* init sql file for fireworks spectacular - add entry in game_event * add missing delete statement * add gameobjects 180698 'Party Table, 180699 'Festive Keg, 180700 'Hay Bale 1' * update comment, add gameobject 180754 Toasting Goblet - todo: pooling (?) - the tables are quite full - todo: why are there tables missing? e.g. below: .go ga 82615 * add gameobject 180905 'Festive Mug' * add gameobjects 'Firework, Show, Type%' * add vendors * add revelers and bruisers TODO: also add 15906 'Ironforge Reveler' * remove '%Firework Show%' spawns - these will be spawned temporarily via script * add firework gameobject SmartAI * WIP stormwind fireworks show steps to test the show: .go xyz -8984 498 96 0 .gob add temp 180749 * improve handling of fireworks show, add gameobject 180749 'Cheer Speaker' spawns how to test: .go ga 64640 .event start 72 * prepare fetching correct show based on map+zone * introduce typedef for FireworkShow * Add Teldrassil show .go ga 64651 .event start 72 * fix Teldrassil and Stormwind shows, add initShow() debug message, replace magic numbers for fireworkShow sizes - these were broken due to an error in my txt parsing script * add Shattrath show .go c 139914 .event start 72 * add Silvermoon show .go ga 64670 .event start 72 * add Booty Bay show .go ga 64630 .event start 72 * add Thunder Bluff show, add Exodar show, set firework gameobjects active, update comments, remove _maxCount * add Underciy show .go ga 64641 .event start 72 * fix Undercity show indexes * move code from midsummer.cpp to new file firework_show.cpp * add Orgrimmar show .go ga 64647 .event start 72 * add Ironforge show .go ga 64634 .event start 72 * update shows from sniff parses using fixed export script * update 'Party Table, 'Festive Keg' and 'Hay Bale 1' spawns with additional sniffs * update 'Toasting Goblet' spawns with additional sniffs * update 'Festive Mug' spawns with additional sniffs * update 'Fireworks Revelers' spawns with additional sniffs * remove duplicate AND from sql file * attempt moving FireworkShows to the heap * start firework show at the full hour and also handle late starts correctly - also perform a minor cleanup * do not touch gameobject with guid 16586 which is linked to harvest festival * move firework_show.cpp to subfolder firework_show * move firework_show arrays to seperate header files * update show handling, still not final * update for new struct design, Teldrassil show running correctly already * update remaining shows for new firework show structs * rename go_cheer_speaker to go_firework_show * update debug / error messages * update all firework shows for local spawnIndex handling * spawn 'Toasting Goblet's for 10min after show ende * add reveler SAI and make revelers cheer on show end * remove log_error messages * add comment for festive mugs * Update firework_show.cpp * add missing include for uint32 * replace an uint32 with an int * revert unintended changes in midsummer.cpp * add #include "GameObjectScript.h" * remove ThunderBluff Reveler spawns with wandering movement - these probably should have waypoints instead or just got parsed incorrectly - it should be safe to remove these for now and probably investigage this further later on * update function names
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// This is where scripts' loading functions should be declared:
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void AddSC_event_brewfest_scripts();
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void AddSC_event_hallows_end_scripts();
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void AddSC_event_pilgrims_end_scripts();
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void AddSC_event_winter_veil_scripts();
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void AddSC_event_love_in_the_air();
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void AddSC_event_midsummer_scripts();
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void AddSC_event_childrens_week();
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void AddSC_event_firework_show_scripts();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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void AddEventsScripts()
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{
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AddSC_event_brewfest_scripts();
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AddSC_event_hallows_end_scripts();
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AddSC_event_pilgrims_end_scripts();
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AddSC_event_winter_veil_scripts();
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AddSC_event_love_in_the_air();
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AddSC_event_midsummer_scripts();
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AddSC_event_childrens_week();
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AddSC_event_firework_show_scripts();
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}
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