* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef ACORE_OBJECTGRIDLOADER_H
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#define ACORE_OBJECTGRIDLOADER_H
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#include "Cell.h"
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#include "Define.h"
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#include "GridDefines.h"
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#include "GridLoader.h"
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#include "TypeList.h"
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class ObjectWorldLoader;
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class ObjectGridLoader
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{
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friend class ObjectWorldLoader;
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public:
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ObjectGridLoader(NGridType& grid, Map* map, const Cell& cell)
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: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
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{}
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void Visit(GameObjectMapType& m);
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void Visit(CreatureMapType& m);
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void Visit(CorpseMapType&) const {}
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void Visit(DynamicObjectMapType&) const {}
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void LoadN(void);
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template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
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private:
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Cell i_cell;
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NGridType& i_grid;
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Map* i_map;
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uint32 i_gameObjects;
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uint32 i_creatures;
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uint32 i_corpses;
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};
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//Clean up and remove from world
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class ObjectGridCleaner
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{
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public:
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template<class T> void Visit(GridRefMgr<T>&);
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};
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//Delete objects before deleting NGrid
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class ObjectGridUnloader
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{
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public:
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void Visit(CorpseMapType&) { } // corpses are deleted with Map
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template<class T> void Visit(GridRefMgr<T>& m);
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};
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#endif
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