* Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Update WorldObjectScript.h
68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldObjectScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnWorldObjectDestroy(WorldObject* object)
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{
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ASSERT(object);
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_DESTROY, script->OnWorldObjectDestroy(object));
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}
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void ScriptMgr::OnWorldObjectCreate(WorldObject* object)
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{
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ASSERT(object);
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_CREATE, script->OnWorldObjectCreate(object));
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}
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void ScriptMgr::OnWorldObjectSetMap(WorldObject* object, Map* map)
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{
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ASSERT(object);
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_SET_MAP, script->OnWorldObjectSetMap(object, map));
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}
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void ScriptMgr::OnWorldObjectResetMap(WorldObject* object)
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{
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ASSERT(object);
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_RESET_MAP, script->OnWorldObjectResetMap(object));
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}
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void ScriptMgr::OnWorldObjectUpdate(WorldObject* object, uint32 diff)
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{
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ASSERT(object);
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_UPDATE, script->OnWorldObjectUpdate(object, diff));
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}
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WorldObjectScript::WorldObjectScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, WORLDOBJECTHOOK_END)
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{
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < WORLDOBJECTHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<WorldObjectScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<WorldObjectScript>;
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