandHolder* command = nullptr;
while (cliCmdQueue.next(command))
{
LOG_DEBUG("server.worldserver", "CLI command under processing...");
zprint = command->m_print;
callbackArg = command->m_callbackArg;
CliHandler handler(callbackArg, zprint);
handler.ParseCommands(command->m_command);
if (command->m_commandFinished)
command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
delete command;
}
}
void World::SendAutoBroadcast()
{
if (m_Autobroadcasts.empty())
return;
uint32 weight = 0;
AutobroadcastsWeightMap selectionWeights;
std::string msg;
for (AutobroadcastsWeightMap::const_iterator it = m_AutobroadcastsWeights.begin(); it != m_AutobroadcastsWeights.end(); ++it)
{
if (it->second)
{
weight += it->second;
selectionWeights[it->first] = it->second;
}
}
if (weight)
{
uint32 selectedWeight = urand(0, weight - 1);
weight = 0;
for (AutobroadcastsWeightMap::const_iterator it = selectionWeights.begin(); it != selectionWeights.end(); ++it)
{
weight += it->second;
if (selectedWeight < weight)
{
msg = m_Autobroadcasts[it->first];
break;
}
}
}
else
msg = m_Autobroadcasts[urand(0, m_Autobroadcasts.size())];
uint32 abcenter = sWorld->getIntConfig(CONFIG_AUTOBROADCAST_CENTER);
if (abcenter == 0)
sWorld->SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
else if (abcenter == 1)
{
WorldPacket data(SMSG_NOTIFICATION, (msg.size() + 1));
data << msg;
sWorld->SendGlobalMessage(&data);
}
else if (abcenter == 2)
{
sWorld->SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
WorldPacket data(SMSG_NOTIFICATION, (msg.size() + 1));
data << msg;
sWorld->SendGlobalMessage(&data);
}
LOG_DEBUG("server.worldserver", "AutoBroadcast: '%s'", msg.c_str());
}
void World::UpdateRealmCharCount(uint32 accountId)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT);
stmt->setUInt32(0, accountId);
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1)));
}
void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
{
if (resultCharCount)
{
Field* fields = resultCharCount->Fetch();
uint32 accountId = fields[0].GetUInt32();
uint8 charCount = uint8(fields[1].GetUInt64());
LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, accountId);
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
stmt->setUInt8(0, charCount);
stmt->setUInt32(1, accountId);
stmt->setUInt32(2, realm.Id.Realm);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
}
}
// int8 dayOfWeek: 0 (sunday) to 6 (saturday)
time_t World::GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
{
if (hour < 0 || hour > 23)
hour = 0;
time_t curr = time(nullptr);
tm localTm;
localtime_r(&curr, &localTm);
localTm.tm_hour = hour;
localTm.tm_min = 0;
localTm.tm_sec = 0;
uint32 add;
if (dayOfWeek < 0 || dayOfWeek > 6)
dayOfWeek = (localTm.tm_wday + 1) % 7;
if (localTm.tm_wday >= dayOfWeek)
add = (7 - (localTm.tm_wday - dayOfWeek)) * DAY;
else
add = (dayOfWeek - localTm.tm_wday) * DAY;
return mktime(&localTm) + add;
}
// int8 month: 0 (january) to 11 (december)
time_t World::GetNextTimeWithMonthAndHour(int8 month, int8 hour)
{
if (hour < 0 || hour > 23)
hour = 0;
time_t curr = time(nullptr);
tm localTm;
localtime_r(&curr, &localTm);
localTm.tm_mday = 1;
localTm.tm_hour = hour;
localTm.tm_min = 0;
localTm.tm_sec = 0;
if (month < 0 || month > 11)
{
month = (localTm.tm_mon + 1) % 12;
if (month == 0)
localTm.tm_year += 1;
}
else if (localTm.tm_mon >= month)
localTm.tm_year += 1;
localTm.tm_mon = month;
return mktime(&localTm);
}
void World::InitWeeklyQuestResetTime()
{
time_t wstime = time_t(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
m_NextWeeklyQuestReset = wstime ? wstime : GetNextTimeWithDayAndHour(4, 6);
if (!wstime)
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
}
void World::InitDailyQuestResetTime()
{
time_t wstime = time_t(sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME));
m_NextDailyQuestReset = wstime ? wstime : GetNextTimeWithDayAndHour(-1, 6);
if (!wstime)
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, uint64(m_NextDailyQuestReset));
}
void World::InitMonthlyQuestResetTime()
{
time_t wstime = time_t(sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME));
m_NextMonthlyQuestReset = wstime ? wstime : GetNextTimeWithMonthAndHour(-1, 6);
if (!wstime)
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset));
}
void World::InitRandomBGResetTime()
{
time_t wstime = time_t(sWorld->getWorldState(WS_BG_DAILY_RESET_TIME));
m_NextRandomBGReset = wstime ? wstime : GetNextTimeWithDayAndHour(-1, 6);
if (!wstime)
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
}
void World::InitCalendarOldEventsDeletionTime()
{
time_t now = time(nullptr);
time_t currentDeletionTime = getWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME);
time_t nextDeletionTime = currentDeletionTime ? currentDeletionTime : GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR));
// If the reset time saved in the worldstate is before now it means the server was offline when the reset was supposed to occur.
