292 lines
9.8 KiB
C++
292 lines
9.8 KiB
C++
/*
|
|
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
|
|
*/
|
|
|
|
#include "naxxramas.h"
|
|
#include "ScriptedCreature.h"
|
|
#include "ScriptMgr.h"
|
|
|
|
enum Says
|
|
{
|
|
SAY_AGGRO = 0,
|
|
SAY_SUMMON = 1,
|
|
SAY_SLAY = 2,
|
|
SAY_DEATH = 3,
|
|
EMOTE_SUMMON = 4,
|
|
EMOTE_SUMMON_WAVE = 5,
|
|
EMOTE_TELEPORT_BALCONY = 6,
|
|
EMOTE_TELEPORT_BACK = 7,
|
|
EMOTE_BLINK = 8
|
|
};
|
|
|
|
enum Spells
|
|
{
|
|
SPELL_CURSE_OF_THE_PLAGUEBRINGER_10 = 29213,
|
|
SPELL_CURSE_OF_THE_PLAGUEBRINGER_25 = 54835,
|
|
SPELL_CRIPPLE_10 = 29212,
|
|
SPELL_CRIPPLE_25 = 54814,
|
|
SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
|
|
SPELL_TELEPORT = 29216,
|
|
SPELL_TELEPORT_BACK = 29231,
|
|
SPELL_BERSERK = 68378,
|
|
SPELL_BLINK = 29208
|
|
};
|
|
|
|
enum Events
|
|
{
|
|
EVENT_CURSE = 1,
|
|
EVENT_CRIPPLE = 2,
|
|
EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE = 3,
|
|
EVENT_MOVE_TO_BALCONY = 4,
|
|
EVENT_BLINK = 5,
|
|
EVENT_MOVE_TO_GROUND = 6,
|
|
EVENT_SUMMON_PLAGUED_WARRIOR_REAL = 7,
|
|
EVENT_BALCONY_SUMMON_ANNOUNCE = 8,
|
|
EVENT_BALCONY_SUMMON_REAL = 9
|
|
};
|
|
|
|
enum Misc
|
|
{
|
|
NPC_PLAGUED_WARRIOR = 16984,
|
|
NPC_PLAGUED_CHAMPION = 16983,
|
|
NPC_PLAGUED_GUARDIAN = 16981
|
|
};
|
|
|
|
const Position summoningPosition[5] =
|
|
{
|
|
{2728.06f, -3535.38f, 263.21f, 2.75f},
|
|
{2725.71f, -3514.80f, 263.23f, 2.86f},
|
|
{2728.24f, -3465.08f, 264.20f, 3.56f},
|
|
{2704.79f, -3459.17f, 263.74f, 4.25f},
|
|
{2652.02f, -3459.13f, 262.50f, 5.39f}
|
|
};
|
|
|
|
const Position nothPosition = {2684.94f, -3502.53f, 261.31f, 4.7f};
|
|
|
|
class boss_noth : public CreatureScript
|
|
{
|
|
public:
|
|
boss_noth() : CreatureScript("boss_noth") { }
|
|
|
|
CreatureAI* GetAI(Creature* pCreature) const override
|
|
{
|
|
return new boss_nothAI (pCreature);
|
|
}
|
|
|
|
struct boss_nothAI : public BossAI
|
|
{
|
|
explicit boss_nothAI(Creature* c) : BossAI(c, BOSS_NOTH), summons(me)
|
|
{
|
|
pInstance = me->GetInstanceScript();
|
|
}
|
|
|
|
InstanceScript* pInstance;
|
|
uint8 timesInBalcony;
|
|
EventMap events;
|
|
SummonList summons;
|
|
|
|
void StartGroundPhase()
|
|
{
|
|
me->SetReactState(REACT_AGGRESSIVE);
|
|
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
|
me->SetControlled(false, UNIT_STATE_ROOT);
|
|
events.Reset();
|
|
events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110000);
|
|
events.ScheduleEvent(EVENT_CURSE, 15000);
|
|
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 10000);
|
|
if (Is25ManRaid())
|
|
{
|
|
events.ScheduleEvent(EVENT_BLINK, 26000);
|
|
}
|
|
}
|
|
|
|
void StartBalconyPhase()
|
|
{
|
|
me->SetReactState(REACT_PASSIVE);
|
|
me->AttackStop();
|
|
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
|
me->SetControlled(true, UNIT_STATE_ROOT);
|
|
events.Reset();
|
|
events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4000);
|
|
events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70000);
|
|
}
|
|
|
|
void SummonHelper(uint32 entry, uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < count; ++i)
|
|
{
|
|
me->SummonCreature(entry, summoningPosition[urand(0, 4)]);
|
|
}
|
|
}
|
|
|
|
bool IsInRoom()
|
|
{
|
|
if (me->GetExactDist(2684.8f, -3502.5f, 261.3f) > 80.0f)
|
|
{
|
|
EnterEvadeMode();
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Reset() override
|
|
{
|
|
BossAI::Reset();
|
|
events.Reset();
|
|
summons.DespawnAll();
|
|
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
|
|
me->SetControlled(false, UNIT_STATE_ROOT);
|
|
me->SetReactState(REACT_AGGRESSIVE);
|
|
timesInBalcony = 0;
|
|
if (pInstance)
|
|
{
|
|
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_NOTH_ENTRY_GATE)))
|
