EverWrath/src/server/game/Entities/Creature/TemporarySummon.cpp
Kargatum 4af4cbd3d9
feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00

416 lines
11 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "CreatureAI.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "TemporarySummon.h"
TempSummon::TempSummon(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject) :
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
m_timer(0), m_lifetime(0)
{
m_summonerGUID = owner;
m_unitTypeMask |= UNIT_MASK_SUMMON;
}
Unit* TempSummon::GetSummoner() const
{
return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : nullptr;
}
void TempSummon::Update(uint32 diff)
{
Creature::Update(diff);
if (m_deathState == DEAD)
{
UnSummon();
return;
}
switch (m_type)
{
case TEMPSUMMON_MANUAL_DESPAWN:
case TEMPSUMMON_DESPAWNED:
break;
case TEMPSUMMON_TIMED_DESPAWN:
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
break;
}
case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
{
if (!IsInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
{
if (m_deathState == CORPSE)
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
break;
}
case TEMPSUMMON_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == CORPSE)
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_DEAD_DESPAWN:
{
break;
}
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == CORPSE)
{
UnSummon();
return;
}
if (!IsInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
{
if (!IsInCombat() && IsAlive())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
default:
UnSummon();
LOG_ERROR("server", "Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
break;
}
}
void TempSummon::InitStats(uint32 duration)
{
ASSERT(!IsPet());
Unit* owner = GetSummoner();
if (owner)
if (Player* player = owner->ToPlayer())
sScriptMgr->OnBeforeTempSummonInitStats(player, this, duration);
m_timer = duration;
m_lifetime = duration;
if (m_type == TEMPSUMMON_MANUAL_DESPAWN)
m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
if (owner)
{
if (IsTrigger() && m_spells[0])
{
setFaction(owner->getFaction());
SetLevel(owner->getLevel());
if (owner->GetTypeId() == TYPEID_PLAYER)
m_ControlledByPlayer = true;
}
if (owner->GetTypeId() == TYPEID_PLAYER)
m_CreatedByPlayer = true;
}
if (!m_Properties)
return;
if (owner)
{
if (uint32 slot = m_Properties->Slot)
{
if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{
Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
if (oldSummon && oldSummon->IsSummon())
oldSummon->ToTempSummon()->UnSummon();
}
owner->m_SummonSlot[slot] = GetGUID();
}
}
if (m_Properties->Faction)
setFaction(m_Properties->Faction);
else if (IsVehicle() && owner) // properties should be vehicle
setFaction(owner->getFaction());
}
void TempSummon::InitSummon()
{
Unit* owner = GetSummoner();
if (owner)
{
if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
owner->ToCreature()->AI()->JustSummoned(this);
}
// Xinef: Allow to call this hook when npc is summoned by gameobject, in this case pass this as summoner to avoid possible null checks
if (IsAIEnabled)
AI()->IsSummonedBy(owner);
}
void TempSummon::SetTempSummonType(TempSummonType type)
{
m_type = type;
}
void TempSummon::UnSummon(uint32 msTime)
{
if (msTime)
{
ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);
m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));
return;
}
// Dont allow to call this function twice (possible)
if (m_type == TEMPSUMMON_DESPAWNED)
return;
SetTempSummonType(TEMPSUMMON_DESPAWNED);
//ASSERT(!IsPet());
if (IsPet())
{
((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);
ASSERT(!IsInWorld());
return;
}
Unit* owner = GetSummoner();
if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
owner->ToCreature()->AI()->SummonedCreatureDespawn(this);
AddObjectToRemoveList();
}
bool ForcedUnsummonDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
m_owner.UnSummon();
