EverWrath/src/server/game/Entities/Unit
sogladev 4f3e5ca591
fix(Core/Movement): add creature formation movement generator (#25030)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com>
2026-03-08 13:41:42 -03:00
..
CharmInfo.cpp fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
CharmInfo.h fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
enuminfo_Unit.cpp fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
StatSystem.cpp fix(Core/Unit): spell_group leftovers (#23995) 2025-11-30 21:52:47 -03:00
Unit.cpp fix(Core/Movement): add creature formation movement generator (#25030) 2026-03-08 13:41:42 -03:00
Unit.h fix(Core/Movement): add creature formation movement generator (#25030) 2026-03-08 13:41:42 -03:00
UnitDefines.h fix(Core/Player): Prevent player gaining client control when charmed (#24539) 2026-01-30 10:15:27 -03:00
UnitUtils.h fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00