* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
145 lines
5.2 KiB
C++
145 lines
5.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Channel.h"
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#include "Group.h"
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#include "Guild.h"
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#include "ScriptMgr.h"
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#define LOG_CHAT(TYPE, ...) \
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if (lang != LANG_ADDON) \
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LOG_DEBUG("chat.log." TYPE, __VA_ARGS__); \
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else \
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LOG_DEBUG("chat.log.addon." TYPE, __VA_ARGS__);
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class ChatLogScript : public PlayerScript
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{
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public:
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ChatLogScript() : PlayerScript("ChatLogScript") { }
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void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg) override
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{
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switch (type)
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{
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case CHAT_MSG_SAY:
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LOG_CHAT("say", "Player {} says (language {}): {}",
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player->GetName(), lang, msg);
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break;
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case CHAT_MSG_EMOTE:
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LOG_CHAT("emote", "Player {} emotes: {}",
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player->GetName(), msg);
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break;
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case CHAT_MSG_YELL:
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LOG_CHAT("yell", "Player {} yells (language {}): {}",
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player->GetName(), lang, msg);
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break;
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}
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}
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void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Player* receiver) override
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{
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LOG_CHAT("whisper", "Player {} tells {}: {}",
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player->GetName(), receiver ? receiver->GetName() : "<unknown>", msg);
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}
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void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group) override
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{
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//! NOTE:
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//! LANG_ADDON can only be sent by client in "PARTY", "RAID", "GUILD", "BATTLEGROUND", "WHISPER"
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switch (type)
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{
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case CHAT_MSG_PARTY:
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LOG_CHAT("party", "Player {} tells group with leader {}: {}",
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player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg);
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break;
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case CHAT_MSG_PARTY_LEADER:
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LOG_CHAT("party", "Leader {} tells group: {}",
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player->GetName(), msg);
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break;
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case CHAT_MSG_RAID:
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LOG_CHAT("raid", "Player {} tells raid with leader {}: {}",
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player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg);
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break;
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case CHAT_MSG_RAID_LEADER:
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LOG_CHAT("raid", "Leader player {} tells raid: {}",
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player->GetName(), msg);
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break;
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case CHAT_MSG_RAID_WARNING:
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LOG_CHAT("raid", "Leader player {} warns raid with: {}",
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player->GetName(), msg);
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break;
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case CHAT_MSG_BATTLEGROUND:
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LOG_CHAT("bg", "Player {} tells battleground with leader {}: {}",
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player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg);
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break;
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case CHAT_MSG_BATTLEGROUND_LEADER:
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LOG_CHAT("bg", "Leader player {} tells battleground: {}",
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player->GetName(), msg);
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break;
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}
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}
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void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild) override
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{
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switch (type)
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{
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case CHAT_MSG_GUILD:
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LOG_CHAT("guild", "Player {} tells guild {}: {}",
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player->GetName(), guild ? guild->GetName() : "<unknown>", msg);
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break;
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case CHAT_MSG_OFFICER:
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LOG_CHAT("guild.officer", "Player {} tells guild {} officers: {}",
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player->GetName(), guild ? guild->GetName() : "<unknown>", msg);
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break;
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}
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}
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void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Channel* channel) override
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{
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bool isSystem = channel &&
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(channel->HasFlag(CHANNEL_FLAG_TRADE) ||
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channel->HasFlag(CHANNEL_FLAG_GENERAL) ||
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channel->HasFlag(CHANNEL_FLAG_CITY) ||
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channel->HasFlag(CHANNEL_FLAG_LFG));
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if (isSystem)
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{
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LOG_CHAT("system", "Player {} tells channel {}: {}",
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player->GetName(), channel->GetName(), msg);
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}
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else
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{
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std::string channelName = channel ? channel->GetName() : "<unknown>";
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LOG_CHAT("channel." + channelName, "Player {} tells channel {}: {}",
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player->GetName(), channelName, msg);
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}
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}
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};
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void AddSC_chat_log()
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{
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new ChatLogScript();
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}
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