EverWrath/src/scripts/Kalimdor/zone_silithus.cpp
Yehonal 469502581d Fixed compilation without PCH enabled
please avoid to miss header files in your sources
2016-08-19 23:32:46 +02:00

1448 lines
55 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Silithus
SD%Complete: 100
SDComment: Quest support: 8304, 8507.
SDCategory: Silithus
EndScriptData */
/* ContentData
npcs_rutgar_and_frankal
quest_a_pawn_on_the_eternal_pawn
EndContentData */
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Group.h"
#include "Player.h"
#include "AccountMgr.h"
/*###
## npcs_rutgar_and_frankal
###*/
//gossip item text best guess
#define GOSSIP_ITEM1 "I seek information about Natalia"
#define GOSSIP_ITEM2 "That sounds dangerous!"
#define GOSSIP_ITEM3 "What did you do?"
#define GOSSIP_ITEM4 "Who?"
#define GOSSIP_ITEM5 "Women do that. What did she demand?"
#define GOSSIP_ITEM6 "What do you mean?"
#define GOSSIP_ITEM7 "What happened next?"
#define GOSSIP_ITEM11 "Yes, please continue"
#define GOSSIP_ITEM12 "What language?"
#define GOSSIP_ITEM13 "The Priestess attacked you?!"
#define GOSSIP_ITEM14 "I should ask the monkey about this"
#define GOSSIP_ITEM15 "Then what..."
enum RutgarAndFrankal //trigger creatures to kill
{
TRIGGER_FRANKAL = 15221,
TRIGGER_RUTGAR = 15222
};
class npcs_rutgar_and_frankal : public CreatureScript
{
public:
npcs_rutgar_and_frankal() : CreatureScript("npcs_rutgar_and_frankal") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(7755, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(7756, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(7757, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(7758, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(7759, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(7760, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 6:
player->SEND_GOSSIP_MENU(7761, creature->GetGUID());
//'kill' our trigger to update quest status
player->KilledMonsterCredit(TRIGGER_RUTGAR, 0);
break;
case GOSSIP_ACTION_INFO_DEF + 9:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(7762, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 10:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(7763, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 11:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
player->SEND_GOSSIP_MENU(7764, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 12:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
player->SEND_GOSSIP_MENU(7765, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 13:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
player->SEND_GOSSIP_MENU(7766, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 14:
player->SEND_GOSSIP_MENU(7767, creature->GetGUID());
//'kill' our trigger to update quest status
player->KilledMonsterCredit(TRIGGER_FRANKAL, 0);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
creature->GetEntry() == 15170 &&
!player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
creature->GetEntry() == 15171 &&
player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
player->SEND_GOSSIP_MENU(7754, creature->GetGUID());
return true;
}
};
/*####
# quest_a_pawn_on_the_eternal_board (Defines)
####*/
enum EternalBoard
{
QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519,
FACTION_HOSTILE = 14,
FACTION_FRIENDLY = 35,
C_ANACHRONOS = 15381,
C_FANDRAL_STAGHELM = 15382,
C_ARYGOS = 15380,
C_MERITHRA = 15378,
C_CAELESTRASZ = 15379,
ANACHRONOS_SAY_1 = 0,
ANACHRONOS_SAY_2 = 1,
ANACHRONOS_SAY_3 = 2,
ANACHRONOS_SAY_4 = 3,
ANACHRONOS_SAY_5 = 4,
ANACHRONOS_SAY_6 = 5,
ANACHRONOS_SAY_7 = 6,
ANACHRONOS_SAY_8 = 7,
ANACHRONOS_SAY_9 = 8,
ANACHRONOS_SAY_10 = 9,
ANACHRONOS_EMOTE_1 = 10,
ANACHRONOS_EMOTE_2 = 11,
ANACHRONOS_EMOTE_3 = 12,
FANDRAL_SAY_1 = 0,
FANDRAL_SAY_2 = 1,
FANDRAL_SAY_3 = 2,
FANDRAL_SAY_4 = 3,
FANDRAL_SAY_5 = 4,
FANDRAL_SAY_6 = 5,
FANDRAL_EMOTE_1 = 6,
FANDRAL_EMOTE_2 = 7,
CAELESTRASZ_SAY_1 = 0,
CAELESTRASZ_SAY_2 = 1,
CAELESTRASZ_YELL_1 = 2,
ARYGOS_SAY_1 = 0,
ARYGOS_YELL_1 = 1,
ARYGOS_EMOTE_1 = 2,
MERITHRA_SAY_1 = 0,
MERITHRA_SAY_2 = 1,
MERITHRA_YELL_1 = 2,
MERITHRA_EMOTE_1 = 3,
GO_GATE_OF_AHN_QIRAJ = 176146,
GO_GLYPH_OF_AHN_QIRAJ = 176148,
GO_ROOTS_OF_AHN_QIRAJ = 176147
};
/*#####
# Quest: A Pawn on the Eternal Board
#####*/
/* ContentData
A Pawn on the Eternal Board - creatures, gameobjects and defines
npc_qiraj_war_spawn : Adds that are summoned in the Qiraj gates battle.
npc_anachronos_the_ancient : Creature that controls the event.
npc_anachronos_quest_trigger: controls the spawning of the BG War mobs.
go_crystalline_tear : GameObject that begins the event and hands out quest
TO DO: get correct spell IDs and timings for spells cast upon dragon transformations
TO DO: Dragons should use the HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF) after transformation, but for some unknown reason it doesnt work.
