EverWrath/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp

466 lines
15 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "karazhan.h"
enum eSay
{
SAY_ATTUMEN1_APPEAR = 0,
SAY_ATTUMEN1_MOUNT = 2,
SAY_ATTUMEN2_DEATH = 0,
SAY_ATTUMEN_KILL = 1,
SAY_ATTUMEN_DISARM = 3,
SAY_ATTUMEN_RANDOM = 4,
SAY_ATTUMEN_MIDNIGHT_KILL = 5,
SAY_MIDNIGHT_EMOTE = 0
};
enum eSpells
{
// Midnight
SPELL_KNOCKDOWN = 29711,
SPELL_SUMMON_ATTUMEN = 29714,
SPELL_SUMMON_ATTUMEN_MOUNTED = 29799,
// Attumen
SPELL_SHADOW_CLEAVE = 29832,
SPELL_INTANGIBLE_PRESENCE = 29833,
SPELL_SPAWN_SMOKE1 = 29802,
// Attumen 2
SPELL_CHARGE_MIDNIGHT = 29847,
SPELL_SPAWN_SMOKE2 = 10389,
// Generic
SPELL_MOUNT_TARGET_ATTUMEN = 29769,
SPELL_MOUNT_TARGET_MIDNIGHT = 29770
};
enum eEvents
{
EVENT_CHECK_HEALTH_95 = 1,
EVENT_CHECK_HEALTH_25 = 2,
EVENT_SPELL_KNOCKDOWN = 3,
EVENT_SUMMON_ATTUMEN_MOUNTED = 4,
EVENT_SPELL_SHADOW_CLEAVE = 10,
EVENT_SPELL_INTANGIBLE_PRESENCE = 11,
EVENT_RANDOM_YELL = 12,
EVENT_SPELL_CHARGE = 20,
EVENT_KILL_TALK = 30
};
enum eMisc
{
POINT_MOVE_TO_MIDNIGHT = 1,
DATA_ATTUMEN_READY = 1
};
class boss_midnight : public CreatureScript
{
public:
boss_midnight() : CreatureScript("boss_midnight") { }
struct boss_midnightAI : public BossAI
{
boss_midnightAI(Creature* creature) : BossAI(creature, DATA_ATTUMEN) { }
void Reset() override
{
BossAI::Reset();
me->SetVisible(true);
_healthPct = 100.0f;
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 0);
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 6000);
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/) override
{
if (Creature* attumen = summons.GetCreatureWithEntry(NPC_ATTUMEN_THE_HUNTSMAN))
attumen->AI()->Talk(SAY_ATTUMEN_MIDNIGHT_KILL);
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
summon->SetInCombatWithZone();
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
{
summon->SetHealth(summon->CountPctFromMaxHealth(_healthPct));
summon->CastSpell(summon, SPELL_SPAWN_SMOKE2, true);
}
else
summon->CastSpell(summon, SPELL_SPAWN_SMOKE1, true);
}
void SetData(uint32 type, uint32 /*data*/) override
{
if (type == DATA_ATTUMEN_READY)
events.ScheduleEvent(EVENT_SUMMON_ATTUMEN_MOUNTED, 0);
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
if (summon->GetEntry() == NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED)
{
summons.clear();
Unit::Kill(me, me);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH_95:
if (me->HealthBelowPct(96))
{
me->CastSpell(me, SPELL_SUMMON_ATTUMEN, true);
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 0);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 500);
break;
case EVENT_CHECK_HEALTH_25:
if (me->HealthBelowPct(25))
{
Talk(SAY_MIDNIGHT_EMOTE);
me->CastSpell(me, SPELL_MOUNT_TARGET_ATTUMEN, true);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
break;
case EVENT_SPELL_KNOCKDOWN:
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 20000);
break;
case EVENT_SUMMON_ATTUMEN_MOUNTED:
if (Creature* attumen = summons.GetCreatureWithEntry(NPC_ATTUMEN_THE_HUNTSMAN))
{
_healthPct = std::max<float>(me->GetHealthPct(), attumen->GetHealthPct());
attumen->DespawnOrUnsummon();
}
me->CastSpell(me, SPELL_SUMMON_ATTUMEN_MOUNTED, true);
me->SetVisible(false);
break;
}
if (me->IsVisible())
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const override
{
return me->GetHomePosition().GetExactDist2d(me) > 50.0f || me->GetPositionZ() > 60.0f;
}
private:
float _healthPct;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetKarazhanAI<boss_midnightAI>(creature);
}
};
class boss_attumen : public CreatureScript
{
public:
boss_attumen() : CreatureScript("boss_attumen") { }
struct boss_attumenAI : public ScriptedAI
{
boss_attumenAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset() override
{
_events.Reset();
}
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_ATTUMEN1_APPEAR);
_events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 0);
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, 6000);
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 15000);
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(25000, 45000));
}
void KilledUnit(Unit* /*victim*/) override
{
if (_events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
Talk(SAY_ATTUMEN_KILL);
}
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
