Use creature_formations instead of pathing for each npc. This avoids that they get out of sync after a while or get stuck. |
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|---|---|---|
| .. | ||
| contrib/valgrind | ||
| sql | ||
| travis | ||
Use creature_formations instead of pathing for each npc. This avoids that they get out of sync after a while or get stuck. |
||
|---|---|---|
| .. | ||
| contrib/valgrind | ||
| sql | ||
| travis | ||