EverWrath/src/server/scripts/Northrend/zone_crystalsong_forest.cpp
sogladev ff80216e41
fix(Scripts/Northrend): 'Preparations for War' flight to Icecrown (#23999)
Co-authored-by: Killyana <morphone1@gmail.com>
Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com>
2025-11-30 22:07:15 -03:00

214 lines
7.6 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CombatAI.h"
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "Transport.h"
#include "Vehicle.h"
enum ePreparationsForWar
{
NPC_CLOUDBUSTER = 30470,
NPC_HAMMERHEAD = 30585,
TRANSPORT_ORGRIMS_HAMMER = 192241,
TRANSPORT_THE_SKYBREAKER = 192242,
SEAT_PLAYER = 0,
SPELL_FLIGHT = 48602,
SPELL_TO_ICECROWN_PLAYER_AURA_DISMOUNT_A = 56904,
SPELL_TO_ICECROWN_PLAYER_AURA_DISMOUNT_H = 57419,
SPELL_TO_ICECROWN_AIRSHIP_PLAYER_AURA_TELEPORT_TO_DALARAN = 57460,
SPELL_TO_ICECROWN_AIRSHIP_FROST_WYRM_WAITING_TO_SUMMON_AURA = 57498,
POINT_END = 16,
SPELL_TO_ICECROWN_AIRSHIP_AURA_DISMOUNT_RESPONSE = 56921, // unhandled - vehicle casts 50630 on self
SPELL_EJECT_ALL_PASSENGERS = 50630,
SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A_FORCE_PLAYER_TO_CAST = 57554,
SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_H_FORCE_PLAYER_TO_CAST = 57556,
SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A = 56917,
SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_H = 57417,
};
struct npc_preparations_for_war_vehicle : public VehicleAI
{
explicit npc_preparations_for_war_vehicle(Creature* creature) : VehicleAI(creature), searchForShipTimer(0), transportEntry(me->GetEntry() == NPC_CLOUDBUSTER ? TRANSPORT_THE_SKYBREAKER : TRANSPORT_ORGRIMS_HAMMER)
{
if (transportEntry == TRANSPORT_THE_SKYBREAKER)
{
// 30476 - [DND] Icecrown Flight To Airship Bunny (A)
passenger_x = 31.41805;
passenger_y = 0.126893;
passenger_z = 41.69821;
}
else // TRANSPORT_ORGRIMS_HAMMER
{
// 30588 - [DND] Icecrown Flight To Airship Bunny (H)
passenger_x = -18.10283;
passenger_y = -0.042108;
passenger_z = 45.31725;
}
}
void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
{
if (apply)
{
DoCastSelf(SPELL_TO_ICECROWN_AIRSHIP_PLAYER_AURA_TELEPORT_TO_DALARAN, true);
DoCastSelf(SPELL_FLIGHT, true);
DoCastSelf(me->GetEntry() == NPC_CLOUDBUSTER ? SPELL_TO_ICECROWN_PLAYER_AURA_DISMOUNT_A : SPELL_TO_ICECROWN_PLAYER_AURA_DISMOUNT_H , true);
DoCastSelf(SPELL_TO_ICECROWN_AIRSHIP_FROST_WYRM_WAITING_TO_SUMMON_AURA, true);
me->GetMotionMaster()->MovePath(me->GetEntry(), FORCED_MOVEMENT_NONE, PathSource::SMART_WAYPOINT_MGR);
}
else
who->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE); // maybe vehicle / seat flag should be responsible for parachute gain?
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == ESCORT_MOTION_TYPE && id == POINT_END)
searchForShipTimer = 3000;
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
switch (spell->Id)
{
case SPELL_TO_ICECROWN_AIRSHIP_AURA_DISMOUNT_RESPONSE:
break;
case SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A_FORCE_PLAYER_TO_CAST:
case SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_H_FORCE_PLAYER_TO_CAST:
{
uint32 teleportSpell = (spell->Id == SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A_FORCE_PLAYER_TO_CAST)
? SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A
: SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_H;
DoCastSelf(teleportSpell, true); // hack: cast on self to avoid visual glitch on player when ejecting and teleporting on transport
DoCastSelf(SPELL_EJECT_ALL_PASSENGERS, true);
me->DespawnOrUnsummon(0s);
break;
}
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
if (searchForShipTimer)
{
searchForShipTimer += diff;
if (searchForShipTimer >= 3000)
{
searchForShipTimer = 1;
TransportsContainer const& transports = me->GetMap()->GetAllTransports();
for (auto const transport : transports)
{
if (transport->GetEntry() == transportEntry)
{
float x = passenger_x, y = passenger_y, z = passenger_z;
transport->CalculatePassengerPosition(x, y, z);
if (me->GetDistance2d(x, y) > 20.0f) // dismount trigger (56905, 57420) range is 30
me->GetMotionMaster()->MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.f, 0.f, false, false);
break;
}
}
}
}
}
private:
float passenger_x, passenger_y, passenger_z;
uint32 searchForShipTimer;
uint32 transportEntry;
};
/*******************************************************
* npc_warmage_violetstand
*******************************************************/
enum Spells
{
SPELL_TRANSITUS_SHIELD_BEAM = 48310
};
enum NPCs
{
NPC_TRANSITUS_SHIELD_DUMMY = 27306,
NPC_WARMAGE_SARINA = 32369,
NPC_WARMAGE_HALISTER = 32371,
NPC_WARMAGE_ILSUDRIA = 32372
};
struct npc_warmage_violetstand : public ScriptedAI
{
npc_warmage_violetstand(Creature* creature) : ScriptedAI(creature)
{
me->SetCombatMovement(false);
}
ObjectGuid targetGUID;
void Reset() override
{
targetGUID.Clear();
}
void UpdateAI(uint32 /*diff*/) override
{
if (me->IsNonMeleeSpellCast(false))
return;
if (me->GetEntry() == NPC_WARMAGE_SARINA)
{
if (!targetGUID)
{
std::list<Creature*> orbList;
GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f);
if (!orbList.empty())
{
for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
{
if (Creature* pOrb = *itr)
{
if (pOrb->GetPositionY() < 1000)
{
targetGUID = pOrb->GetGUID();
break;
}
}
}
}
}
}
else
{
if (!targetGUID)
if (Creature* pOrb = GetClosestCreatureWithEntry(me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f))
targetGUID = pOrb->GetGUID();
}
if (Creature* pOrb = ObjectAccessor::GetCreature(*me, targetGUID))
DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
}
};
void AddSC_crystalsong_forest()
{
RegisterCreatureAI(npc_preparations_for_war_vehicle);
RegisterCreatureAI(npc_warmage_violetstand);
}