EndContentData */
#define EVENT_AREA_RADIUS 65 //65yds
#define EVENT_COOLDOWN 500000 //in ms. appear after event completed or failed (should be = Adds despawn time)
struct QuestCinematic
{
int32 TextId;
uint32 Creature, Timer;
};
// Creature 0 - Anachronos, 1 - Fandral, 2 - Arygos, 3 - Merithra, 4 - Caelestrasz
static QuestCinematic EventAnim[]=
{
{ANACHRONOS_SAY_1, 0, 2000},
{FANDRAL_SAY_1, 1, 4000},
{MERITHRA_EMOTE_1, 3, 500},
{MERITHRA_SAY_1, 3, 500},
{ARYGOS_EMOTE_1, 2, 2000},
{CAELESTRASZ_SAY_1, 4, 8000},
{MERITHRA_SAY_2, 3, 6000},
{0, 3, 2000},
{MERITHRA_YELL_1, 3, 2500},
{0, 3, 3000}, //Morph
{0, 3, 4000}, //EmoteLiftoff
{0, 3, 4000}, // spell
{0, 3, 1250}, //fly
{0, 3, 250}, //remove flags
{ARYGOS_SAY_1, 2, 3000},
{0, 3, 2000},
{ARYGOS_YELL_1, 2, 3000},
{0, 3, 3000}, //Morph
{0, 3, 4000}, //EmoteLiftoff
{0, 3, 4000}, // spell
{0, 3, 1000}, //fly
{0, 3, 1000}, //remove flags
{CAELESTRASZ_SAY_2, 4, 5000},
{0, 3, 3000},
{CAELESTRASZ_YELL_1, 4, 3000},
{0, 3, 3000}, //Morph
{0, 3, 4000}, //EmoteLiftoff
{0, 3, 2500}, // spell
{ANACHRONOS_SAY_2, 0, 2000},
{0, 3, 250}, //fly
{0, 3, 25}, //remove flags
{FANDRAL_SAY_2, 1, 3000},
{ANACHRONOS_SAY_3, 0, 10000}, //Both run through the armies
{0, 3, 2000}, // Sands will stop
{0, 3, 8000}, // Summon Gate
{ANACHRONOS_SAY_4, 0, 4000},
{0, 0, 2000}, //spell 1-> Arcane cosmetic (Mobs freeze)
{0, 0, 5000}, //Spell 2-> Arcane long cosmetic (barrier appears) (Barrier -> Glyphs)
{0, 0, 7000}, //BarrieR
{0, 0, 4000}, //Glyphs
{ANACHRONOS_SAY_5, 0, 2000},
{0, 0, 4000}, // Roots
{FANDRAL_SAY_3, 1, 3000}, //Root Text
{FANDRAL_EMOTE_1, 1, 3000}, //falls knee
{ANACHRONOS_SAY_6, 0, 3000},
{ANACHRONOS_SAY_7, 0, 3000},
{ANACHRONOS_SAY_8, 0, 8000},
{ANACHRONOS_EMOTE_1, 0, 1000}, //Give Scepter
{FANDRAL_SAY_4, 1, 3000},
{FANDRAL_SAY_5, 1, 3000}, //->Equip hammer~Scepter, throw it at door
{FANDRAL_EMOTE_2, 1, 3000}, //Throw hammer at door.
