* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements |
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* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements |
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|---|---|---|
| .. | ||
| Database | ||
| Logging | ||
| PrecompiledHeaders | ||
| Updater | ||
| CMakeLists.txt | ||