* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build |
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|---|---|---|
| .. | ||
| ADT.cpp | ||
| ADT.h | ||
| Cache.h | ||
| Chunk.cpp | ||
| Chunk.h | ||
| ChunkedData.cpp | ||
| ChunkedData.h | ||
| CMakeLists.txt | ||
| Constants.h | ||
| ContinentBuilder.cpp | ||
| ContinentBuilder.h | ||
| DBC.cpp | ||
| DBC.h | ||
| DoodadHandler.cpp | ||
| DoodadHandler.h | ||
| Geometry.cpp | ||
| Geometry.h | ||
| LiquidHandler.cpp | ||
| LiquidHandler.h | ||
| MapChunk.cpp | ||
| MapChunk.h | ||
| MeshExtractor.cpp | ||
| Model.cpp | ||
| Model.h | ||
| MPQ.cpp | ||
| MPQ.h | ||
| MPQMgr.cpp | ||
| MPQMgr.h | ||
| ObjectDataHandler.cpp | ||
| ObjectDataHandler.h | ||
| readme | ||
| TileBuilder.cpp | ||
| TileBuilder.h | ||
| Utils.cpp | ||
| Utils.h | ||
| WDT.cpp | ||
| WDT.h | ||
| WorldModelGroup.cpp | ||
| WorldModelGroup.h | ||
| WorldModelHandler.cpp | ||
| WorldModelHandler.h | ||
| WorldModelRoot.cpp | ||
| WorldModelRoot.h | ||
Experimental mesh extractor. Original work in C# by stschake Thanks to: Subv ~ For helping in the porting to C++