* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
416 lines
11 KiB
C++
416 lines
11 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "CreatureAI.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "TemporarySummon.h"
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TempSummon::TempSummon(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject) :
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Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
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m_timer(0), m_lifetime(0)
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{
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m_summonerGUID = owner;
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m_unitTypeMask |= UNIT_MASK_SUMMON;
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}
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Unit* TempSummon::GetSummoner() const
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{
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return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : nullptr;
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}
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void TempSummon::Update(uint32 diff)
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{
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Creature::Update(diff);
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if (m_deathState == DEAD)
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{
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UnSummon();
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return;
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}
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switch (m_type)
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{
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case TEMPSUMMON_MANUAL_DESPAWN:
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case TEMPSUMMON_DESPAWNED:
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break;
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case TEMPSUMMON_TIMED_DESPAWN:
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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break;
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}
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case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
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{
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if (!IsInCombat())
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
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{
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if (m_deathState == CORPSE)
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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}
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break;
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}
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case TEMPSUMMON_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (m_deathState == CORPSE)
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{
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UnSummon();
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return;
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}
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break;
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}
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case TEMPSUMMON_DEAD_DESPAWN:
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{
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break;
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}
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case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (m_deathState == CORPSE)
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{
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UnSummon();
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return;
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}
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if (!IsInCombat())
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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else
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m_timer -= diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
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{
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if (!IsInCombat() && IsAlive())
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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else
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m_timer -= diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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default:
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UnSummon();
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LOG_ERROR("server", "Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
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break;
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}
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}
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void TempSummon::InitStats(uint32 duration)
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{
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ASSERT(!IsPet());
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Unit* owner = GetSummoner();
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if (owner)
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if (Player* player = owner->ToPlayer())
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sScriptMgr->OnBeforeTempSummonInitStats(player, this, duration);
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m_timer = duration;
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m_lifetime = duration;
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if (m_type == TEMPSUMMON_MANUAL_DESPAWN)
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m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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if (owner)
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{
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if (IsTrigger() && m_spells[0])
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{
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setFaction(owner->getFaction());
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SetLevel(owner->getLevel());
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if (owner->GetTypeId() == TYPEID_PLAYER)
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m_ControlledByPlayer = true;
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}
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if (owner->GetTypeId() == TYPEID_PLAYER)
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m_CreatedByPlayer = true;
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}
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if (!m_Properties)
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return;
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if (owner)
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{
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if (uint32 slot = m_Properties->Slot)
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{
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if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
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{
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Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
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if (oldSummon && oldSummon->IsSummon())
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oldSummon->ToTempSummon()->UnSummon();
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}
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owner->m_SummonSlot[slot] = GetGUID();
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}
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}
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if (m_Properties->Faction)
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setFaction(m_Properties->Faction);
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else if (IsVehicle() && owner) // properties should be vehicle
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setFaction(owner->getFaction());
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}
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void TempSummon::InitSummon()
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{
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Unit* owner = GetSummoner();
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if (owner)
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{
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if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
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owner->ToCreature()->AI()->JustSummoned(this);
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}
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// Xinef: Allow to call this hook when npc is summoned by gameobject, in this case pass this as summoner to avoid possible null checks
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if (IsAIEnabled)
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AI()->IsSummonedBy(owner);
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}
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void TempSummon::SetTempSummonType(TempSummonType type)
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{
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m_type = type;
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}
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void TempSummon::UnSummon(uint32 msTime)
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{
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if (msTime)
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{
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ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);
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m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));
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return;
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}
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// Dont allow to call this function twice (possible)
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if (m_type == TEMPSUMMON_DESPAWNED)
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return;
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SetTempSummonType(TEMPSUMMON_DESPAWNED);
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//ASSERT(!IsPet());
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if (IsPet())
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{
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((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);
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ASSERT(!IsInWorld());
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return;
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}
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Unit* owner = GetSummoner();
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if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
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owner->ToCreature()->AI()->SummonedCreatureDespawn(this);