|
{
|
|
go->SetGoState(GO_STATE_ACTIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnterEvadeMode() override
|
|
{
|
|
me->SetControlled(false, UNIT_STATE_ROOT);
|
|
ScriptedAI::EnterEvadeMode();
|
|
}
|
|
|
|
void EnterCombat(Unit* who) override
|
|
{
|
|
BossAI::EnterCombat(who);
|
|
Talk(SAY_AGGRO);
|
|
StartGroundPhase();
|
|
if (pInstance)
|
|
{
|
|
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_NOTH_ENTRY_GATE)))
|
|
{
|
|
go->SetGoState(GO_STATE_READY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* summon) override
|
|
{
|
|
summons.Summon(summon);
|
|
summon->SetInCombatWithZone();
|
|
}
|
|
|
|
void JustDied(Unit* killer) override
|
|
{
|
|
if (me->GetPositionZ() > 270.27f)
|
|
{
|
|
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
|
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
|
|
}
|
|
BossAI::JustDied(killer);
|
|
Talk(SAY_DEATH);
|
|
if (pInstance)
|
|
{
|
|
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_NOTH_ENTRY_GATE)))
|
|
{
|
|
go->SetGoState(GO_STATE_ACTIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void KilledUnit(Unit* who) override
|
|
{
|
|
if (who->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Talk(SAY_SLAY);
|
|
if (pInstance)
|
|
{
|
|
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
|
}
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (!IsInRoom())
|
|
return;
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
events.Update(diff);
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
switch (events.ExecuteEvent())
|
|
{
|
|
// GROUND
|
|
case EVENT_CURSE:
|
|
if (events.GetPhaseMask() == 0)
|
|
{
|
|
me->CastCustomSpell(RAID_MODE(SPELL_CURSE_OF_THE_PLAGUEBRINGER_10, SPELL_CURSE_OF_THE_PLAGUEBRINGER_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 10), me, false);
|
|
}
|
|
events.RepeatEvent(25000);
|
|
break;
|
|
case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
|
|
Talk(SAY_SUMMON);
|
|
Talk(EMOTE_SUMMON);
|
|
events.RepeatEvent(30000);
|
|
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4000);
|
|
break;
|
|
case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
|
|
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true);
|
|
SummonHelper(NPC_PLAGUED_WARRIOR, RAID_MODE(2, 3));
|
|
break;
|
|
case EVENT_MOVE_TO_BALCONY:
|
|
Talk(EMOTE_TELEPORT_BALCONY);
|
|
me->CastSpell(me, SPELL_TELEPORT, true);
|
|
StartBalconyPhase();
|
|
break;
|
|
case EVENT_BLINK:
|
|
DoResetThreat();
|
|
me->CastSpell(me, RAID_MODE(SPELL_CRIPPLE_10, SPELL_CRIPPLE_25), false);
|
|
me->CastSpell(me, SPELL_BLINK, true);
|
|
Talk(EMOTE_BLINK);
|
|
events.RepeatEvent(30000);
|
|
break;
|
|
// BALCONY
|
|
case EVENT_BALCONY_SUMMON_ANNOUNCE:
|
|
Talk(EMOTE_SUMMON_WAVE);
|
|
events.RepeatEvent(30000);
|
|
events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4000);
|
|
break;
|
|
case EVENT_BALCONY_SUMMON_REAL:
|
|
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual
|
|
switch (timesInBalcony)
|
|
{
|
|
case 0:
|
|
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2, 4));
|
|
break;
|
|
case 1:
|
|
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1, 2));
|
|
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1, 2));
|
|
break;
|
|
default:
|
|
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2, 4));
|
|
break;
|
|
}
|
|
break;
|
|
case EVENT_MOVE_TO_GROUND:
|
|
Talk(EMOTE_TELEPORT_BACK);
|
|
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
|
|
timesInBalcony++;
|
|
if (timesInBalcony == 3)
|
|
{
|
|
DoCastSelf(SPELL_BERSERK);
|
|
}
|
|
StartGroundPhase();
|
|
break;
|
|
}
|
|
if (me->HasReactState(REACT_AGGRESSIVE))
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
void AddSC_boss_noth()
|
|
{
|
|
new boss_noth();
|
|
}
|