return true;
}
void TempSummon::RemoveFromWorld()
{
if (!IsInWorld())
return;
if (m_Properties)
if (uint32 slot = m_Properties->Slot)
if (Unit* owner = GetSummoner())
if (owner->m_SummonSlot[slot] == GetGUID())
owner->m_SummonSlot[slot] = 0;
//if (GetOwnerGUID())
// LOG_ERROR("server", "Unit %u has owner guid when removed from world", GetEntry());
Creature::RemoveFromWorld();
}
Minion::Minion(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject) : TempSummon(properties, owner, isWorldObject)
, m_owner(owner)
{
ASSERT(m_owner);
m_unitTypeMask |= UNIT_MASK_MINION;
m_followAngle = PET_FOLLOW_ANGLE;
}
void Minion::InitStats(uint32 duration)
{
TempSummon::InitStats(duration);
SetReactState(REACT_PASSIVE);
Unit* m_owner = GetOwner();
SetCreatorGUID(m_owner->GetGUID());
setFaction(m_owner->getFaction());
m_owner->SetMinion(this, true);
}
void Minion::RemoveFromWorld()
{
if (!IsInWorld())
return;
if (Unit* owner = GetOwner())
owner->SetMinion(this, false);
TempSummon::RemoveFromWorld();
}
Unit* Minion::GetOwner() const
{
return ObjectAccessor::GetUnit(*this, m_owner);
}
bool Minion::IsGuardianPet() const
{
return IsPet() || (m_Properties && m_Properties->Category == SUMMON_CATEGORY_PET);
}
void Minion::setDeathState(DeathState s, bool despawn)
{
Creature::setDeathState(s, despawn);
if (s == JUST_DIED && IsGuardianPet())
if (Unit* owner = GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER && owner->GetMinionGUID() == GetGUID())
for (Unit::ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
if ((*itr)->IsAlive() && (*itr)->GetEntry() == GetEntry())
{
owner->SetMinionGUID((*itr)->GetGUID());
owner->SetPetGUID((*itr)->GetGUID());
owner->ToPlayer()->CharmSpellInitialize();
}
}
Guardian::Guardian(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject) : Minion(properties, owner, isWorldObject)
{
m_unitTypeMask |= UNIT_MASK_GUARDIAN;
if (properties && properties->Type == SUMMON_TYPE_PET)
{
m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
InitCharmInfo();
}
}
void Guardian::InitStats(uint32 duration)
{
Minion::InitStats(duration);
Unit* m_owner = GetOwner();
InitStatsForLevel(m_owner->getLevel());
if (m_owner->GetTypeId() == TYPEID_PLAYER && HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
m_charmInfo->InitCharmCreateSpells();
SetReactState(REACT_AGGRESSIVE);
}
void Guardian::InitSummon()
{
TempSummon::InitSummon();
Unit* m_owner = GetOwner();
if (m_owner->GetTypeId() == TYPEID_PLAYER
&& m_owner->GetMinionGUID() == GetGUID()
&& !m_owner->GetCharmGUID())
m_owner->ToPlayer()->CharmSpellInitialize();
}
Puppet::Puppet(SummonPropertiesEntry const* properties, uint64 owner) : Minion(properties, owner, false), m_owner(owner) //maybe true?
{
ASSERT(IS_PLAYER_GUID(owner));
m_unitTypeMask |= UNIT_MASK_PUPPET;
}
void Puppet::InitStats(uint32 duration)
{
Minion::InitStats(duration);
SetLevel(GetOwner()->getLevel());
SetReactState(REACT_PASSIVE);
}
void Puppet::InitSummon()
{
Minion::InitSummon();
if (!SetCharmedBy(GetOwner(), CHARM_TYPE_POSSESS))
{
if (Player* p = GetOwner())
LOG_INFO("misc", "Puppet::InitSummon (A1) - %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u", p->GetTypeId(), p->GetEntry(), p->GetUnitTypeMask(), p->GetGUIDLow(), p->GetMapId(), p->GetInstanceId(), p->FindMap()->GetId(), p->IsInWorld() ? 1 : 0, p->IsDuringRemoveFromWorld() ? 1 : 0, p->IsBeingTeleported() ? 1 : 0, p->isBeingLoaded() ? 1 : 0);
else
{
LOG_INFO("misc", "Puppet::InitSummon (B1)");
//ABORT(); // ZOMG!
}
}
}
void Puppet::Update(uint32 time)
{
Minion::Update(time);
//check if caster is channelling?
if (IsInWorld())
{
if (!IsAlive())
{
UnSummon();
// TODO: why long distance .die does not remove it
}
}
}
void Puppet::RemoveFromWorld()
{
if (!IsInWorld())
return;
RemoveCharmedBy(nullptr);
Minion::RemoveFromWorld();
}
Player* Puppet::GetOwner() const
{
return ObjectAccessor::GetPlayer(*this, m_owner);
}