// In this case we set the reset time in the past and next world update will do the reset and schedule next one in the future.
if (currentDeletionTime < now)
m_NextCalendarOldEventsDeletionTime = nextDeletionTime - DAY;
else
m_NextCalendarOldEventsDeletionTime = nextDeletionTime;
if (!currentDeletionTime)
sWorld->setWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, uint64(m_NextCalendarOldEventsDeletionTime));
}
void World::InitGuildResetTime()
{
time_t wstime = time_t(getWorldState(WS_GUILD_DAILY_RESET_TIME));
m_NextGuildReset = wstime ? wstime : GetNextTimeWithDayAndHour(-1, 6);
if (!wstime)
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
}
void World::ResetDailyQuests()
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetDailyQuestStatus();
m_NextDailyQuestReset = GetNextTimeWithDayAndHour(-1, 6);
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, uint64(m_NextDailyQuestReset));
// change available dailies
sPoolMgr->ChangeDailyQuests();
}
void World::LoadDBAllowedSecurityLevel()
{
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
stmt->setInt32(0, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
SetPlayerSecurityLimit(AccountTypes(result->Fetch()->GetUInt8()));
}
void World::SetPlayerSecurityLimit(AccountTypes _sec)
{
AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
bool update = sec > m_allowedSecurityLevel;
m_allowedSecurityLevel = sec;
if (update)
KickAllLess(m_allowedSecurityLevel);
}
void World::ResetWeeklyQuests()
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
m_NextWeeklyQuestReset = GetNextTimeWithDayAndHour(4, 6);
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
// change available weeklies
sPoolMgr->ChangeWeeklyQuests();
}
void World::ResetMonthlyQuests()
{
LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetMonthlyQuestStatus();
m_NextMonthlyQuestReset = GetNextTimeWithMonthAndHour(-1, 6);
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset));
}
void World::ResetEventSeasonalQuests(uint16 event_id)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL);
stmt->setUInt16(0, event_id);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
}
void World::ResetRandomBG()
{
LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->SetRandomWinner(false);
m_NextRandomBGReset = GetNextTimeWithDayAndHour(-1, 6);
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
}
void World::CalendarDeleteOldEvents()
{
LOG_INFO("server.worldserver", "Calendar deletion of old events.");
m_NextCalendarOldEventsDeletionTime = time_t(m_NextCalendarOldEventsDeletionTime + DAY);
sWorld->setWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, uint64(m_NextCalendarOldEventsDeletionTime));
sCalendarMgr->DeleteOldEvents();
}
void World::ResetGuildCap()
{
LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
m_NextGuildReset = GetNextTimeWithDayAndHour(-1, 6);
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
sGuildMgr->ResetTimes();
}
void World::UpdateMaxSessionCounters()
{
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount, uint32(m_sessions.size() - m_QueuedPlayer.size()));
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount, uint32(m_QueuedPlayer.size()));
}
void World::LoadDBVersion()
{
QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
if (result)
{
Field* fields = result->Fetch();
m_DBVersion = fields[0].GetString();
// will be overwrite by config values if different and non-0
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = fields[1].GetUInt32();
}
if (m_DBVersion.empty())
m_DBVersion = "Unknown world database.";
}
void World::LoadDBRevision()
{
QueryResult resultWorld = WorldDatabase.Query("SELECT date FROM version_db_world ORDER BY date DESC LIMIT 1");
QueryResult resultCharacter = CharacterDatabase.Query("SELECT date FROM version_db_characters ORDER BY date DESC LIMIT 1");
QueryResult resultAuth = LoginDatabase.Query("SELECT date FROM version_db_auth ORDER BY date DESC LIMIT 1");
if (resultWorld)
{
Field* fields = resultWorld->Fetch();
m_WorldDBRevision = fields[0].GetString();
}
if (resultCharacter)
{
Field* fields = resultCharacter->Fetch();
m_CharacterDBRevision = fields[0].GetString();
}
if (resultAuth)
{
Field* fields = resultAuth->Fetch();
m_AuthDBRevision = fields[0].GetString();
}
if (m_WorldDBRevision.empty())
{
m_WorldDBRevision = "Unkown World Database Revision";
}
if (m_CharacterDBRevision.empty())
{