{ANACHRONOS_SAY_9, 0, 3000},
{FANDRAL_SAY_6, 1, 3000}, //fandral goes away
{ANACHRONOS_EMOTE_2, 0, 3000},
{ANACHRONOS_EMOTE_3, 0, 3000},
{0, 0, 2000},
{0, 0, 2000},
{0, 0, 4000},
{ANACHRONOS_SAY_10, 0, 3000},
{0, 0, 2000},
{0, 0, 3000},
{0, 0, 15000},
{0, 0, 5000},
{0, 0, 3500},
{0, 0, 5000},
{0, 0, 3500},
{0, 0, 5000},
{0, 0, 0}
};
//Cordinates for Spawns
Position const SpawnLocation[] =
{
{-8085.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1424.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1422.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
// 2 waves of warriors
{-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1525.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1523.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1521.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1519.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8088.0f, 1510.0f, 2.61f, 0.0f}, //Anubisath Conqueror
{-8084.0f, 1520.0f, 2.61f, 0.0f}, //Anubisath Conqueror
{-8088.0f, 1530.0f, 2.61f, 0.0f}, //Anubisath Conqueror
{-8080.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8082.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8085.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8082.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8085.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8080.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8082.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8079.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8080.0f, 1531.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8079.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8080.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8081.0f, 1514.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8081.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8081.0f, 1526.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8081.0f, 1512.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8081.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8082.0f, 1513.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
{-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
};
struct WaveData
{
uint8 SpawnCount, UsedSpawnPoint;
uint32 CreatureId, SpawnTimer, YellTimer, DespTimer;
int32 WaveTextId;
};
static WaveData WavesInfo[5] =
{
{30, 0, 15423, 0, 0, 24000, 0}, // Kaldorei Soldier
{ 3, 35, 15424, 0, 0, 24000, 0}, // Anubisath Conqueror
{12, 38, 15414, 0, 0, 24000, 0}, // Qiraji Wasps
{ 6, 50, 15422, 0, 0, 24000, 0}, // Qiraji Tanks
{15, 15, 15423, 0, 0, 24000, 0} // Kaldorei Soldier
};
struct SpawnSpells
{
uint32 Timer1, Timer2, SpellId;
};
static SpawnSpells SpawnCast[4] =
{
{100000, 2000, 33652}, // Stop Time
{38500, 300000, 28528}, // Poison Cloud
{58000, 300000, 35871}, // Frost Debuff (need correct spell)
{80950, 300000, 42075}, // Fire Explosion (need correct spell however this one looks cool)
};
/*#####
# npc_anachronos_the_ancient
######*/
class npc_anachronos_the_ancient : public CreatureScript
{
public:
npc_anachronos_the_ancient() : CreatureScript("npc_anachronos_the_ancient") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_anachronos_the_ancientAI(creature);
}
struct npc_anachronos_the_ancientAI : public ScriptedAI
{
npc_anachronos_the_ancientAI(Creature* creature) : ScriptedAI(creature) { }
uint32 AnimationTimer;
uint8 AnimationCount;
uint64 AnachronosQuestTriggerGUID;
uint64 MerithraGUID;
uint64 ArygosGUID;
uint64 CaelestraszGUID;
uint64 FandralGUID;
uint64 PlayerGUID;
bool eventEnd;
void Reset()
{
AnimationTimer = 1500;
AnimationCount = 0;
AnachronosQuestTriggerGUID = 0;
MerithraGUID = 0;
ArygosGUID = 0;
CaelestraszGUID = 0;
FandralGUID = 0;
PlayerGUID = 0;
eventEnd = false;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void HandleAnimation()
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (!player)
return;
Creature* Fandral = player->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f);
Creature* Arygos = player->FindNearestCreature(C_ARYGOS, 100.0f);
Creature* Caelestrasz = player->FindNearestCreature(C_CAELESTRASZ, 100.0f);
Creature* Merithra = player->FindNearestCreature(C_MERITHRA, 100.0f);
if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
return;
AnimationTimer = EventAnim[AnimationCount].Timer;
if (eventEnd == false)
{
switch (AnimationCount)
{
case 0:
Talk(ANACHRONOS_SAY_1, Fandral);
break;
case 1:
Fandral->SetTarget(me->GetGUID());
Fandral->AI()->Talk(FANDRAL_SAY_1, me);
break;
case 2:
Fandral->SetTarget(0);
Merithra->AI()->Talk(MERITHRA_EMOTE_1);
break;
case 3:
