EverWrath/modules/worldengine/nucleus/src/Utilities
sucofog e772b08c68 Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)

- Fixes invisible walls causing LoS errores and wrong pathing in some zones.

- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles

- Updated Recastnav to work properly with new updates

- Updated Area Storage

- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)

- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when 
fleeing

- Added command .mmap, port from TC (info about mmaps)
2017-11-14 15:14:43 +01:00
..
ByteConverter.h Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00
EventProcessor.cpp Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00
EventProcessor.h Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00
ServiceWin32.cpp Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00
ServiceWin32.h Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00
SignalHandler.h Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00
StringFormat.h Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement 2017-11-14 15:14:43 +01:00
Timer.h Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00
Util.cpp Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00
Util.h Project restructuring [PART.2] 2016-08-23 12:11:46 +02:00