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AddObjectToRemoveList();
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}
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bool ForcedUnsummonDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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m_owner.UnSummon();
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return true;
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}
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void TempSummon::RemoveFromWorld()
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{
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if (!IsInWorld())
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return;
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if (m_Properties)
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if (uint32 slot = m_Properties->Slot)
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if (Unit* owner = GetSummoner())
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if (owner->m_SummonSlot[slot] == GetGUID())
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owner->m_SummonSlot[slot] = 0;
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//if (GetOwnerGUID())
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// LOG_ERROR("server", "Unit %u has owner guid when removed from world", GetEntry());
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Creature::RemoveFromWorld();
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}
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Minion::Minion(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject) : TempSummon(properties, owner, isWorldObject)
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, m_owner(owner)
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{
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ASSERT(m_owner);
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m_unitTypeMask |= UNIT_MASK_MINION;
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m_followAngle = PET_FOLLOW_ANGLE;
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}
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void Minion::InitStats(uint32 duration)
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{
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TempSummon::InitStats(duration);
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SetReactState(REACT_PASSIVE);
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Unit* m_owner = GetOwner();
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SetCreatorGUID(m_owner->GetGUID());
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setFaction(m_owner->getFaction());
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m_owner->SetMinion(this, true);
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}
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void Minion::RemoveFromWorld()
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{
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if (!IsInWorld())
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return;
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if (Unit* owner = GetOwner())
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owner->SetMinion(this, false);
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TempSummon::RemoveFromWorld();
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}
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Unit* Minion::GetOwner() const
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{
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return ObjectAccessor::GetUnit(*this, m_owner);
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}
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bool Minion::IsGuardianPet() const
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{
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return IsPet() || (m_Properties && m_Properties->Category == SUMMON_CATEGORY_PET);
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}
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void Minion::setDeathState(DeathState s, bool despawn)
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{
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Creature::setDeathState(s, despawn);
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if (s == JUST_DIED && IsGuardianPet())
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if (Unit* owner = GetOwner())
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if (owner->GetTypeId() == TYPEID_PLAYER && owner->GetMinionGUID() == GetGUID())
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for (Unit::ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
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if ((*itr)->IsAlive() && (*itr)->GetEntry() == GetEntry())
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{
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owner->SetMinionGUID((*itr)->GetGUID());
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owner->SetPetGUID((*itr)->GetGUID());
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owner->ToPlayer()->CharmSpellInitialize();
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}
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}
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Guardian::Guardian(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject) : Minion(properties, owner, isWorldObject)
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{
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m_unitTypeMask |= UNIT_MASK_GUARDIAN;
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if (properties && properties->Type == SUMMON_TYPE_PET)
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{
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m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
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InitCharmInfo();
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}
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}
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void Guardian::InitStats(uint32 duration)
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{
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Minion::InitStats(duration);
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Unit* m_owner = GetOwner();
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InitStatsForLevel(m_owner->getLevel());
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if (m_owner->GetTypeId() == TYPEID_PLAYER && HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
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m_charmInfo->InitCharmCreateSpells();
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SetReactState(REACT_AGGRESSIVE);
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}
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void Guardian::InitSummon()
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{
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TempSummon::InitSummon();
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Unit* m_owner = GetOwner();
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if (m_owner->GetTypeId() == TYPEID_PLAYER
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&& m_owner->GetMinionGUID() == GetGUID()
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&& !m_owner->GetCharmGUID())
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m_owner->ToPlayer()->CharmSpellInitialize();
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}
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Puppet::Puppet(SummonPropertiesEntry const* properties, uint64 owner) : Minion(properties, owner, false), m_owner(owner) //maybe true?
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{
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ASSERT(IS_PLAYER_GUID(owner));
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m_unitTypeMask |= UNIT_MASK_PUPPET;
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}
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void Puppet::InitStats(uint32 duration)
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{
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Minion::InitStats(duration);
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SetLevel(GetOwner()->getLevel());
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SetReactState(REACT_PASSIVE);
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}
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void Puppet::InitSummon()
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{
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Minion::InitSummon();
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if (!SetCharmedBy(GetOwner(), CHARM_TYPE_POSSESS))
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{
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if (Player* p = GetOwner())
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LOG_INFO("misc", "Puppet::InitSummon (A1) - %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u", p->GetTypeId(), p->GetEntry(), p->GetUnitTypeMask(), p->GetGUIDLow(), p->GetMapId(), p->GetInstanceId(), p->FindMap()->GetId(), p->IsInWorld() ? 1 : 0, p->IsDuringRemoveFromWorld() ? 1 : 0, p->IsBeingTeleported() ? 1 : 0, p->isBeingLoaded() ? 1 : 0);
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else
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{
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LOG_INFO("misc", "Puppet::InitSummon (B1)");
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//ABORT(); // ZOMG!
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}
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}
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}
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void Puppet::Update(uint32 time)
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{
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Minion::Update(time);
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//check if caster is channelling?
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if (IsInWorld())
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{
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if (!IsAlive())
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{
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UnSummon();
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// TODO: why long distance .die does not remove it
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}
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}
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}
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void Puppet::RemoveFromWorld()
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{
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if (!IsInWorld())
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return;
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RemoveCharmedBy(nullptr);
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Minion::RemoveFromWorld();
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}
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Player* Puppet::GetOwner() const
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{
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return ObjectAccessor::GetPlayer(*this, m_owner);
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}
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