Merithra->AI()->Talk(MERITHRA_SAY_1);
break;
case 4:
Arygos->AI()->Talk(ARYGOS_EMOTE_1);
break;
case 5:
Caelestrasz->SetTarget(Fandral->GetGUID());
Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_1);
break;
case 6:
Merithra->AI()->Talk(MERITHRA_SAY_2);
break;
case 7:
Caelestrasz->SetTarget(0);
Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
break;
case 8:
Merithra->AI()->Talk(MERITHRA_YELL_1);
break;
case 9:
Merithra->CastSpell(Merithra, 25105, true);
break;
case 10:
Merithra->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
Merithra->SetDisableGravity(true);
Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 3);
break;
case 11:
Merithra->CastSpell(Merithra, 24818, false);
break;
case 12:
Merithra->GetMotionMaster()->MoveCharge(-8100, 1530, 50, 42);
break;
case 13:
break;
case 14:
Arygos->AI()->Talk(ARYGOS_SAY_1);
Merithra->SetVisible(false);
break;
case 15:
Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
Merithra->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
break;
case 16:
Arygos->AI()->Talk(ARYGOS_YELL_1);
break;
case 17:
Arygos->CastSpell(Arygos, 25107, true);
break;
case 18:
Arygos->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
Arygos->SetDisableGravity(true);
Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 42);
break;
case 19:
Arygos->CastSpell(Arygos, 50505, false);
break;
case 20:
Arygos->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
break;
case 21:
break;
case 22:
Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_2, Fandral);
break;
case 23:
Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
Arygos->SetVisible(false);
Arygos->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 10);
break;
case 24:
Caelestrasz->AI()->Talk(CAELESTRASZ_YELL_1);
break;
case 25:
Caelestrasz->CastSpell(Caelestrasz, 25106, true);
break;
case 26:
Caelestrasz->HandleEmoteCommand(254);
Caelestrasz->SetDisableGravity(true);
Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 7.61f, 4);
break;
case 27:
Caelestrasz->CastSpell(Caelestrasz, 54293, false);
break;
case 28:
Talk(ANACHRONOS_SAY_2, Fandral);
break;
case 29:
Caelestrasz->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
Fandral->AI()->Talk(FANDRAL_SAY_2);
break;
case 30:
break;
case 31:
Talk(ANACHRONOS_SAY_3, Fandral);
break;
case 32:
Caelestrasz->SetVisible(false);
Caelestrasz->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
Fandral->GetMotionMaster()->MoveCharge(-8108, 1529, 2.77f, 8);
me->GetMotionMaster()->MoveCharge(-8113, 1525, 2.77f, 8);
break;//both run to the gate
case 33:
Talk(ANACHRONOS_SAY_4);
Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65, 15);
break; //Text: sands will stop
case 34:
DoCast(player, 23017, true);//Arcane Channeling
break;
case 35:
me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
break;
case 36:
DoCast(player, 25159, true);
break;
case 37:
me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
break;
case 38:
DoCast(player, 25166, true);
me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
break;
case 39:
Talk(ANACHRONOS_SAY_5, Fandral);
break;
case 40:
Fandral->CastSpell(me, 25167, true);
break;
case 41:
Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
Fandral->AI()->Talk(FANDRAL_SAY_3);
break;
case 42:
me->CastStop();
Fandral->AI()->Talk(FANDRAL_EMOTE_1);
break;
case 43:
Fandral->CastStop();
break;
case 44:
Talk(ANACHRONOS_SAY_6);
break;
case 45:
Talk(ANACHRONOS_SAY_7);
break;
case 46:
Talk(ANACHRONOS_SAY_8);
me->GetMotionMaster()->MoveCharge(-8110, 1527, 2.77f, 4);
break;
case 47:
Talk(ANACHRONOS_EMOTE_1);
break;
case 48:
Fandral->AI()->Talk(FANDRAL_SAY_4, me);
break;
case 49:
Fandral->AI()->Talk(FANDRAL_SAY_5, me);
break;
case 50:
Fandral->AI()->Talk(FANDRAL_EMOTE_2);
Fandral->CastSpell(-8127, 1525, 17.5f, 33806, true);
break;
case 51:
{
uint32 entries[4] = { 15423, 15424, 15414, 15422 };
Unit* mob = NULL;
for (uint8 i = 0; i < 4; ++i)
{
mob = player->FindNearestCreature(entries[i], 50, me);
while (mob)
{
mob->RemoveFromWorld();
mob = player->FindNearestCreature(15423, 50, me);
}
}
break;
}
case 52:
Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f, 2.61f, 4);
Fandral->AI()->Talk(ANACHRONOS_SAY_9, me);
break;
case 53:
Fandral->AI()->Talk(FANDRAL_SAY_6);
break;
case 54:
Talk(ANACHRONOS_EMOTE_2);
break;
case 55:
Fandral->SetVisible(false);
break;
case 56:
Talk(ANACHRONOS_EMOTE_3);
me->GetMotionMaster()->MoveCharge(-8116, 1522, 3.65f, 4);
break;
case 57:
me->GetMotionMaster()->MoveCharge(-8116.7f, 1527, 3.7f, 4);
break;
case 58:
me->GetMotionMaster()->MoveCharge(-8112.67f, 1529.9f, 2.86f, 4);
