EverWrath/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp

278 lines
9.6 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "SpellScriptLoader.h"
#include "the_eye.h"
enum Yells
{
SAY_AGGRO = 0,
SAY_SUMMON = 1,
SAY_KILL = 2,
SAY_DEATH = 3,
SAY_VOID = 4
};
enum Spells
{
SPELL_SOLARIAN_TRANSFORM = 39117,
SPELL_ARCANE_MISSILES = 33031,
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
SPELL_BLINDING_LIGHT = 33009,
SPELL_PSYCHIC_SCREAM = 34322,
SPELL_VOID_BOLT = 39329
};
enum Misc
{
DISPLAYID_INVISIBLE = 11686,
NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928,
NPC_SOLARIUM_AGENT = 18925,
NPC_SOLARIUM_PRIEST = 18806
};
#define INNER_PORTAL_RADIUS 14.0f
#define OUTER_PORTAL_RADIUS 28.0f
#define CENTER_X 432.909f
#define CENTER_Y -373.424f
#define CENTER_Z 17.9608f
#define CENTER_O 1.06421f
#define PORTAL_Z 17.005f
struct boss_high_astromancer_solarian : public BossAI
{
boss_high_astromancer_solarian(Creature* creature) : BossAI(creature, DATA_ASTROMANCER)
{
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void Reset() override
{
BossAI::Reset();
me->SetModelVisible(true);
me->SetReactState(REACT_AGGRESSIVE);
ScheduleHealthCheckEvent(20, [&]{
Talk(SAY_VOID);
me->InterruptNonMeleeSpells(false);
scheduler.CancelAll();
me->ResumeChasingVictim();
scheduler.Schedule(3s, [this](TaskContext context)
{
DoCastVictim(SPELL_VOID_BOLT);
context.Repeat(7s);
}).Schedule(7s, [this](TaskContext context)
{
DoCastSelf(SPELL_PSYCHIC_SCREAM);
context.Repeat(12s);
});
DoCastSelf(SPELL_SOLARIAN_TRANSFORM, true);
});
}
void AttackStart(Unit* who) override
{
if (who && me->Attack(who, true))
{
me->GetMotionMaster()->MoveChase(who, 0.0f);
}
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
{
Talk(SAY_KILL);
}
}
void JustDied(Unit* killer) override
{
me->SetModelVisible(true);
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
me->CallForHelp(105.0f);
me->GetMotionMaster()->Clear();
scheduler.Schedule(3650ms, [this](TaskContext context)
{
me->GetMotionMaster()->Clear();
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true, true, -SPELL_WRATH_OF_THE_ASTROMANCER))
{
DoCast(target, SPELL_ARCANE_MISSILES);
}
else
{
//no targets in required range
me->GetMotionMaster()->MoveChase(me->GetVictim(), 30.0f);
me->CastStop();
}
context.Repeat(800ms, 7300ms);
}).Schedule(21800ms, [this](TaskContext context)
{
DoCastRandomTarget(SPELL_WRATH_OF_THE_ASTROMANCER, 0, 100.0f);
context.Repeat(21800ms, 23350ms);
}).Schedule(33900ms, [this](TaskContext context)
{
DoCastSelf(SPELL_BLINDING_LIGHT);
context.Repeat(33900ms, 48100ms);
}).Schedule(52100ms, [this](TaskContext context)
{
me->SetReactState(REACT_PASSIVE);
Talk(SAY_SUMMON);
me->SetModelVisible(false);
scheduler.DelayAll(21s);
scheduler.Schedule(6s, [this](TaskContext)
{
summons.DoForAllSummons([&](WorldObject* summon)
{
if (Creature* light = summon->ToCreature())
{
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
me->SetPosition(*light);
me->StopMovingOnCurrentPos();
}
for (uint8 j = 0; j < 4; ++j)
{
me->SummonCreature(NPC_SOLARIUM_AGENT, light->GetPositionX() + frand(-3.0f, 3.0f), light->GetPositionY() + frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
}
});
}).Schedule(20s, [this](TaskContext)
{
me->SetReactState(REACT_AGGRESSIVE);
summons.DoForAllSummons([&](WorldObject* summon)
{
if (Creature* light = summon->ToCreature())
{
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
light->RemoveAllAuras();
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
me->SetModelVisible(true);
}
else
{
me->SummonCreature(NPC_SOLARIUM_PRIEST, light->GetPositionX() + frand(-3.0f, 3.0f), light->GetPositionY() + frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
}
});
});
for (uint8 i = 0; i < 3; ++i)
{
float o = rand_norm() * 2 * M_PI;
if (i == 0)
{
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*INNER_PORTAL_RADIUS, CENTER_Y + std::sin(o)*INNER_PORTAL_RADIUS, CENTER_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
}
else
{
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + std::sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
}
}
context.Repeat(67500ms, 71200ms);
});
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
if (me->GetReactState() == REACT_AGGRESSIVE)
{
DoMeleeAttackIfReady();
}
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (!summon->IsTrigger())
{
summon->SetInCombatWithZone();
}
}
};
class spell_astromancer_wrath_of_the_astromancer : public AuraScript
{
PrepareAuraScript(spell_astromancer_wrath_of_the_astromancer);
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
Unit* target = GetUnitOwner();
target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), false);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_astromancer_wrath_of_the_astromancer::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_astromancer_solarian_transform : public AuraScript
{
PrepareAuraScript(spell_astromancer_solarian_transform);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, false);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_astromancer_solarian_transform::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_astromancer_solarian_transform::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_boss_high_astromancer_solarian()
{
RegisterTheEyeAI(boss_high_astromancer_solarian);
RegisterSpellScript(spell_astromancer_wrath_of_the_astromancer);
RegisterSpellScript(spell_astromancer_solarian_transform);
}