EverWrath/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp

708 lines
29 KiB
C++

/*
* Originally written by Pussywizard - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "violet_hold.h"
#include "Player.h"
#define CLEANUP_CHECK_INTERVAL 5000
#define SPAWN_TIME 20000
enum vYells
{
CYANIGOSA_SAY_SPAWN = 3,
SAY_SINCLARI_1 = 0
};
class instance_violet_hold : public InstanceMapScript
{
public:
instance_violet_hold() : InstanceMapScript("instance_violet_hold", 608) { }
InstanceScript* GetInstanceScript(InstanceMap* pMap) const
{
return new instance_violet_hold_InstanceMapScript(pMap);
}
struct instance_violet_hold_InstanceMapScript : public InstanceScript
{
instance_violet_hold_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
bool CLEANED;
uint8 EncounterStatus;
uint32 uiFirstBoss, uiSecondBoss;
std::string str_data;
EventMap events;
uint8 GateHealth;
uint8 WaveCount;
uint8 PortalLocation;
bool bAchiev;
bool bDefensesUsed;
std::vector<uint64> GO_ActivationCrystalGUID;
uint64 GO_MainGateGUID;
uint64 GO_MoraggCellGUID;
uint64 GO_ErekemCellGUID;
uint64 GO_ErekemRightGuardCellGUID;
uint64 GO_ErekemLeftGuardCellGUID;
uint64 GO_IchoronCellGUID;
uint64 GO_LavanthorCellGUID;
uint64 GO_XevozzCellGUID;
uint64 GO_ZuramatCellGUID;
std::set<uint64> trashMobs;
uint64 NPC_SinclariGUID;
uint64 NPC_GuardGUID[4];
uint64 NPC_PortalGUID;
uint64 NPC_DoorSealGUID;
uint64 NPC_MoraggGUID;
uint64 NPC_ErekemGUID;
uint64 NPC_ErekemGuardGUID[2];
uint64 NPC_IchoronGUID;
uint64 NPC_LavanthorGUID;
uint64 NPC_XevozzGUID;
uint64 NPC_ZuramatGUID;
uint64 NPC_CyanigosaGUID;
void Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
CLEANED = false;
EncounterStatus = NOT_STARTED;
uiFirstBoss = 0;
uiSecondBoss = 0;
events.Reset();
events.RescheduleEvent(EVENT_CHECK_PLAYERS, 0);
GateHealth = 100;
WaveCount = 0;
PortalLocation = 0;
bDefensesUsed = false;
GO_ActivationCrystalGUID.clear();
GO_MainGateGUID = 0;
GO_MoraggCellGUID = 0;
GO_ErekemCellGUID = 0;
GO_ErekemRightGuardCellGUID = 0;
GO_ErekemLeftGuardCellGUID = 0;
GO_IchoronCellGUID = 0;
GO_LavanthorCellGUID = 0;
GO_XevozzCellGUID = 0;
GO_ZuramatCellGUID = 0;
NPC_SinclariGUID = 0;
memset(&NPC_GuardGUID, 0, sizeof(NPC_GuardGUID));
NPC_PortalGUID = 0;
NPC_DoorSealGUID = 0;
NPC_MoraggGUID = 0;
NPC_ErekemGUID = 0;
NPC_ErekemGuardGUID[0] = NPC_ErekemGuardGUID[1] = 0;
NPC_IchoronGUID = 0;
NPC_LavanthorGUID = 0;
NPC_XevozzGUID = 0;
NPC_ZuramatGUID = 0;
NPC_CyanigosaGUID = 0;
}
bool IsEncounterInProgress() const
{
return false;
}
void OnCreatureCreate(Creature* creature)
{
switch(creature->GetEntry())
{
case NPC_SINCLARI:
NPC_SinclariGUID = creature->GetGUID();
break;
case NPC_VIOLET_HOLD_GUARD:
for (uint8 i=0; i<4; ++i)
if (NPC_GuardGUID[i] == 0)
{
NPC_GuardGUID[i] = creature->GetGUID();
break;
}
break;
case NPC_DEFENSE_DUMMY_TARGET:
creature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_ARCANE_LIGHTNING, true);
break;
case NPC_TELEPORTATION_PORTAL:
NPC_PortalGUID = creature->GetGUID();
break;
case NPC_PRISON_DOOR_SEAL:
NPC_DoorSealGUID = creature->GetGUID();
break;
// BOSSES BELOW:
case NPC_XEVOZZ:
NPC_XevozzGUID = creature->GetGUID();
break;
case NPC_LAVANTHOR:
NPC_LavanthorGUID = creature->GetGUID();
break;
case NPC_ICHORON:
NPC_IchoronGUID = creature->GetGUID();
break;
case NPC_ZURAMAT:
NPC_ZuramatGUID = creature->GetGUID();
break;
case NPC_EREKEM:
NPC_ErekemGUID = creature->GetGUID();
break;
case NPC_EREKEM_GUARD:
if (NPC_ErekemGuardGUID[0] == 0)
