EverWrath/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp

292 lines
9.8 KiB
C++

/*
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "naxxramas.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
enum Says
{
SAY_AGGRO = 0,
SAY_SUMMON = 1,
SAY_SLAY = 2,
SAY_DEATH = 3,
EMOTE_SUMMON = 4,
EMOTE_SUMMON_WAVE = 5,
EMOTE_TELEPORT_BALCONY = 6,
EMOTE_TELEPORT_BACK = 7,
EMOTE_BLINK = 8
};
enum Spells
{
SPELL_CURSE_OF_THE_PLAGUEBRINGER_10 = 29213,
SPELL_CURSE_OF_THE_PLAGUEBRINGER_25 = 54835,
SPELL_CRIPPLE_10 = 29212,
SPELL_CRIPPLE_25 = 54814,
SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
SPELL_TELEPORT = 29216,
SPELL_TELEPORT_BACK = 29231,
SPELL_BERSERK = 68378,
SPELL_BLINK = 29208
};
enum Events
{
EVENT_CURSE = 1,
EVENT_CRIPPLE = 2,
EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE = 3,
EVENT_MOVE_TO_BALCONY = 4,
EVENT_BLINK = 5,
EVENT_MOVE_TO_GROUND = 6,
EVENT_SUMMON_PLAGUED_WARRIOR_REAL = 7,
EVENT_BALCONY_SUMMON_ANNOUNCE = 8,
EVENT_BALCONY_SUMMON_REAL = 9
};
enum Misc
{
NPC_PLAGUED_WARRIOR = 16984,
NPC_PLAGUED_CHAMPION = 16983,
NPC_PLAGUED_GUARDIAN = 16981
};
const Position summoningPosition[5] =
{
{2728.06f, -3535.38f, 263.21f, 2.75f},
{2725.71f, -3514.80f, 263.23f, 2.86f},
{2728.24f, -3465.08f, 264.20f, 3.56f},
{2704.79f, -3459.17f, 263.74f, 4.25f},
{2652.02f, -3459.13f, 262.50f, 5.39f}
};
const Position nothPosition = {2684.94f, -3502.53f, 261.31f, 4.7f};
class boss_noth : public CreatureScript
{
public:
boss_noth() : CreatureScript("boss_noth") { }
CreatureAI* GetAI(Creature* pCreature) const override
{
return new boss_nothAI (pCreature);
}
struct boss_nothAI : public BossAI
{
explicit boss_nothAI(Creature* c) : BossAI(c, BOSS_NOTH), summons(me)
{
pInstance = me->GetInstanceScript();
}
InstanceScript* pInstance;
uint8 timesInBalcony;
EventMap events;
SummonList summons;
void StartGroundPhase()
{
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetControlled(false, UNIT_STATE_ROOT);
events.Reset();
events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110000);
events.ScheduleEvent(EVENT_CURSE, 15000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 10000);
if (Is25ManRaid())
{
events.ScheduleEvent(EVENT_BLINK, 26000);
}
}
void StartBalconyPhase()
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetControlled(true, UNIT_STATE_ROOT);
events.Reset();
events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4000);
events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70000);
}
void SummonHelper(uint32 entry, uint32 count)
{
for (uint8 i = 0; i < count; ++i)
{
me->SummonCreature(entry, summoningPosition[urand(0, 4)]);
}
}
bool IsInRoom()
{
if (me->GetExactDist(2684.8f, -3502.5f, 261.3f) > 80.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
void Reset() override
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
me->SetControlled(false, UNIT_STATE_ROOT);
me->SetReactState(REACT_AGGRESSIVE);
timesInBalcony = 0;
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_NOTH_ENTRY_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
void EnterEvadeMode() override
{
me->SetControlled(false, UNIT_STATE_ROOT);
ScriptedAI::EnterEvadeMode();
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
StartGroundPhase();
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_NOTH_ENTRY_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustDied(Unit* killer) override
{
if (me->GetPositionZ() > 270.27f)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
}
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_NOTH_ENTRY_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
Talk(SAY_SLAY);
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void UpdateAI(uint32 diff) override
{
if (!IsInRoom())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
// GROUND
case EVENT_CURSE:
if (events.GetPhaseMask() == 0)
{
me->CastCustomSpell(RAID_MODE(SPELL_CURSE_OF_THE_PLAGUEBRINGER_10, SPELL_CURSE_OF_THE_PLAGUEBRINGER_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 10), me, false);
}
events.RepeatEvent(25000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
Talk(SAY_SUMMON);
Talk(EMOTE_SUMMON);
events.RepeatEvent(30000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true);
SummonHelper(NPC_PLAGUED_WARRIOR, RAID_MODE(2, 3));
break;
case EVENT_MOVE_TO_BALCONY:
Talk(EMOTE_TELEPORT_BALCONY);
me->CastSpell(me, SPELL_TELEPORT, true);
StartBalconyPhase();
break;
case EVENT_BLINK:
DoResetThreat();
me->CastSpell(me, RAID_MODE(SPELL_CRIPPLE_10, SPELL_CRIPPLE_25), false);
me->CastSpell(me, SPELL_BLINK, true);
Talk(EMOTE_BLINK);
events.RepeatEvent(30000);
break;
// BALCONY
case EVENT_BALCONY_SUMMON_ANNOUNCE:
Talk(EMOTE_SUMMON_WAVE);
events.RepeatEvent(30000);
events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4000);
break;
case EVENT_BALCONY_SUMMON_REAL:
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual
switch (timesInBalcony)
{
case 0:
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2, 4));
break;
case 1:
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1, 2));
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1, 2));
break;
default:
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2, 4));
break;
}
break;
case EVENT_MOVE_TO_GROUND:
Talk(EMOTE_TELEPORT_BACK);
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
timesInBalcony++;
if (timesInBalcony == 3)
{
DoCastSelf(SPELL_BERSERK);
}
StartGroundPhase();
break;
}
if (me->HasReactState(REACT_AGGRESSIVE))
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_noth()
{
new boss_noth();
}