Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: Ovahlord <dreadkiller@gmx.de> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> Co-authored-by: Kitzunu <Kitzunu@users.noreply.github.com>
599 lines
17 KiB
C++
599 lines
17 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Cell.h"
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#include "CellImpl.h"
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#include "CreatureScript.h"
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#include "GameObjectScript.h"
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#include "GridNotifiers.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "GridNotifiersImpl.h"
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/*######
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## npc_draenei_survivor
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######*/
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enum draeneiSurvivor
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{
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SAY_HEAL = 0,
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SAY_HELP = 1,
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SPELL_IRRIDATION = 35046,
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SPELL_STUNNED = 28630
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};
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class npc_draenei_survivor : public CreatureScript
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{
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public:
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npc_draenei_survivor() : CreatureScript("npc_draenei_survivor") { }
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struct npc_draenei_survivorAI : public ScriptedAI
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{
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npc_draenei_survivorAI(Creature* creature) : ScriptedAI(creature) { }
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ObjectGuid pCaster;
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uint32 SayThanksTimer;
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uint32 RunAwayTimer;
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uint32 SayHelpTimer;
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bool CanSayHelp;
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void Reset() override
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{
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pCaster.Clear();
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SayThanksTimer = 0;
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RunAwayTimer = 0;
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SayHelpTimer = 10000;
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CanSayHelp = true;
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DoCast(me, SPELL_IRRIDATION, true);
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me->SetPvP(true);
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me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
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me->SetHealth(me->CountPctFromMaxHealth(10));
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me->SetStandState(UNIT_STAND_STATE_SLEEP);
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* who) override
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{
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if (CanSayHelp && who->IsPlayer() && me->IsFriendlyTo(who) && me->IsWithinDistInMap(who, 25.0f))
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{
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//Random switch between 4 texts
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Talk(SAY_HELP, who);
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SayHelpTimer = 20000;
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CanSayHelp = false;
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}
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}
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void SpellHit(Unit* Caster, SpellInfo const* Spell) override
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{
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if (Spell->SpellFamilyFlags[2] & 0x080000000)
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{
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me->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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DoCast(me, SPELL_STUNNED, true);
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pCaster = Caster->GetGUID();
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SayThanksTimer = 5000;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (SayThanksTimer)
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{
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if (SayThanksTimer <= diff)
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{
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me->RemoveAurasDueToSpell(SPELL_IRRIDATION);
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if (Player* player = ObjectAccessor::GetPlayer(*me, pCaster))
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{
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Talk(SAY_HEAL, player);
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player->TalkedToCreature(me->GetEntry(), me->GetGUID());
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}
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MovePoint(0, -4115.053711f, -13754.831055f, 73.508949f);
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RunAwayTimer = 10000;
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SayThanksTimer = 0;
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}
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else SayThanksTimer -= diff;
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return;
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}
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if (RunAwayTimer)
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{
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if (RunAwayTimer <= diff)
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me->DespawnOrUnsummon();
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else
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RunAwayTimer -= diff;
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return;
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}
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if (SayHelpTimer <= diff)
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{
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CanSayHelp = true;
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SayHelpTimer = 20000;
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}
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else SayHelpTimer -= diff;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_draenei_survivorAI(creature);
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}
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};
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/*######
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## npc_injured_draenei
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######*/
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class npc_injured_draenei : public CreatureScript
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{
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public:
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npc_injured_draenei() : CreatureScript("npc_injured_draenei") { }
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struct npc_injured_draeneiAI : public ScriptedAI
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{
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npc_injured_draeneiAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
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me->SetHealth(me->CountPctFromMaxHealth(15));
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switch (urand(0, 1))
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{
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case 0:
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me->SetStandState(UNIT_STAND_STATE_SIT);
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break;
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case 1:
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me->SetStandState(UNIT_STAND_STATE_SLEEP);
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break;
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}
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void UpdateAI(uint32 /*diff*/) override { }
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_injured_draeneiAI(creature);
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}
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};
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/*######
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## npc_magwin
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######*/
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enum Magwin
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{
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SAY_START = 0,
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SAY_AGGRO = 1,
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SAY_PROGRESS = 2,
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SAY_END1 = 3,
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SAY_END2 = 4,
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EMOTE_HUG = 5,
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NPC_COWLEN = 17311,
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SAY_COWLEN = 0,
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EVENT_ACCEPT_QUEST = 1,
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EVENT_START_ESCORT = 2,
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EVENT_STAND = 3,