m_CharacterDBRevision = "Unkown Character Database Revision";
}
if (m_AuthDBRevision.empty())
{
m_AuthDBRevision = "Unkown Auth Database Revision";
}
}
void World::UpdateAreaDependentAuras()
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
{
itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
}
}
void World::LoadWorldStates()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 world states. DB table `worldstates` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt32();
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
// Setting a worldstate will save it to DB
void World::setWorldState(uint32 index, uint64 value)
{
WorldStatesMap::const_iterator it = m_worldstates.find(index);
if (it != m_worldstates.end())
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE);
stmt->setUInt32(0, uint32(value));
stmt->setUInt32(1, index);
CharacterDatabase.Execute(stmt);
}
else
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE);
stmt->setUInt32(0, index);
stmt->setUInt32(1, uint32(value));
CharacterDatabase.Execute(stmt);
}
m_worldstates[index] = value;
}
uint64 World::getWorldState(uint32 index) const
{
WorldStatesMap::const_iterator it = m_worldstates.find(index);
return it != m_worldstates.end() ? it->second : 0;
}
void World::ProcessQueryCallbacks()
{
_queryProcessor.ProcessReadyCallbacks();
}
void World::LoadGlobalPlayerDataStore()
{
uint32 oldMSTime = getMSTime();
_globalPlayerDataStore.clear();
QueryResult result = CharacterDatabase.Query("SELECT guid, account, name, gender, race, class, level FROM characters WHERE deleteDate IS NULL");
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 Players data.");
return;
}
uint32 count = 0;
// query to load number of mails by receiver
std::map<uint32, uint16> _mailCountMap;
QueryResult mailCountResult = CharacterDatabase.Query("SELECT receiver, COUNT(receiver) FROM mail GROUP BY receiver");
if (mailCountResult)
{
do
{
Field* fields = mailCountResult->Fetch();
_mailCountMap[fields[0].GetUInt32()] = uint16(fields[1].GetUInt64());
} while (mailCountResult->NextRow());
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
// count mails
uint16 mailCount = 0;
std::map<uint32, uint16>::const_iterator itr = _mailCountMap.find(guidLow);
if (itr != _mailCountMap.end())
mailCount = itr->second;
AddGlobalPlayerData(
guidLow, /*guid*/
fields[1].GetUInt32(), /*accountId*/
fields[2].GetString(), /*name*/
fields[3].GetUInt8(), /*gender*/
fields[4].GetUInt8(), /*race*/
fields[5].GetUInt8(), /*class*/
fields[6].GetUInt8(), /*level*/
mailCount, /*mail count*/
0 /*guild id*/);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %d Players data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void World::AddGlobalPlayerData(ObjectGuid::LowType guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level, uint16 mailCount, uint32 guildId)
{
GlobalPlayerData data;
data.guidLow = guid;
data.accountId = accountId;
data.name = name;
data.level = level;
data.race = race;
data.playerClass = playerClass;
data.gender = gender;
data.mailCount = mailCount;
data.guildId = guildId;
data.groupId = 0;
data.arenaTeamId[0] = 0;
data.arenaTeamId[1] = 0;
data.arenaTeamId[2] = 0;
_globalPlayerDataStore[guid] = data;
_globalPlayerNameStore[name] = guid;
}
void World::UpdateGlobalPlayerData(ObjectGuid::LowType guid, uint8 mask, std::string const& name, uint8 level, uint8 gender, uint8 race, uint8 playerClass)
{
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
if (itr == _globalPlayerDataStore.end())
return;
if (mask & PLAYER_UPDATE_DATA_LEVEL)
itr->second.level = level;
if (mask & PLAYER_UPDATE_DATA_RACE)
itr->second.race = race;
if (mask & PLAYER_UPDATE_DATA_CLASS)
itr->second.playerClass = playerClass;
if (mask & PLAYER_UPDATE_DATA_GENDER)
itr->second.gender = gender;
if (mask & PLAYER_UPDATE_DATA_NAME)
itr->second.name = name;
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
data << guid;
SendGlobalMessage(&data);
}
void World::UpdateGlobalPlayerMails(ObjectGuid::LowType guid, int16 count, bool add)
{
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
if (itr == _globalPlayerDataStore.end())
return;
if (!add)
{
itr->second.mailCount = count;
return;
}
int16 icount = (int16)itr->second.mailCount;
if (count < 0 && abs(count) > icount)
count = -icount;
itr->second.mailCount = uint16(icount + count); // addition or subtraction
}
void World::UpdateGlobalPlayerGuild(ObjectGuid::LowType guid, uint32 guildId)