break;
case 59:
me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f, 3.94f, 4);
break;
case 60:
if (player)
Talk(ANACHRONOS_SAY_10, player);
me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f, 2.89f, 4);
break;
case 61:
me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
if (player->IsInRange(me, 0, 15))
player->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, me);
break;
case 62:
me->SetDisplayId(15500);
break;
case 63:
me->HandleEmoteCommand(254);
me->SetDisableGravity(true);
break;
case 64:
me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);
break;
case 65:
me->SetVisible(false);
if (Creature* AnachronosQuestTrigger = (ObjectAccessor::GetCreature(*me, AnachronosQuestTriggerGUID)))
{
Talk(ARYGOS_YELL_1);
AnachronosQuestTrigger->AI()->EnterEvadeMode();
eventEnd=true;
}
break;
}
}
++AnimationCount;
}
void UpdateAI(uint32 diff)
{
if (AnimationTimer)
{
if (AnimationTimer <= diff)
HandleAnimation();
else AnimationTimer -= diff;
}
if (AnimationCount < 65)
me->CombatStop();
if (AnimationCount == 65 || eventEnd)
EnterEvadeMode();
}
};
};
/*######
# npc_qiraj_war_spawn
######*/
class npc_qiraj_war_spawn : public CreatureScript
{
public:
npc_qiraj_war_spawn() : CreatureScript("npc_qiraj_war_spawn") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_qiraj_war_spawnAI(creature);
}
struct npc_qiraj_war_spawnAI : public ScriptedAI
{
npc_qiraj_war_spawnAI(Creature* creature) : ScriptedAI(creature) { }
uint64 MobGUID;
uint64 PlayerGUID;
uint32 SpellTimer1, SpellTimer2, SpellTimer3, SpellTimer4;
bool Timers;
bool hasTarget;
void Reset()
{
MobGUID = 0;
PlayerGUID = 0;
Timers = false;
hasTarget = false;
}
void EnterCombat(Unit* /*who*/) { }
void JustDied(Unit* /*slayer*/);
void UpdateAI(uint32 diff)
{
if (!Timers)
{
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
{
SpellTimer1 = SpawnCast[1].Timer1;
SpellTimer2 = SpawnCast[2].Timer1;
SpellTimer3 = SpawnCast[3].Timer1;
}
if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
SpellTimer4 = SpawnCast[0].Timer1;
Timers = true;
}
if (me->GetEntry() == 15424 || me->GetEntry() == 15422|| me->GetEntry() == 15414)
{
if (SpellTimer1 <= diff)
{
DoCast(me, SpawnCast[1].SpellId);
DoCast(me, 24319);
SpellTimer1 = SpawnCast[1].Timer2;
} else SpellTimer1 -= diff;
if (SpellTimer2 <= diff)
{
DoCast(me, SpawnCast[2].SpellId);
SpellTimer2 = SpawnCast[2].Timer2;
} else SpellTimer2 -= diff;
if (SpellTimer3 <= diff)
{
DoCast(me, SpawnCast[3].SpellId);
SpellTimer3 = SpawnCast[3].Timer2;
} else SpellTimer3 -= diff;
}
if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
{
if (SpellTimer4 <= diff)
{
me->RemoveAllAttackers();
me->AttackStop();
DoCast(me, 15533);
SpellTimer4 = SpawnCast[0].Timer2;
} else SpellTimer4 -= diff;
}
if (!hasTarget)
{
Unit* target = NULL;
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
target = me->FindNearestCreature(15423, 20, true);
if (me->GetEntry() == 15423)
{
uint8 tar = urand(0, 2);
if (tar == 0)
target = me->FindNearestCreature(15422, 20, true);
else if (tar == 1)
target = me->FindNearestCreature(15424, 20, true);
else if (tar == 2)
target = me->FindNearestCreature(15414, 20, true);
}
hasTarget = true;
if (target)
AttackStart(target);
}
if (!(me->FindNearestCreature(15379, 60)))
DoCast(me, 33652);
if (!UpdateVictim())
{
hasTarget = false;
return;
}
DoMeleeAttackIfReady();
}
};
};
/*#####
# npc_anachronos_quest_trigger
#####*/
class npc_anachronos_quest_trigger : public CreatureScript
{
public:
npc_anachronos_quest_trigger() : CreatureScript("npc_anachronos_quest_trigger") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_anachronos_quest_triggerAI(creature);
}
struct npc_anachronos_quest_triggerAI : public ScriptedAI
{
npc_anachronos_quest_triggerAI(Creature* creature) : ScriptedAI(creature) { }
uint64 PlayerGUID;
uint32 WaveTimer;
uint32 AnnounceTimer;
int8 LiveCount;
uint8 WaveCount;
bool EventStarted;
bool Announced;
bool Failed;
void Reset()
{
PlayerGUID = 0;
WaveTimer = 2000;
AnnounceTimer = 1000;
LiveCount = 0;
WaveCount = 0;
EventStarted = false;
Announced = false;
Failed = false;
me->SetVisible(false);
}
void SummonNextWave()
{
uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
uint8 count = locIndex + WavesInfo[WaveCount].SpawnCount;
for (uint8 i = locIndex; i <= count; ++i)
{
uint32 desptimer = WavesInfo[WaveCount].DespTimer;
if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer))
{
if (spawn->GetEntry() == 15423)
spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427+rand()%4);
if (i >= 30) WaveCount = 1;
