EverWrath/src/server/game/AI
Francesco Borzì 02a05fbd4c
refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00
..
CoreAI feat(Core/SAI): SetData now has invoker (#19296) 2024-07-06 13:46:10 +02:00
ScriptedAI feat(Core/SAI): SetData now has invoker (#19296) 2024-07-06 13:46:10 +02:00
SmartScripts refactor(src/common): remove unused imports (#19506) 2024-07-30 20:06:46 -03:00
CreatureAI.cpp fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19070) 2024-06-16 18:57:51 +02:00
CreatureAI.h feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018) 2023-12-15 09:43:24 -03:00
CreatureAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIImpl.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAIRegistry.cpp chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
CreatureAIRegistry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
CreatureAISelector.h chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
enuminfo_CreatureAI.cpp refactor(src/common): remove unused imports (#19506) 2024-07-30 20:06:46 -03:00
GameObjectAIFactory.h chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00