EverWrath/src/server/game/Loot
Francesco Borzì 02a05fbd4c
refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00
..
LootItemStorage.cpp fix(Core/Loot): Fixed processing duplicated loot item within different groups. (#13038) 2022-11-12 13:31:29 +01:00
LootItemStorage.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
LootMgr.cpp refactor(src/common): remove unused imports (#19506) 2024-07-30 20:06:46 -03:00
LootMgr.h feat(Core/Loot): Add Rate.Drop.Item.GroupAmount to increase loot generated from loot groups (#16220) 2023-05-14 12:26:12 +02:00