EverWrath/src/server/game/Spells
2025-04-09 11:34:53 +02:00
..
Auras fix(Core/Spells): implement SPELL_ATTR7_TREAT_AS_NPC_AOE (#21787) 2025-03-28 11:18:40 +01:00
Spell.cpp fix(Core/Spells): implement SPELL_ATTR7_TREAT_AS_NPC_AOE (#21787) 2025-03-28 11:18:40 +01:00
Spell.h refactor(Core/Random): Remove unused map based RNG (#20939) 2024-12-18 13:48:06 +01:00
SpellDefines.h feat(Core/Spells): Allow modifying MiscValues during cast (#20731) 2024-11-26 12:17:02 -03:00
SpellEffects.cpp fix(Core/PlayerScript) Align player script function names (#21020) 2025-02-16 14:59:41 +01:00
SpellInfo.cpp fix(Core/Spells): Implement SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF (#21470) 2025-02-16 23:07:37 +01:00
SpellInfo.h fix(Core/Spells): Fix movement impairment auras not being removed (#19684) 2024-08-22 15:09:43 -03:00
SpellInfoCorrections.cpp fix(Scripts/BlackTemple): Shahraz Fatal Attraction Teleport (#21858) 2025-04-09 11:34:53 +02:00
SpellMgr.cpp fix(Core/Spells): Initial threat for periodic effects (#21045) 2024-12-26 18:25:08 +01:00
SpellMgr.h fix(Core/Spells): Implement ENCHANT_PROC_ATTR_WHITE_HIT (#16771) 2023-07-17 08:19:24 -03:00
SpellScript.cpp fix(Spells/SpellScript): fix CI, rename the log for Validate (#20418) 2024-11-02 21:09:56 +01:00
SpellScript.h chore(Core/Misc): rename spellInfo pointers (#17914) 2023-12-02 06:03:15 -03:00