We do not need to excessively have ground level be -2 below the player when underwater. ground level is ground level. no need for a lower adjustment. Most likely left over from from when the shallow water calculations was wrong entirely that lead to false hits with water walking detection due to core side calculations. |
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| .. | ||
| cmake | ||
| common | ||
| genrev | ||
| server | ||
| test | ||
| tools | ||
| CMakeLists.txt | ||