EverWrath/src/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp
Yehonal 6eaa77591d Fixed compilation without PCH enabled
please avoid to miss header files in your sources
2016-08-19 23:33:02 +02:00

468 lines
14 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Eastern_Plaguelands
SD%Complete: 100
SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
SDCategory: Eastern Plaguelands
EndScriptData */
/* ContentData
npc_ghoul_flayer
npc_augustus_the_touched
npc_darrowshire_spirit
npc_tirion_fordring
EndContentData */
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
#include "WorldSession.h"
// Ours
enum eEris
{
QUEST_BALANCE_OF_LIGHT_AND_SHADOW = 7622,
ITEM_EYE_OF_DIVINITY = 18646,
NPC_INJURED_PEASANT = 14484,
NPC_PLAGUED_PEASANT = 14485,
NPC_SCOURGE_ARCHER = 14489,
EVENT_SUMMON_PEASANTS = 1,
EVENT_CHECK_PLAYER = 2,
EVENT_SUMMON_ARCHERS = 3,
SPELL_SHOOT = 23073,
SPELL_DEATHS_DOOR = 23127,
SPELL_SEETHING_PLAGUE = 23072,
SPELL_ERIS_BLESSING = 23108,
};
class npc_eris_hevenfire : public CreatureScript
{
public:
npc_eris_hevenfire() : CreatureScript("npc_eris_hevenfire") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_eris_hevenfireAI(creature);
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_BALANCE_OF_LIGHT_AND_SHADOW)
{
creature->AI()->SetData(player->getFaction(), 0);
creature->AI()->SetGUID(player->GetGUID());
}
return true;
}
struct npc_eris_hevenfireAI : public ScriptedAI
{
npc_eris_hevenfireAI(Creature* c) : ScriptedAI(c), summons(me) {}
SummonList summons;
EventMap events;
uint64 _playerGUID;
uint8 _counter;
uint8 _savedCount;
uint8 _deathCount;
bool _spoken;
uint32 _faction;
void Reset()
{
_faction = 0;
_spoken = false;
_savedCount = 0;
_deathCount = 0;
_counter = 0;
_playerGUID = 0;
events.Reset();
summons.DespawnAll();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_QUESTGIVER);
}
void SetData(uint32 faction, uint32)
{
_faction = faction;
}
void SetGUID(uint64 guid, int32)
{
_playerGUID = guid;
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
events.Reset();
summons.DespawnAll();
events.ScheduleEvent(EVENT_CHECK_PLAYER, 1000);
events.ScheduleEvent(EVENT_SUMMON_ARCHERS, 4000);
events.ScheduleEvent(EVENT_SUMMON_PEASANTS, 8000);
}
bool CanBeSeen(Player const* player)
{
// requires this trinket to be seen
return player->HasItemOrGemWithIdEquipped(ITEM_EYE_OF_DIVINITY, 1);
}
void SummonArchers()
{
me->SummonCreature(NPC_SCOURGE_ARCHER, 3330.18f, -3078.97f, 171.814f, 0.799463f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3328.34f, -3017.88f, 171.544f, 6.26976f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3333.71f, -3052.4f, 174.171f, 0.391055f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3316.22f, -3035.49f, 166.428f, 0.163288f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3371.54f, -3067.75f, 174.942f, 1.96578f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3379.39f, -3060.11f, 181.617f, 2.82186f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3352.44f, -3079.01f, 179.07f, 1.32175f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3363.07f, -3077.43f, 183.0f, 1.78121f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3348.11f, -2991.02f, 172.304f, 4.07064f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3377.42f, -3039.77f, 172.594f, 3.20671f);
me->SummonCreature(NPC_SCOURGE_ARCHER, 3363.87f, -3010.4f, 185.387f, 3.81932f);
}
void SummonPeasants()
{
for (uint8 i = 0; i < 12; ++i)
{
float x = 3358 + frand(-6.0f, 6.0f);
float y = -3049 + frand(-6.0f, 6.0f);
float z = 165.25;
float o = 2.0;
me->SummonCreature(roll_chance_i(5) ? NPC_PLAGUED_PEASANT : NPC_INJURED_PEASANT, x, y, z, o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 2*MINUTE*IN_MILLISECONDS);
}
}
void JustSummoned(Creature* creature)
{
summons.Summon(creature);
if (creature->GetEntry() == NPC_INJURED_PEASANT || creature->GetEntry() == NPC_PLAGUED_PEASANT)
{
creature->setFaction(_faction);
if (!_spoken)
{
_spoken = true;
creature->AI()->Talk(0);
}
if (creature->GetEntry() == NPC_PLAGUED_PEASANT)
creature->CastSpell(creature, SPELL_SEETHING_PLAGUE, true);
float x = 3324+frand(-3.0f, 3.0f);
float y = -2966+frand(-3.0f, 3.0f);
float z = 159.65f;
creature->SetWalk(true);
creature->GetMotionMaster()->MovePoint(0, x, y, z);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
}
void DoAction(int32 action)
{
if (action == 1)
_savedCount++;
else
_deathCount++;
if (_savedCount > 49)
{
Talk(1);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
player->AreaExploredOrEventHappens(QUEST_BALANCE_OF_LIGHT_AND_SHADOW);