if (i >= 33) WaveCount = 2;
if (i >= 45) WaveCount = 3;
if (i >= 51) WaveCount = 4;
if (WaveCount < 5) //1-4 Wave
{
if (npc_qiraj_war_spawn::npc_qiraj_war_spawnAI* spawnAI = CAST_AI(npc_qiraj_war_spawn::npc_qiraj_war_spawnAI, spawn->AI()))
{
spawnAI->MobGUID = me->GetGUID();
spawnAI->PlayerGUID = PlayerGUID;
}
}
}
}
WaveTimer = WavesInfo[WaveCount].SpawnTimer;
AnnounceTimer = WavesInfo[WaveCount].YellTimer;
}
void CheckEventFail()
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (!player)
return;
if (Group* EventGroup = player->GetGroup())
{
Player* groupMember = NULL;
uint8 GroupMemberCount = 0;
uint8 DeadMemberCount = 0;
uint8 FailedMemberCount = 0;
Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
{
groupMember = ObjectAccessor::GetPlayer(*me, itr->guid);
if (!groupMember)
continue;
if (!groupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && groupMember->GetQuestStatus(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD) == QUEST_STATUS_INCOMPLETE)
{
groupMember->FailQuest(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD);
++FailedMemberCount;
}
++GroupMemberCount;
if (groupMember->isDead())
++DeadMemberCount;
}
if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
Failed = true; //only so event can restart
}
}
void LiveCounter()
{
--LiveCount;
if (!LiveCount)
Announced = false;
}
void UpdateAI(uint32 diff)
{
if (!PlayerGUID || !EventStarted)
return;
if (WaveCount < 4)
{
if (!Announced && AnnounceTimer <= diff)
{
Talk(WavesInfo[WaveCount].WaveTextId);
Announced = true;
} else AnnounceTimer -= diff;
if (WaveTimer <= diff)
SummonNextWave();
else WaveTimer -= diff;
}
CheckEventFail();
if (WaveCount == 4 || Failed)
EnterEvadeMode();
};
};
};
void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::JustDied(Unit* /*slayer*/)
{
me->RemoveCorpse();
if (!MobGUID)
return;
if (Creature* mob = ObjectAccessor::GetCreature(*me, MobGUID))
if (npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI* triggerAI = CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, mob->AI()))
triggerAI->LiveCounter();
};
/*#####
# go_crystalline_tear
######*/
class go_crystalline_tear : public GameObjectScript
{
public:
go_crystalline_tear() : GameObjectScript("go_crystalline_tear") { }
bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
{
if (Creature* trigger = go->FindNearestCreature(15454, 100, player))
{
Unit* Merithra = trigger->SummonCreature(15378, -8034.535f, 1535.14f, 2.61f, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
Unit* Caelestrasz = trigger->SummonCreature(15379, -8032.767f, 1533.148f, 2.61f, 1.5f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
Unit* Arygos = trigger->SummonCreature(15380, -8034.52f, 1537.843f, 2.61f, 5.7f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
/* Unit* Fandral = */ trigger->SummonCreature(15382, -8028.462f, 1535.843f, 2.61f, 3.141592f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
Creature* Anachronos = trigger->SummonCreature(15381, -8028.75f, 1538.795f, 2.61f, 4, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
if (Merithra)
{
Merithra->SetUInt32Value(UNIT_NPC_FLAGS, 0);
Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Merithra->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15420);
Merithra->setFaction(35);
}
if (Caelestrasz)
{
Caelestrasz->SetUInt32Value(UNIT_NPC_FLAGS, 0);
Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Caelestrasz->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15419);
Caelestrasz->setFaction(35);
}
if (Arygos)
{
Arygos->SetUInt32Value(UNIT_NPC_FLAGS, 0);
Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Arygos->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15418);
Arygos->setFaction(35);
}
if (Anachronos)
{
if (npc_anachronos_the_ancient::npc_anachronos_the_ancientAI* anachronosAI = CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI()))
anachronosAI->PlayerGUID = player->GetGUID();
if (npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI* triggerAI = CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, trigger->AI()))
{
triggerAI->Failed = false;
triggerAI->PlayerGUID = player->GetGUID();
triggerAI->EventStarted = true;
triggerAI->Announced = true;
}
}
}
}
return true;
}
};
/*###
## go_wind_stone
###*/
enum WSSpells
{
SPELL_PUNISHMENT = 24803,
SPELL_SPAWN_IN = 25035,
AURA_TWILIGHT_SET = 24746,
AURA_MEDALLION = 24748,
AURA_RING = 24782,
SPELL_TEMPLAR_RANDOM = 24745,
SPELL_TEMPLAR_FIRE = 24747,
SPELL_TEMPLAR_AIR = 24757,
SPELL_TEMPLAR_EARTH = 24759,
SPELL_TEMPLAR_WATER = 24761,
SPELL_DUKE_RANDOM = 24762,