NPC_ErekemGuardGUID[0] = creature->GetGUID();
else
NPC_ErekemGuardGUID[1] = creature->GetGUID();
break;
case NPC_MORAGG:
NPC_MoraggGUID = creature->GetGUID();
break;
case NPC_CYANIGOSA:
NPC_CyanigosaGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch(go->GetEntry())
{
case GO_ACTIVATION_CRYSTAL:
HandleGameObject(0, false, go); // make go not used yet
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); // not useable at the beginning
GO_ActivationCrystalGUID.push_back(go->GetGUID());
break;
case GO_MAIN_DOOR:
GO_MainGateGUID = go->GetGUID();
break;
// BOSS GATES BELOW:
case GO_EREKEM_GUARD_1_DOOR:
GO_ErekemLeftGuardCellGUID = go->GetGUID();
break;
case GO_EREKEM_GUARD_2_DOOR:
GO_ErekemRightGuardCellGUID = go->GetGUID();
break;
case GO_EREKEM_DOOR:
GO_ErekemCellGUID = go->GetGUID();
break;
case GO_ZURAMAT_DOOR:
GO_ZuramatCellGUID = go->GetGUID();
break;
case GO_LAVANTHOR_DOOR:
GO_LavanthorCellGUID = go->GetGUID();
break;
case GO_MORAGG_DOOR:
GO_MoraggCellGUID = go->GetGUID();
break;
case GO_ICHORON_DOOR:
GO_IchoronCellGUID = go->GetGUID();
break;
case GO_XEVOZZ_DOOR:
GO_XevozzCellGUID = go->GetGUID();
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch(type)
{
case DATA_ACTIVATE_DEFENSE_SYSTEM:
{
if (data)
bDefensesUsed = true;
const Position pos = {1919.09546f, 812.29724f, 86.2905f, M_PI};
instance->SummonCreature(NPC_DEFENSE_SYSTEM, pos, 0, 6499);
}
break;
case DATA_START_INSTANCE:
if (EncounterStatus == NOT_STARTED)
{
EncounterStatus = IN_PROGRESS;
if (Creature* c = instance->GetCreature(NPC_SinclariGUID))
c->AI()->Talk(SAY_SINCLARI_1);
events.RescheduleEvent(EVENT_GUARDS_FALL_BACK, 4000);
}
break;
case DATA_PORTAL_DEFEATED:
events.RescheduleEvent(EVENT_SUMMON_PORTAL, 3000);
break;
case DATA_PORTAL_LOCATION:
PortalLocation = data;
break;
case DATA_DECRASE_DOOR_HEALTH:
if (GateHealth>0)
--GateHealth;
if (GateHealth==0)
{
CLEANED = false;
InstanceCleanup();
}
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, (uint32)GateHealth);
break;
case DATA_RELEASE_BOSS:
if (WaveCount == 6)
StartBossEncounter(uiFirstBoss);
else
StartBossEncounter(uiSecondBoss);
break;
case DATA_BOSS_DIED:
if (WaveCount == 6)
m_auiEncounter[0] = DONE;
else if (WaveCount == 12)
m_auiEncounter[1] = DONE;
else if (WaveCount == 18)
{
m_auiEncounter[2] = DONE;
EncounterStatus = DONE;
HandleGameObject(GO_MainGateGUID, true);
DoUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
if (Creature* c = instance->GetCreature(NPC_SinclariGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); }
}
SaveToDB();
if (WaveCount < 18)
events.RescheduleEvent(EVENT_SUMMON_PORTAL, 35000);
break;
case DATA_FAILED:
CLEANED = false;
InstanceCleanup();
break;
case DATA_ACHIEV:
bAchiev = !!data;
break;
}
}
void SetData64(uint32 type, uint64 data)
{
switch(type)
{
case DATA_ADD_TRASH_MOB:
trashMobs.insert(data);
break;
case DATA_DELETE_TRASH_MOB:
if (!CLEANED)
trashMobs.erase(data);
break;
}
}
uint32 GetData(uint32 type) const
{
switch(type)
{
case DATA_ENCOUNTER_STATUS:
return (uint32)EncounterStatus;
case DATA_WAVE_COUNT:
return (uint32)WaveCount;
case DATA_PORTAL_LOCATION:
return PortalLocation;
case DATA_FIRST_BOSS_NUMBER:
return uiFirstBoss;
case DATA_SECOND_BOSS_NUMBER:
return uiSecondBoss;
}
return 0;
}
uint64 GetData64(uint32 identifier) const
{
switch(identifier)
{
case DATA_TELEPORTATION_PORTAL_GUID:
return NPC_PortalGUID;
case DATA_DOOR_SEAL_GUID:
return NPC_DoorSealGUID;
