67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_GROUP_SCRIPT_H_
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#define SCRIPT_OBJECT_GROUP_SCRIPT_H_
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#include "ObjectGuid.h"
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#include "ScriptObject.h"
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#include <vector>
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enum GroupHook
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{
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GROUPHOOK_ON_ADD_MEMBER,
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GROUPHOOK_ON_INVITE_MEMBER,
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GROUPHOOK_ON_REMOVE_MEMBER,
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GROUPHOOK_ON_CHANGE_LEADER,
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GROUPHOOK_ON_DISBAND,
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GROUPHOOK_CAN_GROUP_JOIN_BATTLEGROUND_QUEUE,
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GROUPHOOK_ON_CREATE,
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GROUPHOOK_END
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};
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enum RemoveMethod : uint8;
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class GroupScript : public ScriptObject
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{
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protected:
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GroupScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return false; }
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// Called when a member is added to a group.
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virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { }
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// Called when a member is invited to join a group.
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virtual void OnInviteMember(Group* /*group*/, ObjectGuid /*guid*/) { }
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// Called when a member is removed from a group.
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virtual void OnRemoveMember(Group* /*group*/, ObjectGuid /*guid*/, RemoveMethod /*method*/, ObjectGuid /*kicker*/, const char* /*reason*/) { }
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// Called when the leader of a group is changed.
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virtual void OnChangeLeader(Group* /*group*/, ObjectGuid /*newLeaderGuid*/, ObjectGuid /*oldLeaderGuid*/) { }
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// Called when a group is disbanded.
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virtual void OnDisband(Group* /*group*/) { }
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[[nodiscard]] virtual bool CanGroupJoinBattlegroundQueue(Group const* /*group*/, Player* /*member*/, Battleground const* /*bgTemplate*/, uint32 /*MinPlayerCount*/, bool /*isRated*/, uint32 /*arenaSlot*/) { return true; }
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virtual void OnCreate(Group* /*group*/, Player* /*leader*/) { }
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};
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#endif
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