EnterEvadeMode();
return;
}
else if (_deathCount > 14)
{
Talk(2);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
player->FailQuest(QUEST_BALANCE_OF_LIGHT_AND_SHADOW);
EnterEvadeMode();
return;
}
if (action == 1 && !_spoken)
{
_spoken = true;
Talk(0);
me->CastSpell(me, SPELL_ERIS_BLESSING, false);
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.GetEvent())
{
case EVENT_CHECK_PLAYER:
{
Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID);
if (!player || me->GetDistance2d(player) > 100.0f)
{
EnterEvadeMode();
return;
}
events.RepeatEvent(2000);
break;
}
case EVENT_SUMMON_ARCHERS:
SummonArchers();
events.PopEvent();
break;
case EVENT_SUMMON_PEASANTS:
_spoken = false;
SummonPeasants();
_spoken = false;
events.RepeatEvent(60*IN_MILLISECONDS);
break;
}
}
};
};
class npc_balance_of_light_and_shadow : public CreatureScript
{
public:
npc_balance_of_light_and_shadow() : CreatureScript("npc_balance_of_light_and_shadow") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_balance_of_light_and_shadowAI (creature);
}
struct npc_balance_of_light_and_shadowAI : public NullCreatureAI
{
npc_balance_of_light_and_shadowAI(Creature* creature) : NullCreatureAI(creature) { timer = 0; _targetGUID = 0; }
bool CanBeSeen(Player const* player)
{
// requires this trinket to be seen
return player->HasItemOrGemWithIdEquipped(ITEM_EYE_OF_DIVINITY, 1);
}
uint32 timer;
uint64 _targetGUID;
void SpellHit(Unit*, const SpellInfo* spellInfo)
{
if (spellInfo->Id == SPELL_SHOOT && roll_chance_i(7))
me->CastSpell(me, SPELL_DEATHS_DOOR, true);
}
void MovementInform(uint32 type, uint32 pointId)
{
if (type != POINT_MOTION_TYPE)
return;
if (TempSummon* summon = me->ToTempSummon())
if (Unit* creature = summon->GetSummoner())
creature->GetAI()->DoAction(1);
me->DespawnOrUnsummon(1);
}
void JustDied(Unit*)
{
if (TempSummon* summon = me->ToTempSummon())
if (Unit* creature = summon->GetSummoner())
creature->GetAI()->DoAction(2);
}
void UpdateAI(uint32 diff)
{
if (me->GetEntry() != NPC_SCOURGE_ARCHER)
return;
timer += diff;
if (timer >= 4000)
{
Unit* target = _targetGUID ? ObjectAccessor::GetUnit(*me, _targetGUID) : NULL;
if (!target)
target = me->FindNearestCreature(NPC_INJURED_PEASANT, 60.0f);
if (target)
{
_targetGUID = target->GetGUID();
me->CastSpell(target, SPELL_SHOOT, true);
}
timer = urand(0,3000);
}
}
};
};
// Theirs
class npc_ghoul_flayer : public CreatureScript
{
public:
npc_ghoul_flayer() : CreatureScript("npc_ghoul_flayer") { }
struct npc_ghoul_flayerAI : public ScriptedAI
{
npc_ghoul_flayerAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() { }
void EnterCombat(Unit* /*who*/) { }
void JustDied(Unit* killer)
{
if (killer->GetTypeId() == TYPEID_PLAYER)
me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ghoul_flayerAI(creature);
}
};
/*######
## npc_augustus_the_touched
######*/
class npc_augustus_the_touched : public CreatureScript
{
public:
npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->IsVendor() && player->GetQuestRewardStatus(6164))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*######
## npc_darrowshire_spirit
######*/
enum DarrowshireSpirit
{
SPELL_SPIRIT_SPAWNIN = 17321
};
class npc_darrowshire_spirit : public CreatureScript
{
public:
npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }
bool OnGossipHello(Player* player, Creature* creature)
{
player->SEND_GOSSIP_MENU(3873, creature->GetGUID());
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_darrowshire_spiritAI(creature);
}
struct npc_darrowshire_spiritAI : public ScriptedAI
{
npc_darrowshire_spiritAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
DoCast(me, SPELL_SPIRIT_SPAWNIN);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/) { }
};
};
/*######
## npc_tirion_fordring
######*/
#define GOSSIP_HELLO "I am ready to hear your tale, Tirion."
#define GOSSIP_SELECT1 "Thank you, Tirion. What of your identity?"
#define GOSSIP_SELECT2 "That is terrible."
#define GOSSIP_SELECT3 "I will, Tirion."
class npc_tirion_fordring : public CreatureScript
{
public:
npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(4493, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(4494, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(4495, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(5742);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
void AddSC_eastern_plaguelands()
{
// Ours
new npc_eris_hevenfire();
new npc_balance_of_light_and_shadow();
// Theirs
new npc_ghoul_flayer();
new npc_augustus_the_touched();
new npc_darrowshire_spirit();
new npc_tirion_fordring();
}