case DATA_EREKEM_GUID:
return NPC_ErekemGUID;
case DATA_EREKEM_GUARD_1_GUID:
return NPC_ErekemGuardGUID[0];
case DATA_EREKEM_GUARD_2_GUID:
return NPC_ErekemGuardGUID[1];
case DATA_ICHORON_GUID:
return NPC_IchoronGUID;
}
return 0;
}
void StartBossEncounter(uint8 uiBoss)
{
Creature* pBoss = nullptr;
switch(uiBoss)
{
case BOSS_MORAGG:
HandleGameObject(GO_MoraggCellGUID, true);
pBoss = instance->GetCreature(NPC_MoraggGUID);
if (pBoss)
pBoss->GetMotionMaster()->MovePoint(0, BossStartMove1);
break;
case BOSS_EREKEM:
HandleGameObject(GO_ErekemCellGUID, true);
HandleGameObject(GO_ErekemRightGuardCellGUID, true);
HandleGameObject(GO_ErekemLeftGuardCellGUID, true);
pBoss = instance->GetCreature(NPC_ErekemGUID);
if (pBoss)
pBoss->GetMotionMaster()->MovePoint(0, BossStartMove2);
if (Creature* pGuard1 = instance->GetCreature(NPC_ErekemGuardGUID[0]))
{
pGuard1->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pGuard1->GetMotionMaster()->MovePoint(0, BossStartMove21);
}
if (Creature* pGuard2 = instance->GetCreature(NPC_ErekemGuardGUID[1]))
{
pGuard2->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pGuard2->GetMotionMaster()->MovePoint(0, BossStartMove22);
}
break;
case BOSS_ICHORON:
HandleGameObject(GO_IchoronCellGUID, true);
pBoss = instance->GetCreature(NPC_IchoronGUID);
if (pBoss)
pBoss->GetMotionMaster()->MovePoint(0, BossStartMove3);
break;
case BOSS_LAVANTHOR:
HandleGameObject(GO_LavanthorCellGUID, true);
pBoss = instance->GetCreature(NPC_LavanthorGUID);
if (pBoss)
pBoss->GetMotionMaster()->MovePoint(0, BossStartMove4);
break;
case BOSS_XEVOZZ:
HandleGameObject(GO_XevozzCellGUID, true);
pBoss = instance->GetCreature(NPC_XevozzGUID);
if (pBoss)
pBoss->GetMotionMaster()->MovePoint(0, BossStartMove5);
break;
case BOSS_ZURAMAT:
HandleGameObject(GO_ZuramatCellGUID, true);
pBoss = instance->GetCreature(NPC_ZuramatGUID);
if (pBoss)
pBoss->GetMotionMaster()->MovePoint(0, BossStartMove6);
break;
}
if (pBoss)
{
pBoss->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pBoss->SetReactState(REACT_AGGRESSIVE);
if ((WaveCount == 6 && m_auiEncounter[0] == DONE) || (WaveCount == 12 && m_auiEncounter[1] == DONE))
pBoss->SetLootMode(0);
}
}
void Update(uint32 diff)
{
events.Update(diff);
switch( events.GetEvent() )
{
case 0:
break;
case EVENT_CHECK_PLAYERS:
{
if( DoNeedCleanup(false) )
InstanceCleanup();
events.RepeatEvent(CLEANUP_CHECK_INTERVAL);
}
break;
case EVENT_GUARDS_FALL_BACK:
{
for (uint8 i=0; i<4; ++i)
if (Creature* c = instance->GetCreature(NPC_GuardGUID[i]))
{
c->SetReactState(REACT_PASSIVE);
c->CombatStop();
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
c->GetMotionMaster()->MovePoint(0, guardMovePosition);
}
events.PopEvent();
events.RescheduleEvent(EVENT_GUARDS_DISAPPEAR, 5000);
}
break;
case EVENT_GUARDS_DISAPPEAR:
{
for (uint8 i=0; i<4; ++i)
if (Creature* c = instance->GetCreature(NPC_GuardGUID[i]))
c->SetVisible(false);
events.PopEvent();
events.RescheduleEvent(EVENT_SINCLARI_FALL_BACK, 2000);
}
break;
case EVENT_SINCLARI_FALL_BACK:
{
if (Creature* c = instance->GetCreature(NPC_SinclariGUID))
{
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
c->GetMotionMaster()->MovePoint(0, sinclariOutsidePosition);
}
SetData(DATA_ACTIVATE_DEFENSE_SYSTEM, 0);
events.PopEvent();
events.RescheduleEvent(EVENT_START_ENCOUNTER, 4000);
}
break;
case EVENT_START_ENCOUNTER:
{
if (Creature* c = instance->GetCreature(NPC_DoorSealGUID))
c->RemoveAllAuras(); // just to be sure...
