* Core/Pathfinding: Remove unnecesary LiquidData Z check *Remove an unnecessary LiquidData status check for Z correcing points count added probably for SunwellCore before the Movement Rewritte done last year , this fixes global pathfinding problems on all Movement Generators including all pathfinding problems that make creatures and players go through textures. * Update PathGenerator.cpp Typo on last commit |
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| .. | ||
| MovementGenerators | ||
| Spline | ||
| Waypoints | ||
| FollowerReference.cpp | ||
| FollowerReference.h | ||
| FollowerRefMgr.h | ||
| MotionMaster.cpp | ||
| MotionMaster.h | ||
| MovementGenerator.cpp | ||
| MovementGenerator.h | ||
| MovementGeneratorImpl.h | ||