Talk(SAY_ATTUMEN_DISARM);
}
else if (spellInfo->Id == SPELL_MOUNT_TARGET_ATTUMEN)
{
me->CastSpell(me, SPELL_MOUNT_TARGET_MIDNIGHT, true);
}
}
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_MOUNT_TARGET_MIDNIGHT)
{
Talk(SAY_ATTUMEN1_MOUNT);
_events.Reset();
me->GetMotionMaster()->MovePoint(POINT_MOVE_TO_MIDNIGHT, target->GetPositionX() + 2.0f * cos(target->GetAngle(me)), target->GetPositionY() + 2.0f * std::sin(target->GetAngle(me)), target->GetPositionZ() + 0.2f, true, true, MOTION_SLOT_CONTROLLED);
}
}
void MovementInform(uint32 type, uint32 point) override
{
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
{
if (TempSummon* summon = me->ToTempSummon())
if (Unit* midnight = summon->GetSummonerUnit())
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (_events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, urand(9000, 14000));
break;
case EVENT_SPELL_INTANGIBLE_PRESENCE:
me->CastSpell(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE, false);
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 30000);
break;
case EVENT_RANDOM_YELL:
Talk(SAY_ATTUMEN_RANDOM);
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(30000, 70000));
break;
case EVENT_CHECK_HEALTH_25:
if (me->HealthBelowPct(25))
{
me->CastSpell(me, SPELL_MOUNT_TARGET_MIDNIGHT, true);
break;
}
_events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetKarazhanAI<boss_attumenAI>(creature);
}
};
class boss_attumen_midnight : public CreatureScript
{
public:
boss_attumen_midnight() : CreatureScript("boss_attumen_midnight") { }
struct boss_attumen_midnightAI : public ScriptedAI
{
boss_attumen_midnightAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset() override
{
_events.Reset();
}
void EnterCombat(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, 6000);
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 15000);
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(25000, 45000));
_events.ScheduleEvent(EVENT_SPELL_CHARGE, 20000);
_events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 11000);
}
void KilledUnit(Unit* /*victim*/) override
{
if (_events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
Talk(SAY_ATTUMEN_KILL);
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_ATTUMEN2_DEATH);
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
_events.ScheduleEvent(EVENT_KILL_TALK, 5000);
Talk(SAY_ATTUMEN_DISARM);
}
}
void MovementInform(uint32 type, uint32 point) override
{
if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
{
if (TempSummon* summon = me->ToTempSummon())
if (Unit* midnight = summon->GetSummonerUnit())
midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (_events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_CLEAVE, false);
_events.ScheduleEvent(EVENT_SPELL_SHADOW_CLEAVE, urand(9000, 14000));
break;
case EVENT_SPELL_INTANGIBLE_PRESENCE:
me->CastSpell(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE, false);
_events.ScheduleEvent(EVENT_SPELL_INTANGIBLE_PRESENCE, 30000);
break;
case EVENT_RANDOM_YELL:
Talk(SAY_ATTUMEN_RANDOM);
_events.ScheduleEvent(EVENT_RANDOM_YELL, urand(30000, 70000));
break;
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 24.0f, true))
me->CastSpell(target, SPELL_CHARGE_MIDNIGHT, false);
_events.ScheduleEvent(EVENT_SPELL_CHARGE, 20000);
break;
case EVENT_SPELL_KNOCKDOWN:
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
_events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 20000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetKarazhanAI<boss_attumen_midnightAI>(creature);
}
};
class spell_midnight_fixate : public SpellScriptLoader
{
public:
spell_midnight_fixate() : SpellScriptLoader("spell_midnight_fixate") { }
class spell_midnight_fixate_AuraScript : public AuraScript
{
PrepareAuraScript(spell_midnight_fixate_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntApply(target);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->TauntFadeOut(target);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_midnight_fixate_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_midnight_fixate_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_midnight_fixate_AuraScript();
}
};
void AddSC_boss_attumen()
{
new boss_midnight();
new boss_attumen();
new boss_attumen_midnight();
new spell_midnight_fixate();
}