{
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
if (itr == _globalPlayerDataStore.end())
return;
itr->second.guildId = guildId;
}
void World::UpdateGlobalPlayerGroup(ObjectGuid::LowType guid, uint32 groupId)
{
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
if (itr == _globalPlayerDataStore.end())
return;
itr->second.groupId = groupId;
}
void World::UpdateGlobalPlayerArenaTeam(ObjectGuid::LowType guid, uint8 slot, uint32 arenaTeamId)
{
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
if (itr == _globalPlayerDataStore.end())
return;
itr->second.arenaTeamId[slot] = arenaTeamId;
}
void World::UpdateGlobalNameData(ObjectGuid::LowType guidLow, std::string const& oldName, std::string const& newName)
{
_globalPlayerNameStore.erase(oldName);
_globalPlayerNameStore[newName] = guidLow;
}
void World::DeleteGlobalPlayerData(ObjectGuid::LowType guid, std::string const& name)
{
if (guid)
_globalPlayerDataStore.erase(guid);
if (!name.empty())
_globalPlayerNameStore.erase(name);
}
GlobalPlayerData const* World::GetGlobalPlayerData(ObjectGuid::LowType guid) const
{
// Get data from global storage
GlobalPlayerDataMap::const_iterator itr = _globalPlayerDataStore.find(guid);
if (itr != _globalPlayerDataStore.end())
return &itr->second;
// Player is not in the global storage, try to get it from the Database
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_DATA_BY_GUID);
stmt->setUInt32(0, guid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
// Player was not in the global storage, but it was found in the database
// Let's add it to the global storage
Field* fields = result->Fetch();
std::string name = fields[2].GetString();
LOG_INFO("server.worldserver", "Player %s [GUID: %u] was not found in the global storage, but it was found in the database.", name.c_str(), guid);
sWorld->AddGlobalPlayerData(
fields[0].GetUInt32(), /*guid*/
fields[1].GetUInt32(), /*accountId*/
fields[2].GetString(), /*name*/
fields[3].GetUInt8(), /*gender*/
fields[4].GetUInt8(), /*race*/
fields[5].GetUInt8(), /*class*/
fields[6].GetUInt8(), /*level*/
0, /*mail count*/
0 /*guild id*/
);
itr = _globalPlayerDataStore.find(guid);
if (itr != _globalPlayerDataStore.end())
{
LOG_INFO("server.worldserver", "Player %s [GUID: %u] added to the global storage.", name.c_str(), guid);
return &itr->second;
}
}
// Player not found
return nullptr;
}
ObjectGuid World::GetGlobalPlayerGUID(std::string const& name) const
{
// Get data from global storage
GlobalPlayerNameMap::const_iterator itr = _globalPlayerNameStore.find(name);
if (itr != _globalPlayerNameStore.end())
return ObjectGuid::Create<HighGuid::Player>(itr->second);
// Player is not in the global storage, try to get it from the Database
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_DATA_BY_NAME);
stmt->setString(0, name);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
// Player was not in the global storage, but it was found in the database
// Let's add it to the global storage
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
LOG_INFO("server.worldserver", "Player %s [GUID: %u] was not found in the global storage, but it was found in the database.", name.c_str(), guidLow);
sWorld->AddGlobalPlayerData(
guidLow, /*guid*/
fields[1].GetUInt32(), /*accountId*/
fields[2].GetString(), /*name*/
fields[3].GetUInt8(), /*gender*/
fields[4].GetUInt8(), /*race*/
fields[5].GetUInt8(), /*class*/
fields[6].GetUInt8(), /*level*/
0, /*mail count*/
0 /*guild id*/
);
itr = _globalPlayerNameStore.find(name);
if (itr != _globalPlayerNameStore.end())
{
LOG_INFO("server.worldserver", "Player %s [GUID: %u] added to the global storage.", name.c_str(), guidLow);
return ObjectGuid::Create<HighGuid::Player>(guidLow);
}
}
// Player not found
return ObjectGuid::Empty;
}
void World::RemoveOldCorpses()
{
m_timers[WUPDATE_CORPSES].SetCurrent(m_timers[WUPDATE_CORPSES].GetInterval());
}
bool World::IsPvPRealm() const
{
return getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP;
}
bool World::IsFFAPvPRealm() const
{
return getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP;
}
uint32 World::GetNextWhoListUpdateDelaySecs()
{
if (m_timers[WUPDATE_5_SECS].Passed())
return 1;
uint32 t = m_timers[WUPDATE_5_SECS].GetInterval() - m_timers[WUPDATE_5_SECS].GetCurrent();
t = std::min(t, (uint32)m_timers[WUPDATE_5_SECS].GetInterval());
return uint32(ceil(t / 1000.0f));
}