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EVENT_TALK_END = 4,
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EVENT_COWLEN_TALK = 5,
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QUEST_A_CRY_FOR_HELP = 9528
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};
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class npc_magwin : public CreatureScript
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{
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public:
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npc_magwin() : CreatureScript("npc_magwin") { }
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struct npc_magwinAI : public npc_escortAI
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{
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npc_magwinAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset() override
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{
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_events.Reset();
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}
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void JustEngagedWith(Unit* who) override
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{
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Talk(SAY_AGGRO, who);
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}
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_A_CRY_FOR_HELP)
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{
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_player = player->GetGUID();
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_events.ScheduleEvent(EVENT_ACCEPT_QUEST, 2s);
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}
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}
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using CreatureAI::WaypointReached;
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void WaypointReached(uint32 waypointId) override
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{
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if (Player* player = GetPlayerForEscort())
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{
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switch (waypointId)
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{
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case 17:
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Talk(SAY_PROGRESS, player);
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break;
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case 28:
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player->GroupEventHappens(QUEST_A_CRY_FOR_HELP, me);
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_events.ScheduleEvent(EVENT_TALK_END, 2s);
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me->SetWalk(false);
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break;
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case 29:
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if (Creature* cowlen = me->FindNearestCreature(NPC_COWLEN, 50.0f, true))
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{
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Talk(EMOTE_HUG, cowlen);
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Talk(SAY_END2, player);
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break;
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}
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}
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}
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}
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void UpdateEscortAI(uint32 diff) override
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{
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_events.Update(diff);
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if (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_ACCEPT_QUEST:
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if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
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{
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Talk(SAY_START, player);
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}
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me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
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_events.ScheduleEvent(EVENT_START_ESCORT, 1s);
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break;
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case EVENT_START_ESCORT:
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if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
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{
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me->SetWalk(true);
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Start(true, player->GetGUID());
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}
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_events.ScheduleEvent(EVENT_STAND, 2s);
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break;
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case EVENT_STAND: // Remove kneel standstate. Using a separate delayed event because it causes unwanted delay before starting waypoint movement.
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me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND);
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break;
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case EVENT_TALK_END:
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if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
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{
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Talk(SAY_END1, player);
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}
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_events.ScheduleEvent(EVENT_COWLEN_TALK, 2s);
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break;
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case EVENT_COWLEN_TALK:
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if (Creature* cowlen = me->FindNearestCreature(NPC_COWLEN, 50.0f, true))
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{
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cowlen->AI()->Talk(SAY_COWLEN);
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}
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break;
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}
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}
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npc_escortAI::UpdateEscortAI(diff);
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}
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private:
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EventMap _events;
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ObjectGuid _player;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_magwinAI(creature);
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}
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};
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enum RavegerCage
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{
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NPC_DEATH_RAVAGER = 17556,
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SPELL_REND = 13443,
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SPELL_ENRAGING_BITE = 30736,
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QUEST_STRENGTH_ONE = 9582
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};
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class go_ravager_cage : public GameObjectScript
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{
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public:
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go_ravager_cage() : GameObjectScript("go_ravager_cage") { }
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bool OnGossipHello(Player* player, GameObject* go) override
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
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{
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ravager->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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ravager->SetReactState(REACT_AGGRESSIVE);
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ravager->AI()->AttackStart(player);
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}
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}
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return true;
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}
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};
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class npc_death_ravager : public CreatureScript
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{
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public:
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npc_death_ravager() : CreatureScript("npc_death_ravager") { }
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struct npc_death_ravagerAI : public ScriptedAI
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{
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npc_death_ravagerAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 RendTimer;
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uint32 EnragingBiteTimer;
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void Reset() override
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{
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RendTimer = 30000;
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EnragingBiteTimer = 20000;
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetReactState(REACT_PASSIVE);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (RendTimer <= diff)
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{
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DoCastVictim(SPELL_REND);
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RendTimer = 30000;