GateHealth = 100;
HandleGameObject(GO_MainGateGUID, false);
DoUpdateWorldState(WORLD_STATE_VH_SHOW, 1);
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, (uint32)GateHealth);
DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, (uint32)WaveCount);
for (std::vector<uint64>::iterator itr = GO_ActivationCrystalGUID.begin(); itr != GO_ActivationCrystalGUID.end(); ++itr)
if (GameObject* go = instance->GetGameObject(*itr))
{
HandleGameObject(0, false, go); // not used yet
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); // make it useable
}
events.PopEvent();
events.RescheduleEvent(EVENT_SUMMON_PORTAL, 4000);
}
break;
case EVENT_SUMMON_PORTAL:
++WaveCount;
DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, (uint32)WaveCount);
SetData(DATA_PORTAL_LOCATION, (GetData(DATA_PORTAL_LOCATION) + urand(1, 5))%6);
if (Creature* c = instance->GetCreature(NPC_SinclariGUID))
{
if (WaveCount%6 != 0)
c->SummonCreature(NPC_TELEPORTATION_PORTAL, PortalLocations[GetData(DATA_PORTAL_LOCATION)], TEMPSUMMON_CORPSE_DESPAWN);
else if (WaveCount == 6 || WaveCount == 12) // first or second boss
{
if (!uiFirstBoss || !uiSecondBoss)
{
uiFirstBoss = urand(1,6);
do { uiSecondBoss = urand(1,6); } while (uiFirstBoss==uiSecondBoss);
SaveToDB();
}
c->SummonCreature(NPC_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN);
}
else // cyanigossa
{
if (Creature* cyanigosa = c->SummonCreature(NPC_CYANIGOSA, CyanigosasSpawnLocation, TEMPSUMMON_DEAD_DESPAWN))
{
cyanigosa->CastSpell(cyanigosa, SPELL_CYANIGOSA_BLUE_AURA, false);
cyanigosa->AI()->Talk(CYANIGOSA_SAY_SPAWN);
cyanigosa->GetMotionMaster()->MoveJump(MiddleRoomLocation.GetPositionX(), MiddleRoomLocation.GetPositionY(), MiddleRoomLocation.GetPositionZ(), 10.0f, 20.0f);
}
events.RescheduleEvent(EVENT_CYANIGOSSA_TRANSFORM, 10000);
}
}
events.PopEvent();
break;
case EVENT_CYANIGOSSA_TRANSFORM:
if (Creature* c = instance->GetCreature(NPC_CyanigosaGUID))
{
c->RemoveAurasDueToSpell(SPELL_CYANIGOSA_BLUE_AURA);
c->CastSpell(c, SPELL_CYANIGOSA_TRANSFORM, 0);
events.RescheduleEvent(EVENT_CYANIGOSA_ATTACK, 2500);
}
events.PopEvent();
break;
case EVENT_CYANIGOSA_ATTACK:
if (Creature* c = instance->GetCreature(NPC_CyanigosaGUID))
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
events.PopEvent();
break;
}
}
void OnPlayerEnter(Player* plr)
{
if( DoNeedCleanup(plr->IsAlive()) )
InstanceCleanup();
if (EncounterStatus == IN_PROGRESS)
{
plr->SendUpdateWorldState(WORLD_STATE_VH_SHOW, 1);
plr->SendUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, (uint32)GateHealth);
plr->SendUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, (uint32)WaveCount);
}
else
plr->SendUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
events.RescheduleEvent(EVENT_CHECK_PLAYERS, CLEANUP_CHECK_INTERVAL);
}
bool DoNeedCleanup(bool enter)
{
uint8 aliveCount = 0;
Map::PlayerList const &pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
if( Player* plr = itr->GetSource() )
if( plr->IsAlive() && !plr->IsGameMaster() && !plr->HasAura(27827)/*spirit of redemption aura*/ )
++aliveCount;
bool need = enter ? aliveCount<=1 : aliveCount==0;
if( !need && CLEANED )
CLEANED = false;
return need;
}
void InstanceCleanup()
{
if( CLEANED )
return;
CLEANED = true;
// reset defense crystals
for (std::vector<uint64>::iterator itr = GO_ActivationCrystalGUID.begin(); itr != GO_ActivationCrystalGUID.end(); ++itr)
if (GameObject* go = instance->GetGameObject(*itr))
{
HandleGameObject(0, false, go); // not used yet
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); // not useable at the beginning
