EverWrath/src/server/game/Entities
blinkysc 4201acddd5
feat(Core/Movement): port smooth waypoint movement from Cataclysm Preservation Project (#25106)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Kitzunu <Kitzunu@users.noreply.github.com>
2026-03-23 10:08:14 -03:00
..
Corpse fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
Creature feat(Core/Movement): port smooth waypoint movement from Cataclysm Preservation Project (#25106) 2026-03-23 10:08:14 -03:00
DynamicObject fix(Core/DynamicObject): Fix Death and Decay not ticking while stationary (#24205) 2026-02-23 16:25:49 -03:00
GameObject feat(Core/Spawns): introduce SpawnData base struct and spawn group infrastructure (#25152) 2026-03-23 01:30:22 -03:00
Item Revert "fix(Core/Player): Make sure OnEquip spells from items are added after revive" (#24352) 2026-01-08 06:49:19 -03:00
Object fix(Core/Cinematics): Cinematic camera improvements (#25097) 2026-03-20 22:04:52 -03:00
Pet fix(Core/Spell): spell immunity system and new separate immunities table (#24956) 2026-03-22 19:36:35 -03:00
Player fix(Core/Spells): Invert disarm aura-keep check for weapons (#25175) 2026-03-22 10:28:48 -05:00
Totem fix(Core/Spell): spell immunity system and new separate immunities table (#24956) 2026-03-22 19:36:35 -03:00
Transport fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (#24662) 2026-02-09 20:07:23 -06:00
Unit fix(Core/Spells): Do not add PROC_HIT_NORMAL/PROC_HIT_CRITICAL if damage is fully nullified (#25105) 2026-03-22 19:37:31 -03:00
Vehicle refactor(Core/Combat): Port TrinityCore heap-based threat system (#24715) 2026-03-18 13:36:59 -05:00