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}
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else RendTimer -= diff;
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if (EnragingBiteTimer <= diff)
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{
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DoCastVictim(SPELL_ENRAGING_BITE);
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EnragingBiteTimer = 15000;
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}
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else EnragingBiteTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_death_ravagerAI(creature);
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}
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};
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/*########
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## Quest: The Prophecy of Akida
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########*/
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enum BristlelimbCage
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{
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QUEST_THE_PROPHECY_OF_AKIDA = 9544,
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NPC_STILLPINE_CAPITIVE = 17375,
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GO_BRISTELIMB_CAGE = 181714,
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CAPITIVE_SAY = 0,
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POINT_INIT = 1,
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EVENT_DESPAWN = 1,
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};
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class npc_stillpine_capitive : public CreatureScript
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{
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public:
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npc_stillpine_capitive() : CreatureScript("npc_stillpine_capitive") { }
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struct npc_stillpine_capitiveAI : public ScriptedAI
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{
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npc_stillpine_capitiveAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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if (GameObject* cage = me->FindNearestGameObject(GO_BRISTELIMB_CAGE, 5.0f))
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{
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cage->SetLootState(GO_JUST_DEACTIVATED);
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cage->SetGoState(GO_STATE_READY);
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}
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_events.Reset();
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_playerGUID.Clear();
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_movementComplete = false;
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}
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void StartMoving(Player* owner)
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{
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if (owner)
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{
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Talk(CAPITIVE_SAY, owner);
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_playerGUID = owner->GetGUID();
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}
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Position pos = me->GetNearPosition(3.0f, 0.0f);
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me->GetMotionMaster()->MovePoint(POINT_INIT, pos);
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type != POINT_MOTION_TYPE || id != POINT_INIT)
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return;
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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player->RewardPlayerAndGroupAtEvent(me->GetEntry(), player);
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_movementComplete = true;
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_events.ScheduleEvent(EVENT_DESPAWN, 3500ms);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!_movementComplete)
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return;
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_events.Update(diff);
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if (_events.ExecuteEvent() == EVENT_DESPAWN)
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me->DespawnOrUnsummon();
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}
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private:
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ObjectGuid _playerGUID;
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EventMap _events;
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bool _movementComplete;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_stillpine_capitiveAI(creature);
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}
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};
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class go_bristlelimb_cage : public GameObjectScript
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{
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public:
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go_bristlelimb_cage() : GameObjectScript("go_bristlelimb_cage") { }
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bool OnGossipHello(Player* player, GameObject* go) override
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{
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go->SetGoState(GO_STATE_READY);
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if (player->GetQuestStatus(QUEST_THE_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* capitive = go->FindNearestCreature(NPC_STILLPINE_CAPITIVE, 5.0f, true))
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{
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go->ResetDoorOrButton();
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CAST_AI(npc_stillpine_capitive::npc_stillpine_capitiveAI, capitive->AI())->StartMoving(player);
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return false;
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}
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}
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return true;
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}
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};
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enum NestlewoodOwlkin
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{
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NPC_NESTLEWOOD_OWLKIN_ENTRY = 16518,
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NPC_INOCULATED_OWLKIN_ENTRY = 16534,
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TALK_OWLKIN = 0
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};
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class spell_inoculate_nestlewood_owlkin : public AuraScript
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{
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public:
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PrepareAuraScript(spell_inoculate_nestlewood_owlkin)
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Creature* owlkin = GetTarget()->ToCreature())
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if (owlkin->GetEntry() == NPC_NESTLEWOOD_OWLKIN_ENTRY)
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owlkin->SetFacingToObject(GetCaster());
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}
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
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return;
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if (Creature* owlkin = GetTarget()->ToCreature())
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{
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if (owlkin->GetEntry() == NPC_NESTLEWOOD_OWLKIN_ENTRY)
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{
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Player* caster = GetCaster()->ToPlayer();
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if (owlkin->UpdateEntry(NPC_INOCULATED_OWLKIN_ENTRY))
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{
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owlkin->AI()->Talk(TALK_OWLKIN);
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owlkin->GetMotionMaster()->MoveRandom(15.0f);
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owlkin->SetUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC));
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owlkin->DespawnOrUnsummon(15s, 0s);
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caster->RewardPlayerAndGroupAtEvent(NPC_INOCULATED_OWLKIN_ENTRY, caster);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Register() override
|
|
{
|
|
OnEffectApply += AuraEffectApplyFn(spell_inoculate_nestlewood_owlkin::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
|
|
AfterEffectRemove += AuraEffectRemoveFn(spell_inoculate_nestlewood_owlkin::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
|
|
}
|
|
};
|
|
|
|
// 7999 - Tyrande Whisperwind
|
|
/// @todo add abilities/timers
|
|
struct npc_prophet_velen : public ScriptedAI
|
|
{
|
|
npc_prophet_velen(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
void Reset() override
|
|
{
|
|
me->setActive(true);
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/) override
|
|
{
|
|
DoRewardPlayersInArea();
|
|
}
|
|
|
|
void UpdateAI(uint32 /*diff*/) override
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
void AddSC_azuremyst_isle()
|
|
{
|
|
new npc_draenei_survivor();
|
|
new npc_injured_draenei();
|
|
new npc_magwin();
|
|
new npc_death_ravager();
|
|
new go_ravager_cage();
|
|
new npc_stillpine_capitive();
|
|
new go_bristlelimb_cage();
|
|
RegisterSpellScript(spell_inoculate_nestlewood_owlkin);
|
|
RegisterCreatureAI(npc_prophet_velen);
|
|
}
|