SPELL_DUKE_FIRE = 24766,
SPELL_DUKE_AIR = 24769,
SPELL_DUKE_EARTH = 24771,
SPELL_DUKE_WATER = 24773,
SPELL_ROYAL_RANDOM = 24785,
SPELL_ROYAL_FIRE = 24787,
SPELL_ROYAL_AIR = 24791,
SPELL_ROYAL_EARTH = 24792,
SPELL_ROYAL_WATER = 24793
};
enum WSGossip
{
GOSSIPID_LESSER_WS = 6540,
GOSSIPID_WS = 6542,
GOSSIPID_GREATER_WS = 6543
};
enum WSCreatures
{
NPC_TEMPLAR_FIRE = 15209,
NPC_TEMPLAR_WATER = 15211,
NPC_TEMPLAR_AIR = 15212,
NPC_TEMPLAR_EARTH = 15307,
NPC_DUKE_FIRE = 15206,
NPC_DUKE_WATER = 15207,
NPC_DUKE_EARTH = 15208,
NPC_DUKE_AIR = 15220,
NPC_ROYAL_FIRE = 15203,
NPC_ROYAL_AIR = 15204,
NPC_ROYAL_EARTH = 15205,
NPC_ROYAL_WATER = 15305
};
enum WSItems
{
ITEM_TEMPLAR_FIRE = 20416,
ITEM_TEMPLAR_EARTH = 20419,
ITEM_TEMPLAR_WATER = 20420,
ITEM_TEMPLAR_AIR = 20418,
ITEM_DUKE_FIRE = 20432,
ITEM_DUKE_EARTH = 20435,
ITEM_DUKE_WATER = 20436,
ITEM_DUKE_AIR = 20433,
ITEM_ROYAL_FIRE = 20447,
ITEM_ROYAL_EARTH = 20449,
ITEM_ROYAL_WATER = 20450,
ITEM_ROYAL_AIR = 20448,
};
enum WS
{
TEMPLAR = 0,
DUKE = 1,
ROYAL = 2,
FIRE = 0x1,
WATER = 0x2,
EARTH = 0x4,
AIR = 0x8
};
enum WSTexts
{
SAY_TEMPLAR_AGGRO = 0,
SAY_DUKE_AGGRO = 0,
YELL_ROYAL_AGGRO = 0
};
#define GOSSIP_TEMPLAR_RANDOM "I am no cultist, you monster! Come to me and face your destruction!"
#define GOSSIP_TEMPLAR_FIRE "Crimson Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_EARTH "Earthen Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_AIR "Hoary Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_WATER "Azure Templar! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_RANDOM "You will listen to this, vile duke! I am not your Twilight's Hammer lapdog! I am here to challenge you! Come! Come, and meet your death..."
#define GOSSIP_DUKE_FIRE "Duke of Cynders! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_EARTH "The Duke of Shards! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_AIR "The Duke of Zephyrs! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_WATER "The Duke of Fathoms! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_RANDOM "The day of the judgement has come, fiend! I challenge you to battle!"
#define GOSSIP_ROYAL_FIRE "Prince Skaldrenox! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_EARTH "Baron Kazum! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_AIR "High Marshal Whirlaxis! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_WATER "Lord Skwol! I hold your signet! Heed my call!"
class go_wind_stone : public GameObjectScript
{
public:
go_wind_stone() : GameObjectScript("go_wind_stone") { }
private:
uint8 GetPlayerRank(Player* player) // For random summoning
{
bool setAura = player->HasAura(AURA_TWILIGHT_SET, player->GetGUID());
bool medallionAura = player->HasAura(AURA_MEDALLION, player->GetGUID());
bool ringAura = player->HasAura(AURA_RING, player->GetGUID());
if (setAura && medallionAura && ringAura)
return 3;
else if (setAura && medallionAura)
return 2;
else if (setAura)
return 1;
else
return 0;
}
uint8 GetItems(Player* player, WS type)
{
uint8 result = 0x0;
switch (type)
{
case TEMPLAR:
{
if (player->HasItemCount(ITEM_TEMPLAR_FIRE))
result |= FIRE;
if (player->HasItemCount(ITEM_TEMPLAR_WATER))
result |= WATER;
if (player->HasItemCount(ITEM_TEMPLAR_EARTH))
result |= EARTH;
if (player->HasItemCount(ITEM_TEMPLAR_AIR))
result |= AIR;
break;
}
case DUKE:
{
if (player->HasItemCount(ITEM_DUKE_FIRE))
result |= FIRE;
if (player->HasItemCount(ITEM_DUKE_WATER))
result |= WATER;
if (player->HasItemCount(ITEM_DUKE_EARTH))
result |= EARTH;
if (player->HasItemCount(ITEM_DUKE_AIR))
result |= AIR;
break;
}
case ROYAL:
{
if (player->HasItemCount(ITEM_ROYAL_FIRE))
result |= FIRE;
if (player->HasItemCount(ITEM_ROYAL_WATER))
result |= WATER;
if (player->HasItemCount(ITEM_ROYAL_EARTH))
result |= EARTH;
if (player->HasItemCount(ITEM_ROYAL_AIR))
result |= AIR;
break;
}
default:
break;
}
return result;
}
void SummonNPC(GameObject* go, Player* player, uint32 npc, uint32 spellId)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return;
SpellInfo const* spellInfoTrigger = sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell);
if (!spellInfoTrigger)
return;
Spell* spell = new Spell(player, spellInfoTrigger, TRIGGERED_NONE);
SpellCastResult result = spell->CheckCast(true);
delete spell;
if (result != SPELL_CAST_OK)
{
if (result == SPELL_FAILED_REAGENTS)
{
std::string accountName;
AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
sWorld->BanAccount(BAN_ACCOUNT, accountName, "0s", "Wind Stone exploit", "Server");
}
return;
}
