EverWrath/src/server/game/Spells
UltraNix 5008e633e3
fix(Core/Spells): Elemental Mastery should only affect Lightning Bolt… (#12499)
* fix(Core/Spells): Elemental Mastery should only affect Lightning Bolt, Chain Lightning and Lava Burst.

Fixes #10903

* Update.
2022-07-24 14:33:05 -03:00
..
Auras refactor(Core): Improve struct alignment and codestyle (#12335) 2022-07-10 14:19:11 -04:00
Spell.cpp fix(Scripts/ZulGurub): Hakkar's Blood Siphon (#12196) 2022-07-09 11:05:09 -03:00
Spell.h fix(Scripts/Spells): Sweeping Strikes - improvements. (#11666) 2022-05-23 05:49:56 -03:00
SpellDefines.h refactor(Core/Unit): Split spell things into SpellDefines.h (#10009) 2022-01-09 12:37:51 +01:00
SpellEffects.cpp fix(Core/Spells): Removed any triggered auras on glyph removal. (#12168) 2022-06-28 16:19:35 -04:00
SpellInfo.cpp fix(Scripts/ZulGurub): Hakkar's Blood Siphon (#12196) 2022-07-09 11:05:09 -03:00
SpellInfo.h fix(Scripts/ZulGurub): Hakkar's Blood Siphon (#12196) 2022-07-09 11:05:09 -03:00
SpellInfoCorrections.cpp fix(Core/Spells): Elemental Mastery should only affect Lightning Bolt… (#12499) 2022-07-24 14:33:05 -03:00
SpellMgr.cpp fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970) 2022-03-12 04:57:26 -03:00
SpellMgr.h fix(Core/Spells): Flasks should not be overridden by elixirs. (#10301) 2022-02-12 15:51:27 +01:00
SpellScript.cpp refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
SpellScript.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00