}
// reset positions of Sinclari and Guards
if (Creature* c = instance->GetCreature(NPC_SinclariGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); }
for (uint8 i=0; i<4; ++i)
if (Creature* c = instance->GetCreature(NPC_GuardGUID[i]))
{
c->DespawnOrUnsummon();
c->SetRespawnTime(3);
if (m_auiEncounter[MAX_ENCOUNTER-1] == DONE)
c->SetVisible(false);
else
c->SetVisible(true);
c->SetReactState(REACT_AGGRESSIVE);
}
// remove portal if any
if (Creature* c = instance->GetCreature(NPC_PortalGUID))
c->DespawnOrUnsummon();
NPC_PortalGUID = 0;
// remove trash
for (std::set<uint64>::iterator itr = trashMobs.begin(); itr != trashMobs.end(); ++itr)
if (Creature* c = instance->GetCreature(*itr))
c->DespawnOrUnsummon();
trashMobs.clear();
// clear door seal damaging auras:
if (Creature* c = instance->GetCreature(NPC_DoorSealGUID))
c->RemoveAllAuras();
// open main gate
HandleGameObject(GO_MainGateGUID, true);
if (m_auiEncounter[MAX_ENCOUNTER-1] != DONE) // instance not finished
{
// close all cells
HandleGameObject(GO_MoraggCellGUID, false);
HandleGameObject(GO_ErekemCellGUID, false);
HandleGameObject(GO_ErekemRightGuardCellGUID, false);
HandleGameObject(GO_ErekemLeftGuardCellGUID, false);
HandleGameObject(GO_IchoronCellGUID, false);
HandleGameObject(GO_LavanthorCellGUID, false);
HandleGameObject(GO_XevozzCellGUID, false);
HandleGameObject(GO_ZuramatCellGUID, false);
// respawn bosses
if (Creature* c = instance->GetCreature(NPC_MoraggGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_MoraggGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGuardGUID[0])) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGuardGUID[1])) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_IchoronGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_LavanthorGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_XevozzGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ZuramatGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_CyanigosaGUID)) { c->DespawnOrUnsummon(); }
}
// reinitialize variables and events
DoUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
EncounterStatus = NOT_STARTED;
GateHealth = 100;
WaveCount = 0;
bDefensesUsed = false;
if (m_auiEncounter[MAX_ENCOUNTER-1] == DONE)
EncounterStatus = DONE;
events.Reset();
events.RescheduleEvent(EVENT_CHECK_PLAYERS, CLEANUP_CHECK_INTERVAL);
}
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/)
{
switch(criteria_id)
{
case CRITERIA_DEFENSELESS:
return GateHealth == 100 && !bDefensesUsed;
case CRITERIA_A_VOID_DANCE:
case CRITERIA_DEHYDRATION:
return bAchiev;
}
return false;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "V H " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << uiFirstBoss << ' ' << uiSecondBoss;
str_data = saveStream.str();
OUT_SAVE_INST_DATA_COMPLETE;
return str_data;
}
void Load(const char* in)
{
EncounterStatus = NOT_STARTED;
CLEANED = false;
events.Reset();
events.RescheduleEvent(EVENT_CHECK_PLAYERS, 0);
if (!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
char dataHead1, dataHead2;
uint32 data0, data1, data2, data3, data4;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2 >> data3 >> data4;
if (dataHead1 == 'V' && dataHead2 == 'H')
{
m_auiEncounter[0] = data0;
m_auiEncounter[1] = data1;
m_auiEncounter[2] = data2;
uiFirstBoss = data3;
uiSecondBoss = data4;
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
if (m_auiEncounter[MAX_ENCOUNTER-1] == DONE)
EncounterStatus = DONE;
}
else OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
};
void AddSC_instance_violet_hold()
{
new instance_violet_hold();
}