player->CastSpell(player, spellInfoTrigger->Id, false);
TempSummon* summons = go->SummonCreature(npc, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), player->GetOrientation() - M_PI, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10 * 60 * 1000);
summons->CastSpell(summons, SPELL_SPAWN_IN, false);
switch (summons->GetEntry())
{
case NPC_TEMPLAR_FIRE:
case NPC_TEMPLAR_WATER:
case NPC_TEMPLAR_AIR:
case NPC_TEMPLAR_EARTH:
summons->AI()->Talk(SAY_TEMPLAR_AGGRO);
break;
case NPC_DUKE_FIRE:
case NPC_DUKE_WATER:
case NPC_DUKE_EARTH:
case NPC_DUKE_AIR:
summons->AI()->Talk(SAY_DUKE_AGGRO);
break;
case NPC_ROYAL_FIRE:
case NPC_ROYAL_AIR:
case NPC_ROYAL_EARTH:
case NPC_ROYAL_WATER:
summons->AI()->Talk(YELL_ROYAL_AGGRO);
break;
}
summons->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summons->SendMeleeAttackStart(player);
summons->CombatStart(player);
}
public:
bool OnGossipHello(Player* player, GameObject* go)
{
uint8 rank = GetPlayerRank(player);
uint32 gossipId = go->GetGOInfo()->GetGossipMenuId();
switch (gossipId)
{
case GOSSIPID_LESSER_WS:
{
if (rank >= 1) // 1 or 2 or 3
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
else
{
go->CastSpell(player, SPELL_PUNISHMENT);
break;
}
uint8 item = GetItems(player, TEMPLAR);
if (item & FIRE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
if (item & WATER)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
if (item & EARTH)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
if (item & AIR)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
break;
}
case GOSSIPID_WS:
{
if (rank >= 2) // 2 or 3
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
else
{
go->CastSpell(player, SPELL_PUNISHMENT);
break;
}
uint8 item = GetItems(player, DUKE);
if (item & FIRE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
if (item & WATER)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
if (item & EARTH)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
if (item & AIR)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
break;
}
case GOSSIPID_GREATER_WS:
{
if (rank == 3) // 3
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
else
{
go->CastSpell(player, SPELL_PUNISHMENT);
break;
}
uint8 item = GetItems(player, ROYAL);
if (item & FIRE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
if (item & WATER)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
if (item & EARTH)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
if (item & AIR)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
break;
}
default:
break;
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId, go), go->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->SendCloseGossip();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
SummonNPC(go, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
SummonNPC(go, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
SummonNPC(go, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
break;
case GOSSIP_ACTION_INFO_DEF + 4:
SummonNPC(go, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
break;
case GOSSIP_ACTION_INFO_DEF + 5:
SummonNPC(go, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
break;
case GOSSIP_ACTION_INFO_DEF + 6:
SummonNPC(go, player, RAND(NPC_DUKE_FIRE, NPC_DUKE_WATER, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
break;
case GOSSIP_ACTION_INFO_DEF + 7:
SummonNPC(go, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
break;
case GOSSIP_ACTION_INFO_DEF + 8:
SummonNPC(go, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
break;
case GOSSIP_ACTION_INFO_DEF + 9:
SummonNPC(go, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
break;
case GOSSIP_ACTION_INFO_DEF + 10:
SummonNPC(go, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
break;
case GOSSIP_ACTION_INFO_DEF + 11:
SummonNPC(go, player, RAND(NPC_ROYAL_FIRE, NPC_ROYAL_AIR, NPC_ROYAL_EARTH, NPC_ROYAL_WATER), SPELL_ROYAL_RANDOM);
break;
case GOSSIP_ACTION_INFO_DEF + 12:
SummonNPC(go, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
break;
case GOSSIP_ACTION_INFO_DEF + 13:
SummonNPC(go, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
break;
case GOSSIP_ACTION_INFO_DEF + 14:
SummonNPC(go, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
break;
case GOSSIP_ACTION_INFO_DEF + 15:
SummonNPC(go, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
break;
default:
break;
}
return true;
}
};
void AddSC_silithus()
{
new go_crystalline_tear();
new npc_anachronos_quest_trigger();
new npc_anachronos_the_ancient();
new npc_qiraj_war_spawn();
new npcs_rutgar_and_frankal();
new go_wind_stone();
}